LotR22 - Insane Izzy

Hi bihary! Haven't you been part of a RB event in the past?

bihary said:
What happens if, god forbid, a heathen religion does spread to one of your cities? You cannot destroy your own city...
Sure. We will gift it to another civ, declare, and raze the city. BURN IT! BURN THE HERETICS!

Also, what is the fate of a foreign city with both the True religion, and with a heathen religion?
It shall be burned to the ground. BURN! BURN ALL SINNERS! SHOW NO MERCY!

I gather from the discussion you do not research techs that would found heathen religions, right?
We could do that, but then we would have to burn down our own holy city... BURN THE TRAITORS! PUT THEM ALL TO THE TORCH!
So we better don't found any other religion...

Do you declare on anyone if he chooses a heathen religion?
Not immediately, no. But since they have cities with a heathen religion, we shall declare war sooner or later. And then, their heathen cities SHALL BE BURNED TO THE GROUND! FEEL THE CLEANSING FLAMES, UNBELIEVERS! CONFESS YOUR WRONGDOINGS! ATONE YOUR SINS! BURN! BUUURN!

*froth at the mouth*
 
I think we should pop out one settler, build Stonehenge in Madrid, and start expansion with the second city, making sure that our cities are connected to our trade network ASAP if not sooner.


NO ONE EXPECTS ... (oh, bugger)
 
Kylearan said:
Hi bihary! Haven't you been part of a RB event in the past?

I played a couple of civ3 epics, and I sponsored the balance of power scenario, which I think you participated in.

Kylearan said:
Sure. We will gift it to another civ, declare, and raze the city. BURN IT! BURN THE HERETICS!

Hmmm... Thats tough going...
What if noone wants the city (redlined)? That happens often.
 
http://www.civfanatics.net/uploads11/LotR22BC-1750.zip


2400 BC
(IT) While we do need another city, I want to squeeze in one more warrior before going for it.


2200 BC
(IT) My gut feeling says we can squeeze in a settler before Stonehenge. I offer my apologies to the team in advance if I am wrong.


2160 BC
We don't need it right now, but I will put a camp on the other ivory. We still have 5 turns until I can get the cow tile up and running.


2040 BC
(IT) Buddhism is *finally* founded. We could have tried a boatload of religion if it wasn't for this variant.


2000 BC
(IT) Spain is the most cultured civ in the world.
Research on animal husbandry is completed, and I start research on the wheel. At some point we will need to connect our resources.
We know who founded Buddhism now - China. I am very glad it wasn't Peter. That could have gotten ugly very fast.


1775 BC
(IT) At some point we will need to know where the copper is, and learn how to chop down forest. At least one AI has BW already as I saw Napoleon adopt slavery.


==========================

Summary:
Well this just plain bites. Yellow dot was my target for the settler. Peter already has a settler from my yellow dot target. Building the warrior cost us the second city. However, not building it probably would have seen our warrior eaten by the bear and we still would have lost the site.


LAK-1107.jpg



Signed up:
Arathorn
LKendter
Jabah (currently playing)
Kylearan (on deck)
MadDogTrebonius

Remember 10 turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Meaningless until we get religious purity.
 
LKendter said:
Remember 10 turns per round. STRICT 24 hours got it, total 48 hours to complete.
Remember we play 20 turns for the first round, so if you only played 10, you're up again! :D
 
Kylearan said:
Sure. We will gift it to another civ, declare, and raze the city. BURN IT! BURN THE HERETICS!

Beg pardon, but isn't there a small problem with this plan? I was under the impression that if you captured a city that you had ever owned, ie if you recapture on of yours, then you didn't get the option to raze the city, but immediately reinstalled the governor.

I hate to eviscerate your variant, so I rather hope I'm wrong here. Can someone provide proof that I'm wrong?

--Garath
 
MadDogTrebonius said:
Remember we play 20 turns for the first round, so if you only played 10, you're up again! :D

Argggggggggggggggg
I copied the game notes from an LK series game and forget to remove that line...
 
I see it, but as written, LK, you still have 10t to play. So I come back later (tomorrow morning, it is 22h30 here now).

Jabah
 
Jabah said:
I see it, but as written, LK, you still have 10t to play. So I come back later (tomorrow morning, it is 22h30 here now).

Jabah

:confused:

I *played* 20 turns. I only wrote the post wrong. I don't have any more turns to play.
 
