Hello Everyone,
NOTE: If you have time please read all and try this strategy out. Let me know your thoughts, criticisms, and concerns. Love to make this strategy good.
I've for a long time been testing openings. I think the first 150 turns of a civ make the next 250. Recently with ideologies and spies they've definitely made the second half of the game not as easy and tedious as it used to be.
Problem with Full Tradition: Getting 4 cities up in time and faith generation and without war or luck.
Usually in first 40-60 - the "choice" spots (usually a natural wonder, 2 distinct luxuries, etc. were all taken.) Then I realized the benefit of Liberty and Piety. So I considered testing a hybrid strategy:
FIRST 20 TURNS
START: Scout-Monument-Worker-Settler
EXPLORATION: Use Warrior and Scout to get at least 4 ruins and scan a 30 tile radius around capital Find two good city spots and be aware of where ur neighbors are.
RESEARCH: Research proper luxury techs. Decide if u want to build the Pyramids or Mausoleum (Low contested wonders provide important benefits (gold or speed).
GOLD: Get to 250 gold through ruins and meeting City States - Purchase Shrine.
SOCIAL POLICY: Adopt Liberty and go till settler. Usually with monument and a culture ruin u can get to settler by turn 36.
After Collective Rule T35-T45(Depending on if there is a culture ruin)
Make sure u get the scout and warrior back to capital by when these two settlers are done. Also make sure as soon as ur worker is finished have him work luxury #1.
FOUND TWO CITIES:Send out first settler to settle first city with warrior. Wait till luxury 1 is tilled and settle city - Go Monument-Shrine-Granary
Repeat with second city as ur worker tills luxury #2.
capital: Caravan-Wonder #1
TRADE: GET A TRADE CARAVAN OUT BY TURN 40-50. Important not because of gold but because of the science - lets u hit a key tech earlier for a wonder since the AI starts with more technologies.
MILITARY: Use the warrior and scout(hopefully turned archer) WISELY. Protect luxes take out early nearby camps.
GOLD: Save up to buy workers or steal them if other nations havent met city states or u get them from barbarians.
KEY: Make sure to NEVER get to negative unhappiness - so if u need to delay a city by 5 turns no probs. The golden age needs to hit for a much need gold and production boost.
SOCIAL POLICY AFTER COLLECTIVE RULE
Here as Robert Frost has said there will be a FORK in the road:
Open Tradition and get to Aristocracy for Wonder Production and Culture OR
Open Piety and get to Organized Religion for faster shrines and faith production.
This is where some good land (wheat or cattle), luxuries (salt or citrus on plains generate Production AND FOOD!), Religious Cultural or Food pantheon beliefs (Religious Idols, Desert Folklore, Stone circles, Tears of gold, Oral Tradition, God of Open Sky, Sun God, Goddess of Hunt), natural wonders augment ur culture, faith, production, and food as necessary to decide which path u should take and hopefully that makes all the difference!
Then after those two:
Finish Tradition
Get to Piety Temple gold boost - build grand temple.
Get to Piety Reformation for Jesuit Education or Glory of God.
Finish Piety
Finish Liberty for Great Scientist or Engineer.
NOTE: Some finish Liberty for the great prophet. While this helps establishing a religion - it does not continue the faith growing or set up discounts - going down piety does.
However its all game by game from here. Maybe u have uluru so Piety can be pushed. Maybe u have a lot of close cities and want to finish Liberty for a key wonder. Maybe growth is important.
TURNS 40 AND AFTER
U have ur three cities in sweet spots all by turns 40/50. Life is good!
Build pyramids or workers and caravans. Try to get the empire growing.
Get the national wonders going.
National College - T75-100
East India - T125-150
4th and 5th can be settled as long as u get the national wonders out on time.
etc. etc.
T100 AND AFTER
I usually will start Rationalism as soon as I can because the +10 percent is key. Then I will get to Three factories for the ideology for two free tenets. I find I finish Liberty later for the happiness boost, social policy help, AND free Great Person which is when the free great scientist is critical.
