[GS] Loyalty from Grievances

acluewithout

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Dec 1, 2017
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So, killing time till the next patch, I was playing England, Immortal, Standard. Map was Detailed Worlds, Mixed Continents[0]. Early game. I was badly boxed in; coast west south and east; spain and incas to the north. I got four cities down. Then surprise war and captured Spain’s two big coastal cities.

I had some loyalty issues once I took Phil’s cities. They were coastals which made things harder, but some governors and cards and garrison and it was all fine. Still, it meant I had to put Governors in non optimal cities (decisions! Trade offs! Awesome).

Peace out with Phil. Medieval Era rolls around. World Congress. Yup. Emergency against me. Not unexpected[1]. Everyone: give Phil back his Cities! Me: yeah. No. One of them has hanging gardens and I just built oracle in that one. Tell Phil to go jump. Also, I have walls and archers.

So, repelling borders. All quite fun. Phil’s Cities are now plump and I’m in a Golden Age. Let’s move those Governors and swap out the loyalty cards so I can do something more productive. I open to the City screen to see how I’m placed with loyalty.

...

OMG.

...O. M. G.

...I have -10 loyalty from Grievances!!!

-10!!!

That’s... quite a lot.

I had to leave my Governors where they were. I had to leave some cards where they were. I had to change and adapt my plans! Unthinkable!

So, to be clear. I’m really happy about this. Really happy. I captured someone’s City. And instead of it just meekly becoming part of my empire, it actually remained kinda cross and spicy and I had to work to keep it. And, if I kept playing the game, some of that work might have required getting Phil back on side.

And -10 is a meaningful amount of negative loyalty. Something I had to pay attention to.

So, has anyone else had any experience with negative loyalty from grievances? Does anyone know how it works?

I assume the negative is somehow proportional to the amount of Grievances. I’d been pretty mean to Phil, so that’s how I got to -10. I’ll try to have a close look and see what my Grievances were.

[0] Almost worth it’s own thread - the latest Detailed Worlds mod is seriously awesome (EvilVictor or @Seven05 , Detailed Worlds 2.12). I can finally get some really decent maps - continents that aren’t too blobby but not full on island plates. Also, that diplomacy visualisation mod is really game changing (Sukritact’s Global Relations Panel). I can finally see who thinks what about who and plan accordingly. There are parts of this game that really are getting much much better over time. ... and while we’re on this topic. I’m really loving the Civ V skin. I liked Civ VI’s base art style - still do. And I’ve never actually played Civ V so don’t have any attachment to that game. But I’m really like the Civ V skin. The game world weirdly feels more “real” but also more “board game”. It’s just the right mix of everything.

[1] I don’t mind the way these early emergencies work; ie you or someone else captures a city in the ancient or classical era, but the emergency only comes later. In principle, it gives players time to sort their military out before they get the emergency. It also gives you a little time to get people on side (in my example, I was expecting the emergency and so had time to convince Australia not to join). But what’s missing is having some mechanic that triggers the World Congress rather than it just starting automatically in the Medieval Era. If it had a trigger, that would make for some much more interesting decisions - eg say WC was triggered by building the Apostolic Palace. So, I could maybe rush that to trigger an Emergency for something that happened in the ancient era; or maybe I’m the aggressor, and now I don’t know if I should build it because first order of business will be an emergency against me. You could have a similar thing with the UN Building - it has to get built before anyone can start voting for world leader resolutions.)
 
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has anyone else had any experience with negative loyalty from grievances? Does anyone know how it works?
Yep, capped at -10. The more grievances you get with a civ the more their captured cities hate you. Seems to work well.
And I thought you read all the threads in the forum.:)
 
I knew we were getting -ive loyalty from grievances, just didn’t know how it worked. Didn’t know it was capped. Any idea what the maths is?

It’s a good change regardless. It’s a lot more interactive than just a flat negative for captures cities.
 
I had missed this as well, good to know. Also wondering if anyone has investigated the details. I haven't done much warring in my last few games, but I expect I'll go for domination in one of my next few, will need to pay more attention.
 
As mentioned, the loyalty penalty is proportional to the grievances you have inflicted. It is hard capped at -10 and it goes down with the grievance decay.
If you wipe out a civilization, the loyalty penalty goes away (but it used to stay at -10 until a recent patch).
However, that didn't prevent me from wiping out a pangaea map during a dark age at deity pre-patch. It is even less impactful now.
 
It is even less impactful now.
Yes wiping out is the simplest way.
@acluewithout the problem with this loyalty/grievance approach is if you do a deal after a few cities you can really suffer and even have trouble not flipping, but if you just wipe them out, loyalty is not as issue.
They just cannot come up with the goods when it comes to a war penalty that stops entire civs being wiped out.
 
Yes wiping out is the simplest way.
@acluewithout the problem with this loyalty/grievance approach is if you do a deal after a few cities you can really suffer and even have trouble not flipping, but if you just wipe them out, loyalty is not as issue.
They just cannot come up with the goods when it comes to a war penalty that stops entire civs being wiped out.

Yeah, I agree that is a problem.

I deliberately don't wipe out other Civs so I don't eliminate what little empire management and diplomatic challenges I have to deal with in the game. But I'd prefer the game to be designed to keep the challenge up rather than for me to keep playing with one (or multiple?) arms tied behind my back.

Still. The loyalty / grievance system is better than what we had before - ie no loyalty penalties for captured cities once you peaced out. Indeed, I'd they just had much harsher penalities for wiping out other Civs or raising cities (eg big jumps in Barbs) then maybe everything would be fine - sure, you could avoid loyalty issues by killing everyone but now you have new problems to deal with...

It's a bit like the discussion around changing Goverments. There's just a few mechanics (eg razing cities, switching Governments) where there's really no downside to certain actions, so there's not really any meaningful decisions to make.
 
I just did some testing (small sample), but it seems you get -1.0 loyalty penalty for approximately every 42.72 grievances accrued.
So to get a -10 loyalty penalty, you need to accrue over 427 grievances.
Getting cities in a peace deal doubles per city grievances.

Also: https://forums.civfanatics.com/threads/grievances-guide.642164/
 
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