While Lee may have left in an extra line, he did indeed play his 20 turns. 660 at the start. I played 40, leaving 620. Save shows 600 turns to play. So that's right.

As for warrior before settler, I agree wholeheartedly. It's too bad Peter looks to be beating us to the best site in our east, but I agree we needed the warrior first. Fortunately, there are 5 resources over there and Peter can only grab 3 with his city, so we can grab the other two with our second city. We still have a reasonable spot the NW and maybe one to the south, (and maybe even one west), so it's not the end of the world. We'll gain some cities in open spots after purging the evil, too -- like all of China.

Arathorn
 
Hi,

Garath said:
I was under the impression that if you captured a city that you had ever owned, ie if you recapture on of yours, then you didn't get the option to raze the city, but immediately reinstalled the governor.
I think you are right. Maybe if you give it away and wait for a while until some percent of the population will be from the other civ, then you can raze it? Dunno.

But in reality I think we'll just have to make sure that this problem never arises. Later we will found new cities with accompanying missionaries only, and adopting theocracy will do the rest. The risky part is until we will have adopted theocracy, though.

-Kylearan
 
LotR22 _sc1

T0 - 1750BC
So Mao is our worst ennemy :crazyeye: , trying to find where he is to avoid getting too close and can't find him...

T1 - 1725BC
a panther almost kills our western warrior.
the bear attacks the russian warriors and just scratchs one (doing 0.3 damage only).

Madrid Settlers->barracks until better growth, change my mind, scout first as there is still unknown area around.

Found the chinese, west of Germany...

Send the settler north to see if I can beat the russian

T2 - 1700BC

Russian settle the 'black spot'

T5- 1625BC

found Barcelona in the east, on lake and sea, will be a food heavy city but need to cut lots of jungle first.
The main advantage will be to cut access between Russia and Germany, forcing them to go a long way around the inside sea.


T8 - 1550BC
Mining -> Bronze (several AI a*have that already and we want to know ASAP where copper is as they are settling all around)

T10 - 1500BC
Some barbarian warriors are showing

T16 - 1350BC
Madrid barracks-> settler

T19 - 1275BC
a warrior stop in the open next to a barb warrior in the north, and is killed .
an other one is in jungle and win.

T20 -
Had to change Madrid to a warrior first to be able to respond to barbarian.
Send the madrid warriorto barcelona as 2 barbarians are around.


Next to barcelona, the idea is to cut trees to speed Obelisk first, then either barracks (started) or workers.

Bronze next turn, settler in 5t (+2t for warrior) should decide according to copper.

there are not a lot of 'close' sites.
1north either on hill to try to contest the horse to russia, or 1W to have the Sheep.
South of Madrid, on the desert to contest corn+incense to Japan and have Dye, or on the inside sea on desert hill.

We are quiter trapped between AI while China seems to have lots of room to expand, a difficult crusade to be in the future.

LotR22_spain.jpg


Jabah

Spoiler :

----------------------------New entries----------------------------
Turn 60 (1750 BC)
Madrid finishes: Settler
Warrior defeats (0.32/2): Barbarian Panther

Turn 61 (1725 BC)
Madrid begins: Barracks
Madrid begins: Scout

Turn 62 (1700 BC)

Turn 63 (1675 BC)
Madrid finishes: Scout

Turn 64 (1650 BC)
Madrid begins: Barracks
Madrid grows: 3
Warrior defeats (1.72/2): Barbarian Lion

Turn 65 (1625 BC)
Barcelona founded
Barcelona begins: Barracks
Barcelona begins: Obelisk
Barcelona begins: Worker
Barcelona begins: Barracks

Turn 66 (1600 BC)

Turn 67 (1575 BC)
Tech learned: Mining

Turn 68 (1550 BC)
Research begun: Bronze Working

Turn 69 (1525 BC)

Turn 70 (1500 BC)

Turn 71 (1475 BC)

Turn 72 (1450 BC)
Madrid grows: 4

Turn 73 (1425 BC)

Turn 74 (1400 BC)

Turn 75 (1375 BC)
Madrid finishes: Barracks

Turn 76 (1350 BC)
Madrid begins: Settler

Turn 77 (1325 BC)

Turn 78 (1300 BC)
Barcelona begins: Obelisk
Warrior defeats (1.70/2): Barbarian Warrior
Warrior loses to: Barbarian Warrior (1.20/2)

Turn 79 (1275 BC)
Warrior promoted: Woodsman II

Turn 80 (1250 BC)
Madrid begins: Warrior

 
I have a bad feeling Stonehenge is a lost cause at this point. With the nature of this variant that is bad news. We need to get our shrine ASAP and that means a prophet wonder (Stonehenge or Oracle) or running priest. The longer it takes to get the shrine, the biggest risk of religious pollution IMHO.
 
