lots of questions

jakej

Chieftain
Joined
Dec 27, 2004
Messages
36
Ok, I just got Civ3 gold edition for christmas, and started playing it today, I noticed that when i use my workers the amount of time it takes for them to irrigate/mine/(all the other stuff they do) allways changes. Also, I was able to build a harbor for my capital, but not my other cities, even tho they are connected by roads. Why is that?
 
The type of land that your worker is working affects how long it takes for the job to get done. Harbors can only be built in cities that are on the coast.
 
Your workers work more or less efficiently depending on your government and on various techs you learn.

If your cities are not on the coast, you can't build harbors there.
 
Welcome to CFC, jakej! :D

The harbor thing should be pretty obvious: if a city isn't on the coast, how can it build a harbor? ;)

As for your workers, different governments, different civ traits, different terrains, all these affect the speed of the workers.
 
also whether they are your workers or slaves affect their productivity
 
Wow, so many replies! The thing is that my cities that i want to build the harbor on are on a coast, I can't really think of anything that would stop me from building one. Oh yeah, when does the industrial age start?
 
right after the middle ages. As soon as you research everything without the crossed circle sign, you'll get there.
 
jakej said:
Wow, so many replies! The thing is that my cities that i want to build the harbor on are on a coast, I can't really think of anything that would stop me from building one. Oh yeah, when does the industrial age start?

Are they on an ocean or a small lake?
 
Civ traits also affect worker efficiency; Industrious civilizations have faster workers in general.
 
homeyg said:
Are they on an ocean or a small lake?

Both, but it doesn't seem to make a difference.

Ok, more questions. How can I make my cities produce more people and sheilds? And what is the point of clearing a forest? It takes my workers 24 turns so it better do something very good. My cities have a lot of forests, hills, and moutains in them, I counted and im supposed to be getting alot more sheilds/gold per turn than what I get, why is that?
 
Jakej - post a save that people can look at. then you'll get a lot of very direct ideas for your game I'm sure.
 
24 turns is for a jungle. Clearing jungles give you much better terrain. Jungles are one food. Grasslands are two and can be improved. You need population to work those mountains/hills/forests. If you don't have the citizens, you don't get the shields.
 
Harbors can only be built in cities that are on the coast of a large lake or ocean. "Large lake" being anything more than 21 tiles in size.
 
Kayak said:
Jakej - post a save that people can look at. then you'll get a lot of very direct ideas for your game I'm sure.

I would, but the romans declared war on me and i died. Any suggestions for my next game?
 
Nah its all right, i figured it out anyway, in the last 2 minutes of the game i noticed that my cities werent next to the water after all, they were one square away and it just looked like they were next to it.
 
There's plenty of advice for a new player (I'm sure someone can point it out to you). A few things to consider. Build lots of workers and improve the tiles around cities. Also, build lots of settlers and get lots of cities. Expansion is the key to success early in the game.

Don't build on tiles with a resource (such as cows or wheat) and, when in the starting government (Despotism) mine grassland (except the ones with a resource, which you should irrigate).
 
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