loyalty broken?

bramage78

Chieftain
Joined
Feb 6, 2006
Messages
28
I have a major problem with Rise and Fall. Playing on YnAMP's Earth map with most of the civs and about 24 city states. I usually play either England or Spain. Every game I have played, which is about 20, within 20/25 turns, France or Holland loses their capital due to lack of loyalty and are defeated. WTH??!! In the base game civs usually aren't defeated until at least 150/200 turns. This makes the game way more enjoyable. Loyalty should be more important when civs get bigger, i.e. capital reaches population of 8 or 9, civ finds 4 or 5 new cities, or civ becomes a warmonger. It is so frustrating when a civ is defeated when their city rebels yet only has a population of 2 or 3.
 
You're playing on third-party maps with a larger than standard number of civilizations and city-states. I'm not sure that I'd expect Firaxis to balance the loyalty numbers for that situation.
 
It's TSL, right? They are surrounded by way too much cities before they have a chance to grow/expand and get a hold on loyalty. In a normal game that is unlikely to happen so soon and probably won't happen without a dark age with a golden age neighbor or some cities being conquered. It's a problem with TSL, not so much with how loyalty works. Loyalty just wasn't balanced around Europe overcrowd issues. You could remove one of their neighbors to give them some room if you want both Civs to stick around.
 
i know the exact problem youre talking about and its actually pretty realistic. back in 3000 bc loyalty was hard to come by especially with such close quarters. europe didnt really have civilizations to be loyal to or definite nationality besides rome until the medieval era.

i find it more fun to either let it go, try to turn cities to my loyalty, or just go through the process of constant liberating which just helps my penalties for all the warmongering since now im trying to get a culture victory as france and trying to create a united europe (napoleonic europe?)

or ive started games in the medival era which has guaranteed to start with certain policy cards and population bonuses to keep loyalty from changing to fast, and you also start with a second settler which definitely helps.

either way is pretty historically accurate and realistic. how many times did london switch hands up until the later medieval ages? its a lucrative point for gold, especially in game with the governors and scotland. i actually count on getting that city early game just cause its such a good city to have.
 
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