Stonehenge was too long to build before Madrid had any decent production, and I think we need to settle 2 more cities.
The AIs are pushing cities our way (Japan, Russia mainly but also America) and barbarians are there as well.

I think we might still have a chance to have it, but we need more military right now.
Depending on Copper, I would research Archery (not too long to research) to build cheap archers for city defense before.

Barcelona is not a great city right now, and will be semi-useless (working lakes so at least giving research), but I think we needed to settle around to 'mark' our territory.

For Stonehenge, 1 option will be to get it fast with several tree chopping.

Jabah

PS - The good point (religion wise) is that there is no city that we can see with a religion.
 
With as slow as the AIs were to get religion, even Mysticism may not have been around too long. We should still have a reasonable shot at Stonehenge. If we have the production, I think we should still shoot for it, myself.

Arathorn
 
Wow, I'm impressed about how cramped the world is! :eek: Haven't seen something like this before. Still, I decide to postpone further expansion in favor of stonehenge and switch Madrid to building the wonder. And since I'm an optimist, I switch Barcelona from obelisk to barracks, at least for two turns until it has grown, then to worker. Then I wake the worker and send it to Madrid, to help with building the wonder.

1225BC: Bronze Working comes in, and the only copper anywhere near us is three north of Barcelona, near Peter's city (but not in its 21 tile radius). I queue up Archery next.

On a happer note, TOTR spreads to Barcelona! :hammer:

1075BC: Archery now known, I select Pottery next. After chopping a forest, our worker cannot do more to speed up the wonder, so I decide to build a road connecting ours and Peter's empire, so that TOTR can spread more easily. All hail Buddhsim! All hail TOTR!

920BC: We complete Stonehenge! Let the prophet of TOTR come to enlighten the world! All hail TOTR!

Pottery comes in, and I ponder what to research next: Masonry, for Monotheism (after somebody else got it)? Or Iron Working, to see where metal is and to chop the jungles around Barcelona? I choose Iron Working, because 1) Barcelona has two resources on jungle tiles and will be quite useless without them (plus the gems at Madrid are jungle too), 2) the world is so cramped that we have to know where metal is, and 3) with the shrine to come and no neighbour with a religion yet, I think we can risk founding more cities without a missionary.

800BC: Yes!!! I knew the extra road in neutral territory would pay off. :D

lotr22_800bc.jpg


I guess Peter will revolt next turn. We also have a trade route to Washington, so who knows? Maybe TOTR will pay him a visit, too... :hammer:

Downside of this of course is that we won't be able to capture St. Petersburg. But then the heretics live south of us anyway...

We have a settler going north, with a warrior trailing behind (forgot to send him ahead, sorry). I dared not send him south near China's cities...have to protect the faith!

-Kylearan
 
Signed up:
Arathorn -- on deck
LKendter
Jabah
Kylearan
MadDogTrebonius -- UP NOW

Nice turns, as always, Kylearan. Getting Stonehenge is very nice. I agree on your reasoning with iron working. We will want to get to Masonry before too long, though. Another reasonable choice, IMO, would have been to go after Priesthood, to get a temple in Madrid, to get those Great Prophet points coming faster, to get the Shrine up faster, to spread TOTR more easily! It's all about TOTR. It's sad that we will need iron to convince the heretics of the wisdom of TOTR. The comfy chair will hopefully do for most young believers.

One more note, if we've not revolted to Slavery yet, we should ASAP. We're Spiritual, so there's no anarchy. Slavery is no upkeep, so it actually saves us money. And, heck, we may actually have a good use for the whip (coastal cities are often good targets). But there's no reason NOT to revolt, if we haven't already done so (I'm at work, so I can't check).

MadDog -- 20 turns. After that, we'll be done to 10/player, starting with me.

Arathorn
 
Kylearan said:
All hail Buddhsim! All hail TOTR!

Isn't it quite dangerous for you to hail a different religion than that of your own people?

With this attitude your empire should be more often in anarchy than in normal state in your variant ;)
 
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