LP Deity challenge #5 Incas Science Victory (commented... somewhat)

I'd be interested in knowing if commentaries were appreciated so that I know whether or not I should try to do them in the future.

En français sinon à l'occasion ;)

Tu serais le seul à ma connaissance sur youtube (à ce niveau).

(I'm asking him to comment some games in french, no one else does that).
 
En français sinon à l'occasion ;)

Tu serais le seul à ma connaissance sur youtube (à ce niveau).

(I'm asking him to comment some games in french, no one else does that).

Ok j'y penserai. Je sais pas trop si il y a une communauté FR où les poster ceci dit.

I'll think about it. Don't know if there is a french community to post them though.
 
No joke this is the most informative science lp I have watched.so happy to see a player like you doing these videos. Hope to see more on various victory conditions.
 
playing same map atm, having same 1. City sites as in this game but i m about 10t (to Philo and CS) ahead in science as grows as i didnt build that many archers.

On such a hilly land so many early Units are not needed imo.

Sadly my Mongolia is much more aggressive.

Also I think teching Construction before Philo is a bad idea, need get the NC up asap

which Video recording sowftware u use?
 
playing same map atm, having same 1. City sites as in this game but i m about 10t (to Philo and CS) ahead in science as grows as i didnt build that many archers.

On such a hilly land so many early Units are not needed imo.

Sadly my Mongolia is much more aggressive.

Also I think teching Construction before Philo is a bad idea, need get the NC up asap

which Video recording sowftware u use?

I use FFsplit.

For construction first it seemed like an okay idea for the terraces. If you can provide a SS at education of your game in the original thread (deity challenge 5), please do.
 
There is one criticism I want to make. When attacking Monaco to liberate it you could have waited for the general and citadel bomb you good tiles back and then capture and liberate Monaco.
 
I was browsing Reddit earlier and came across this post. Someone posted your LP there and a little bit of discussion has generated.
 
Commentary is key, very much appreciated. I know it takes a lot of work/time but it is great for the community.
 
Nice work on the fast SV! Watched all the videos but lost track of a couple of things. First, how did you assign each of the caravans? Did you use all of them to feed Cusco and use a couple of others for the satellite cities? Also, you mentioned that after you researched Plastics that it's ideal to beeline fertilizer and Medical labs, but I sort of got lost at which point you're supposed to bulb the GS's since it looked like you waited more than 8 turns after you got research labs.
 
I used caravans for cusco and low food satellites yes. I bulb very late with this strategy. After Penicilin in general. Unless I have a very strong game with more GS which means you can bulb earlier.

Note that you want to bulb a few turns after plastics if you go Order though (or a more classical freedom strategy involving an early appolo).
 
This LP is great: it is short enough that you don't spend 15 hours watching one game; fast pace always keeps attention, and the commentary and explanations as to why you did this or that were very helpful and enticing. Aside from video/mic quality (which is good, but not best), this is probably the best LP I have watched.

The map itself is simply amazing for the Incas. I might try a peaceful CV, but that would be incredibly difficult with Russia, Mongolia, and Assyria. Pisa is very important for CV, as well... but I think rushing Observatories in this case will generate a faster win because the techs which double tourism will come extremely early -- before the AI can runaway with culture. On the flip side, shorter turns to the Internet and no Pisa will generate fewer great people, hence fewer great works and theming bonuses. I wonder...
 
I have generally played peaceful turtling CV's where I would amass theming bonuses, tourism modifiers, and build hotels + airports to see my tourism go over 1000 (or over 1500 with Brazil) after the Internet, but I guess it is not strictly necessary to win a CV, especially when you go for fast turns. I think you can even get away with the Internet before researching Radar. :D Also, there is a post-internet great musician bombing strategy, but at the end of game everyone denounces you, so moving musicians becomes tricky.

Pisa is good because you get a GE to rush Uffizi, though Uffizi itself is tricky to fill because you need works of art from the same era and same civ, which basically means you have to make sure you created 3 great artists yourself. It is doable during the Renaissance if you take Artistic Genius policy or turtle out the Renaissance, or just park your artists until you have 3. The Louvre can potentially give the largest theming bonus of all, but it's also tricky and requires a bit of work to fill. It typically takes Artistic Genius, Pisa, Arts Funding, garden, and National Epic to generate enough great artists to fill out Uffizi, Louvre, and Hermitage because that's already 8 slots for great works of art -- and at least 250+ turns.

You would have certainly guaranteed Pisa if you hadn't gone to Astronomy, but with 4 cities on the mountains it was the best decision.
 
Back
Top Bottom