LotR18 No Cottage Challenge

@TheRat
How did you get the turns until growth/production done to appear?
there is an option under 'option' I think. Should be clear which one, maybe something about detailed info or so.

Just try it out.
 
OT: Its detailed city info I think
 
pre-flight
- Everything looks fine

Early
- Produce another worker in Moscow hurriing it with a forest chop. The work boat is ready and St. Petesburg now has a lot of food. I think it will grow quickly to size 4, which is maximum for now and then build settlers and workers. With fish and later rice it should be pretty fast. Later we can hire a lot of specialists there.
- One of our scouts pops a hut and gets experience. I promote him to Woodsman II.
- Archery is researched and i start Writing.

Middle
- Change Writing to Mysticism to chop an Obelisk in St. Petersburg to get rice, and research it in 5 turns. Made a mistake with chop timing and the chop went towards barracks. Not a big deal since they were almost ready and the overflow went towards obelisk. Built an archer in Moscow.
- Moscow is growing slowly and there is nothing we can really do about it. We need settlers, but producing them in Moscow is too slow now and with chops we won't have any good tile left. Decide to wait for St. Petersburg to get that rice farm.

Late
- Build another archer in Moscow.
- Our scout survives a barb warrior attack.
- Workers build a road to connect cities for the coins from trade route.

I really don't know which city to settle next. Hooking up copper is good of course, but there are now food bonuses near it. The city in the south that would grab sheep/clams is good, but we can easily grab it later. There are many good sites in the west, but they are all pretty far away. I would still go and settle in the west. We have some gold in the treasury and maintenace won't hurt us that much. There is also a possibility to block the chokepoint completely if we settle there. I would go for pigs/clams or corn/horse towns first, and then maybe even the town near the furs for their commerce.

http://www.civfanatics.net/uploads10/LotR18_BC-1400.Civ4SavedGame
 
I'm at work now, but will get it when I get home in 2 hours or so.

BUT

I have a request to the rest of the team. Please post screenshots with your game reports. To me, there is nothing more boring than a big lump of text with no pictures. It only takes a few minutes, and adds some "spice" to the thread. And how else can we keep our lurkers interested.;)
 
Sorry, i didn't post a picture because there was no changes, only a few worker improvements added.
 
1400BC (IT): Swap Moscow over to another Settler and start sending military units toward Egypt. I've created a dotmap for the southwest.

LotR18_-_Southwest_Dotmap.jpg


I'll let someone else try the north and northwest. :)

1360BC (1): Moscow and St. Petersburg are now connected.

1320BC (2): Mine another hill near Moscow for increased worker/settler production. Forest chop finishes St. Petersburg's Obelisk.

1280BC (3): Finish the Barracks in St. Petersburg.

1240BC (4): St. Petersburg still has 36 extra shields from its forest chop, and I put them into a worker.

Complete Writing. Start Meditation toward Code of Laws.

1200BC (5): Sign Open Borders with Bismarck to keep exploring.

IT- Archer successfully defeats a barb warrior and promotes. Bismarck builds Stonehenge.

1160BC (6): Here is something I have never seen before. Supply costs? We have a scout in German territory. Is that where the charge comes from?
LotR18_-_Supply_Costs.jpg


1120BC (7)-1040BC (9): Lost these notes when my power went out. :sad:

1000BC (10): Meditation comes in. Start research on Priesthood toward CoL.
LotR18_-_Meditation.jpg


Moscow builds settler, who I send west toward the pink dot. Those furs will give us 4 gold each, and we'll be able to support them all, with farmed corn and fishing nets. Forest chops on the furs will help build the fishing boat and library. An archers is already on its way there for a city garrison.
LotR18_-_Pink_Dot.jpg


Notes- The worker pair is building a road to the west to speed along future settlers. I've sent most of our military out there to push back the fog of war and prevent barbarians. One or two more units should render that area totally safe and allow a farmer's gambit over there.

LotR18_-_1000bc1.jpg


LotR18 - 1000BC
 
Obormot said:
Middle
- Change Writing to Mysticism to chop an Obelisk in St. Petersburg to get rice, and research it in 5 turns. Made a mistake with chop timing and the chop went towards barracks. Not a big deal since they were almost ready and the overflow went towards obelisk. Built an archer in Moscow.

