Is there a list of "priority" that the game uses to determine what gets destroyed and what is left standing?
Loss of defensive buildings (e.g., Walls) and XP training (e.g., Barracks) seems obvious.
I'm pretty sure courthouses get broken because large cities need them and I think sometimes they had one before I took the city.
Religious buildings are safe? Culture buildings that are unoccuptied by GP can get broken?
And how does one explain university and stock exchange left standing while library and market are destroyed? Is there a logic that they originally cost more to build, so they are bigger and more durable (built during later tech era)? It seems odd to have the public school or univ but no library.
Loss of defensive buildings (e.g., Walls) and XP training (e.g., Barracks) seems obvious.
I'm pretty sure courthouses get broken because large cities need them and I think sometimes they had one before I took the city.
Religious buildings are safe? Culture buildings that are unoccuptied by GP can get broken?
And how does one explain university and stock exchange left standing while library and market are destroyed? Is there a logic that they originally cost more to build, so they are bigger and more durable (built during later tech era)? It seems odd to have the public school or univ but no library.