Lose and regain power

gaborka1

Chieftain
Joined
Jul 1, 2001
Messages
3
Location
UK
Civilization should not just be a fight against enemy civilizations but against political enemies in your own countries.
That means that if you govern badly, lose war, etc. you should lose control over your civ. The subsequent government should be controlled by the AI that could be either worse or better than your rule. After a few turns you would regain power.
The AI should also alternate good and bad rulers. The fluctuation of good and bad rule is especially charactereistic to Despotism. Just think of the mad and genious ceasars of Rome!
In republic and democracy it would be easy to lose control. In despo and monarch it would be somewhat harder.
Another thing is that once you have got a deep demographic basis, you shouldn't get overrun by a military civilization. Even if your last city falls, you should be able to regain power if the occupier CIV cannot assimilate your population until the industrial ages (Nationalism).
The change of government types should not be up to you. There should be citizen classes like slaves, peasants, industrial workers, service sector workers( like scientists, entertainers, etc). Depending on the terrain you are on and the technology you use, your agricultural workers would be either slaves or peasants or farmers. (if you have many slaves you have to be in Despo, if you have many peasants you have to be in Monarchy, if you have farmers you have to be in Republic,otherway you cannot control them)
Up to the medieaval ages most of your population is locked up in agriculture. From the industrial ages blue collar workers dominate, from the modern ages white collar workers. Blue collar workers want Communism, white collar ones want Democracy, rich people want Republic. and so on. If your city does much trade, you should have Traders, etc.
Population boom at the moderrn ages should be represented. Depletion of oil and coal reserves should be represented better. New sciences leading to hydrogen economy and alternative energy sources should be represented better (solar power needs a lot of desert and money) energy need of a modern civilization is huge!
Education is important to get productive population!
 
This has been discussed in many other threads. For instance, the idea of Civil Wars, popular revolts and Dark Ages which can hurt even an incredibly world-dominating civ. All of these ideas have been suggested as means of curtailing the so-called 'Snowballing Effect' in Civ games-an effect I feel NEEDS to be eliminated!
As for alternative energy and resource depletion-I have discussed a lot of this in the terms of Overexploitation of resources, pollution and tying the chance of resource 'disappearance' to how much you USE that resource.
Anyway, hope this helps.

Yours,
Aussie_Lurker.
 
I agree. I don't think we need to necessarily take more control away from the player... but more make the world more complicated, make managing an empire full of nuiances. You could balance the factors that prevent a dark age, or a civil war... but it would take a lot of energy and time and care -- you couldn't just throw your weight around as other empires do.

(In other words, I think the nature of the world has to prevent one person from ruling the world, not the AI. Look at Egypt, Rome, France, Britain, Germany ... all had their short moment on top.)
 
Don't take the power away from the player!

If you are in a democracy or a republic then when the government falls into anarchy becuase the people are unhappy with you.
 
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