Emm, I personally hate to build obelisk. Either the leader is creative, or build (chop) stonehege, or build library. 30 hammer for nothing but 1 culture per turn looks kind of wasteful ...
 
Guys, when do you want to build pyramids? Or do you quit the idea for absence of stone?
 
"Got it", but won't play until tonight (in 10-12 hours), so any comments until then is more than welcome.

I tried a "northern dotmap", but only from the info from the thread (game not open), so lots of fogs under which could be bonus so I didn't try to dotmap around it.

Maybe you should refuse open borders and try to seal or peninsula, ie settle my northern "red dot" relative early (not soon, as there are higher priorities and more likely lots of barbarians there).

Also, depending on where is the settler right now, I wonder if we should not settle "yellow dot", to both seal the south and secure the horses before going for the fur at "purple dot". Up to now, I have not seen AI using settlers in galley too early, so maybe we should swap the foundation order ?

On the "southern dotmap", I think I would prefer the "orangish dot" just west of the copper, it gets more or less the same things, but will make a "canal" between the long inner sea and the ocean, and from what I can see, it is the only place where is it possible. Any way, this is not on the next 10turns priority as well so we will have time to compare the advantages of any position.

Jabah

edit : my "red dot" could be also 1 square west (as the corn is within "yellow dot") to get all the little peninsula shown in Speakers picture...
 
I've had some good experiences with sealing borders. I kind of like the idea of doing yellow dot first and denying Open Borders. That will give us a ton of land to expand into peacefully. And peaceful expansion is definitely easier than taking land from an enemy in Civ4.

For the dotmap of the north, I would move the southern dark orange dot one west and put another dot on the eastern edge of the ithmus to grab the incense we have over there. That dot would be either 4 NE of St. Pete or 3 NE and one E of St Pete, I think. Definitely room for two good cities there.

If we're going to claim the eastern ithmus (a good idea, I think), red dot (either place) to block off Germany fairly soon is going to be important. We'll need to cancel OB, too, at that time.

Interesting times lie ahead.

Arathorn
 
----------------------------New entries----------------------------
Turn 75 (1000 BC)
User comment: St Peters is at its maximum happiness, so it is swapped to maximum hammer and no growth. Moscow could have 1 more inhabitant, so it is swapped to max food (with very little production and commerce for a few turn)

Turn 76 (975 BC)
User comment: Since the forrest next to the copper is likely to become a town, I decide to cut the tree there to speed the Library in St Peters

Turn 77 (950 BC)
St. Petersburg's borders expand

Turn 78 (925 BC)
Tech learned: Priesthood
User comment: Archer is the south (around fur) end next to 2 barbarian warriors, he is in forrest so chances are he will manage to survive.


Turn 79 (900 BC)
Research begun: Pottery
Research begun: Sailing
Research begun: Code of Laws
User comment: Deliberating what to research (there was a picture, but it "disappeared" as well as my former comments), granaries (Pottery - 6 or 8t) would be good to save time growing, Lighthouse (Sailing - 8t or 6t, the other number) would allow more commerce as well when growing. Since right now there is no possibily to grow, I decide to go for Code of Law at something like 27turns...

IBT
Archer defeats (2.22/3): Barbarian Warrior
Archer loses to: Barbarian Warrior (0.96/2)
User comment: unfurtunaly he didn't survive the second one, we need to send a remplacement there. For some reasons unknown to me I can't manage to upload some (small 60k) picture, so there is no picture of our archer killed by the barbarians


Turn 80 (875 BC)
Novgorod founded
Novgorod begins: Library
Novgorod begins: Obelisk
User comment: Novgorod want its border expanded asap to get the corn and the very needed gems (luxury) and more important to seal the southern peninsula, so obeliks instead of library to be helped with forrest chop (and working the horses when in pasture instead of growing fast)

St. Petersburg finishes: Library

Turn 81 (850 BC)
St. Petersburg begins: Archer
Moscow grows: 5
User comment: Archer first to remove the barbarian threat in the south. Moscow is swapped to no growth and max production again.

Turn 82 (825 BC)
User comment: nothing special.


Turn 83 (800 BC)
Warrior promoted: Combat I
User comment: the 'exploring' warrior going towards the south 'meet' the barbarian archer killer (with 2 promotions), so I promote and hide in forrest .


