(I) I lower science to still get alphabet next turn, and move the spear out of 6thGenTexan to cover the wounded swordman - I value offensive units very high, especially when it's an elite one.
Some tiles between Arathorn and Jaffa are shuffled so that Jaffa grows faster and Arathorn still growing/building a settler in 2/2. I switch Skyfish (6spt) from chariot in 4 to swordman in 5 - sorry, I don't like chariots, and it will need a while before we could upgrade it to a horseman.
Charis is at 1spt after corruption and won't be able to work any useful tiles even after its borders expand, so I change it from barracks to a worker instead.
I end the turn, and the impi fortifies while the two archers move towards our cities, seperate of course in good
AI fashion. An Ottoman archer appears near Gothmog. We get a message that Sumeria has completed the Oracle.
(1) 975BC: Alphabet comes in, and I choose mathematics in 8@-1 next. No discussion from my side about that.
I investigate the path the Ottoman archer could take towards Gothmog and decide our wounded archer can afford to heal this turn. As much as I would like to send a unit south to see what Germany is up to, I cannot - we have way too few units. Jaffa is undefended, and to protect the settler from Arathorn next turn, I will probably have to empty another city.
(I) The impi remains fortified while the two archer advance. The Ottoman archer kills the barb warrior on the mountain, remaining unscratched. The Ottomans start/cascade to the Temple of Artemis.
(2) 950BC: Arathorn settler -> spearman. Jaffa walls -> barracks. A Space Oddity is founded.
At 6thGenTexan, our elite warrior attacks a regular archer and wins, losing 1hp. The spear moves out to cover him. The other archer near Speaker is left alone for the turn - either he will attack our fortified, walled, archer-protected spearman on the hill, or he can be attacked by our healed elite sword next turn.
(I) A second Ottoman archer appears, apparently heading for A Space Oddity.
(3) 925BC: As predicted, the Zulu archer is near 6gnTxn now, and our 4hp elite sword kills it, revealing another archer approaching.
(I) A second impi joins the first.
(4) 900BC: 6thGenTexan walls -> temple (to extend visibility; could be changed to barracks instead).
The Ottoman archer near A Space Oddity was foolish enough not to enter the woods and instead stepped on a plains, and gets terminally punished by our archer, who promotes to elite. The other archer near Gothmog is killed, too.
(I) One of the impis attacks 6thGenTexan and retreats. Then, the archer moves to spot adjacent to the wounded impi, and the other impi does not cover the wounded one as well.
(5) 875BC: Arathorn spear -> settler. Gothmog barracks -> spear. Skyfish swordman -> worker. Disease striked T-hawk!
I micromanage the city that it will both complete the spearman and grow again on the next turn when disease will hit a second time,
I accept the invitation at 6thGenTexan, and our elite sword kills the wounded impi - scoring Chieftess!
She immediately forms an army, then our elite warrior kills the archer.
(6) 850BC: T-hawk spear -> temple. Reagan is founded near the gems and the banana. This reveals two regular German horsemen who can attack the city next turn!
It's protected by a spear and a sword.
(I) Indeed, both attack - and both lose, promoting our two units to elite!
We get the FP message.
(7) 825BC: Skyfish worker -> granary.
The swordswoman is loaded into the army.
(I) Two German archers (one elite!) and a warrior appear.
(8) 800BC: Arathorn settler -> spear. Charis worker -> barracks.
Another sword is loaded into the army, and an impi is killed. A Zulu horseman can be seen.
(9) 775BC: Mathematics comes in, and writing is chosen next.
The German archer/warrior stack is heading for Jaffa, and the elite sword in Reagan kills their elite archer. A sword is moved into Jaffa to await the other two, and to accompany our settler/spear pair south.
Our army could kill a regular archer now, but decides to heal instead and leave the archer for our elite warrior next turn, to fish for more leaders.
(I)
(10) 750BC: Arathorn spear -> spear.
Ah crud, I forgot that the archer could move onto a hill, so after killing the horseman, the army kills the archer too instead of letting the warrior do it. Due to a streak of bad combat luck, it drops down to 3hp.
Our swordman kills the German warrior, and now only an archer is left. I leave some units there unmoved; the way they are positioned now, neither the city nor the settler can fall.
Note to next leader: You can whip the temple in 6thGentexan this turn. I haven't done so in case you think a barracks would be more important.