Lost Units Mod

Porto said:
can someone tell me as to remove the possibility from the privateer to go to the ocean? because in 1000 already the whole world is known and is not for me a very realistic fact. I hope to have been clear and I apologize me for my language. hi to everybody:)

1. Your language is fine

2. To do what you want is not easy if you aren't familiar with XML, if you are then it is actually very easy. So in short get familiar with XML and then use a simple editor like XML Marker (http://xmlmarker.com) its free and does the job nicely and/or use a text editor and replace the following tag under the UNITCLASS_PRIVATE

<TerrainImpassables/>

with

<TerrainImpassables>
<TerrainImpassable>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<bTerrainImpassable>1</bTerrainImpassable>
</TerrainImpassable>
</TerrainImpassables>

I've not done it myself, but I think that's right.

3. As a suggestion, I'm going to try and mod so that the privateer isn't available until Astronomy (same as Galleon) to keep things in check a bit. I don't know how it will go, but I think it will be a bit more 'realistic'
 
Is there someone that can help to add me other united military to this mod that according to me it is the most beautiful in circulation? hi to everybody:)
 
I'm downloading v 1.2 now and I just want to say that this is, in my opinion, the best mod I've found on the forums. I love the religious units addition. It really adds another layer to religion, and allows for better holy wars :)
 
[Not quite the best mod ive played but surtenly a good one 8.5/10:goodjob:
 
Hi Frontbrecher.

I have tried to get your mod from several of the servers however always get the same message "Files corrupted" is there anywhere else I could get it.

Thanks. Sounds a great mod.
 
I can't download it from that server. The downloading is always finishing on 11 - 15 percents.

There are 6 hidden units in the game, Firaxis stored them in a scenario folder. The Companion (Cataphract), MarkV, Sopwith Camel (biplane), Hypaspist, Crusader and the WWI Infantry (the only unit who survives the final version, with a new skin it is the regular Infantry)
Where are they? I can't find.
 
Would it not be interesting if a Partisan unit had the ability to not only travel across swamps and jungles rapidly, but;

1-could learn to 'hide'. So you press "H" in Jungle causing the unit to disappear from the map. if a unit walks into them, that is considered an ambush. The unit is normally weak, however it has a +75% when ambushing defensively.

2-A Unit with Scouting can detect hidden units. Scout/explorerer units can detect hidden units.


3-Partisans and workers can create 'boobytraps' in jungle terrain. Rather than removing the jungle, a society could use it as a natural defense. This would simulate placing stakes and bombs designed to slow down an advancing army.
-One it would increase movement costs to where even if there is a road, all units can only travel one square per turn.

4- It would damage 10-15% a unit. This way you could halt an advance, through harrassment, but not be impregnable. The unit will have to stop and heal before assaulting the city.

I think once set, regardless of whether you are at war, or even your own units step in it, the boobytrap improvement should activate.

special worker units, and possibly a unit skill can be one that allows 'engineer' to remove boobytraps, build roads, etc.
 
Great mod. I like the religios units. The mujahdis are realy tough. fortunatly they are mine. I have found them most usfull in the New World on a huge terra map. Things went well untill Spain attacked at home me and caught me with my pants down. At that point I had to go to bed.

Can't wait to start again tonight. Hopefully I will be able to deal with the Dons and not have my new colonies rampaged by savages.

Thanks again
 
Hi All,

I just wanted to make a few comments mostly on the Lost Units Mod and a side comment too:

Re: LU:

I really like it, it's also rather versatile in that many of the things I wanted for my own mod were alreadty in there (less work for me, muchas gracias) for instance the Privateer, Ship of the line, etc. Very nice, and thank you for doing the heavy lifting (the coding for the religious units, the privateer, the strike fighter) many thanks.

Also, the Sea Mine. Hysterically great fun.

And now my side point:
Could people stop stating "please excuse my English, it is not my first language" or somesuch. If you can state that one thought clearly enough you're already doing better most Americans.
 
It seems this mod is gorgeous !

Why don't you add remaining lost units like Nuclear Submarine ( and its capability to carry nuclear ICBM ) ,standard cruise ICBM and maybe even an A-10 and an air transport like a C-130 ?

Doing that would be perfect


Cheers

Boomer
 
I am getting 6 or so error messages when loading the mod, somthing about wrong tags. What is up with that? I have no other mods installed and am using version 1.2 of the mod and 1.61 of the game.
 
There were some changes from 1.52 to 1.61.
That also reflects to this mod. So you only have to change the values that are named to the values that they have since patch 1.61.
 
Hmm, the final download site for this mod seems broken. Keeps telling me the session has expired or the file is missing.

Can anyone get it to work?
 
I have a few suggestions... First... You should definately put in some of Dale's Combat Mod (mainly the ranged bombardment)... Second... Would you mind putting in a Anti-Air unit? That would make combined arms all the more important... Your code is a little off...

Tag: BUILDNGCLASS_FORBIDDEN_PALACE in info class was incorrect
Current XML file is: Buildings/CIV4BuildingInfos.xml

Tag: TECH_COMMUNISM in Info Class... Blah blah blah
Current XML file is: Buildings/CIV4BuildingInfos.xml

BUILDINGCLASS_THREEGORGESDAM
Current XML file is: Buildings/CIV4BuildingInfos.xml

BUILDINGCLASS_GREAT_PALACE
Current XML file is: Buildings/CIV4BuildingInfos.xml

BUILDING_GREAT_DAM
Current XML file is: Buildings/CIV4BuildingInfos.xml

TECH_COMMUNISM
Units/CIV4UnitInfos.xml

LEADER_MAO_ZEDONG
Civilizations/CIV4CivilizationInfos.xml

BUILDINGCLASS_FORBIDDEN_PALACE
Civilizations/CIV4CivilizationInfos.xml

BUILDINGCLASS_TREEGORGESDAM
Civilizations/CIV4CivilizationInfos.xml


Other than those suggestions and that one gripe... Excellent work... If I knew how to do all of this I'd do it myself... That's why there are people like you!
 
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