Turn 83 (800 BC)
St. Petersburg finishes: Archer

Turn 84 (775 BC)
St. Petersburg begins: Settler

Turn 85 (750 BC)
User comment: The worker on forrest hill facing St Peter should deforrest and mine the grass-hill to speed the settler. Depending on barbarians activity, the (soon to arrive) settler should either go for the 'fur city' or 'copper city' (west of copper).There is also 3 egyptian warriors hidden between the pig and clam, probably going for barbarians (one is slightly injured). When we connect the gems, both Moscow and St Peter could grow again, problem is that it will take a while and Moscow will grow only while working unimproved grassland, a lighthouse there would be very nice for this kind of time, we probably should research sailing soon for that (same with granaries for not 'overfooded' cities).


Jabah

Attached are the save and a picture of our southern part. (same, can't upload, so I attached)
 
Jabah said:
Since the forrest next to the copper is likely to become a town, I decide to cut the tree there to speed the Library in St Peters
I didn't quite understand this comment. You know that we won't ever build cottages right? Or is the comment meant that we will found a city there?

By the way, I usually try and get CoL via the oracle. Are we not attempting to get that wonder at all? I don't think we can afford to exapnd much faster than we do already since our income will collapse. So, building that powerful wonder would help. maybe we could get theology with it then.
 
I don't understand why are we building a library in Moscow, it is not producing any beakers and won't be able to produce any for quite some time. It won't be able to hire a scientist too, because of its low food. I think Moscow should build military units, workers and settlers, depending on what we need most, or maybe a wonder. Oracle or Pyramids may be nice, but unfortunately we don't have stone or marble IIRC. I think we should keep on expanding, it may slow our research down a bit at the moment, but it will pay off later. I suggest to hire 2 scentists in St. Petersburg and work fish and rice to make up for increased maintenance. I agree that next city should propably be near the furs at the pink dot. Furs generate a ton of commerce. That city should go for a library straight away, not for the scientists, just to multiply the commerce.
 
Actually, I'd build a workboat and then a granary first in Pink Dot, before a library. Growing faster (and thus working more fur tiles) will actually add more commerce than the library multiplier will. That is, until we run out of furs tiles to work, but that will not be until size 6.

They will be sped along with f(u)rest-chops. :lol:
 
ThERat said:
I didn't quite understand this comment. You know that we won't ever build cottages right? Or is the comment meant that we will found a city there?
Of course, I mean it should be a CITY not a town (I should pay attention and use the correct word :-) )


Obermot said:
I don't understand why are we building a library in Moscow, it is not producing any beakers and won't be able to produce any for quite some time. It won't be able to hire a scientist too, because of its low food

For Moscow library, I was not sure, there was some hammers already invested, so I continue it. Moscow has some commerce anyway (at least 10), because of Palace, and will have more if we have a lighthouse there someday

But I agree, now Moscow should be building military (archer/axe) while St Peter should build a few settlers.

Switching to specialists in St Peters might be a little early, we need the food and/or hammer for settlers/units now.

Speaker said:
Actually, I'd build a workboat and then a granary first in Pink Dot, before a library. Growing faster (and thus working more fur tiles) will actually add more commerce than the library multiplier will. That is, until we run out of furs tiles to work, but that will not be until size 6.

They will be sped along with f(u)rest-chops.

Should probably not deforrest the fur as a forrest is the only (afaik) 'improvement' compatible with camp, so it is either a forrested camp or a bare tundra/plain camp...
There are also some minor twists : we don't know how to build granary and can't make more than 4 (soon5) people happy.


Speaker said:
The high-commerce spot (pink dot will allow us to support another city site. That's why I suggested we settle it first.

I think the yellow dot is still a better idea (first) as
- it will bring gem (only pre-calendar lux around) soon and our cities are stuck to size 4 because of happiness.
- it will sealed the access
- it secure horse (but they are some in the south as well)
- there are a few barbarians in the fur forrest (3 minus 1 dead last time)

TheRat said:
By the way, I usually try and get CoL via the oracle. Are we not attempting to get that wonder at all?

I didn't realised that, sorry, but on the other hand, our production (any city) is not that high and without marble, it doesn't looks like an easy challenge.

I still think we should settle copper next to build a more decent military to go after barbarian and be ready IF egypt has some stupid ideas.

Jabah
 
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