Finish Piety gets a me the SUPER RELEVENT reformation beliefs: Glory of God or Jesuit Education.
BENEFITS
ANXIETY GONE! (Not sure if this affects other but Im usually so tense my first 60 turns where im like gotta get 500 gold, come on AI please dont settle, etc...)
No early war or hatred of neighbors.
NEGATIVES
TAKES SKILL AND PRECISION
Honestly Ive tested 5-7 100 turn games so far. This worked great for two games where I had a faith natural wonder or great pantheon.
For one game I struggled with faith but later realized I forgot to open Piety.
Granted though those wonders I got were in my 3rd or 4th city so this strategy essentially helps set up that sort of start.
REALLY DEPENDANT ON TERRAIN, NATURAL WONDERS, PROXIMITY TO CIVS, RUINS
But then isnt that Civ as a game?
IT IS A HYBRID SOCIAL POLICY OPENING
So u dont get the full food and growth of tradition or crazy faith of piety or full production and free worker and GP of liberty.
INSTEAD u get parts of all three and as long as u play well and get a little lucky - its REALLY POWERFUL.
NOTE: If you have time please read all and try this strategy out. Let me know your thoughts, criticisms, and concerns. Love to make this strategy good.
I've for a long time been testing openings. I think the first 150 turns of a civ make the next 250. Recently with ideologies and spies they've definitely made the second half of the game not as easy and tedious as it used to be.
Problem with Full Tradition: Getting 4 cities up in time and faith generation and without war or luck.
Usually in first 40-60 - the "choice" spots (usually a natural wonder, 2 distinct luxuries, etc. were all taken.) Then I realized the benefit of Liberty and Piety. So I considered testing a hybrid strategy:
FIRST 20 TURNS
START: Scout-Monument-Worker-Settler
EXPLORATION: Use Warrior and Scout to get at least 4 ruins and scan a 30 tile radius around capital Find two good city spots and be aware of where ur neighbors are.
RESEARCH: Research proper luxury techs. Decide if u want to build the Pyramids or Mausoleum (Low contested wonders provide important benefits (gold or speed).
GOLD: Get to 250 gold through ruins and meeting City States - Purchase Shrine.
SOCIAL POLICY: Adopt Liberty and go till settler. Usually with monument and a culture ruin u can get to settler by turn 36.
After Collective Rule T35-T45(Depending on if there is a culture ruin)
Make sure u get the scout and warrior back to capital by when these two settlers are done. Also make sure as soon as ur worker is finished have him work luxury #1.
FOUND TWO CITIES:Send out first settler to settle first city with warrior. Wait till luxury 1 is tilled and settle city - Go Monument-Shrine-Granary
Repeat with second city as ur worker tills luxury #2.
capital: Caravan-Wonder #1
TRADE: GET A TRADE CARAVAN OUT BY TURN 40-50. Important not because of gold but because of the science - lets u hit a key tech earlier for a wonder since the AI starts with more technologies.
MILITARY: Use the warrior and scout(hopefully turned archer) WISELY. Protect luxes take out early nearby camps.
GOLD: Save up to buy workers or steal them if other nations havent met city states or u get them from barbarians.
KEY: Make sure to NEVER get to negative unhappiness - so if u need to delay a city by 5 turns no probs. The golden age needs to hit for a much need gold and production boost.
SOCIAL POLICY AFTER COLLECTIVE RULE
Here as Robert Frost has said there will be a FORK in the road:
Open Tradition and get to Aristocracy for Wonder Production and Culture OR
Open Piety and get to Organized Religion for faster shrines and faith production.
This is where some good land (wheat or cattle), luxuries (salt or citrus on plains generate Production AND FOOD!), Religious Cultural or Food pantheon beliefs (Religious Idols, Desert Folklore, Stone circles, Tears of gold, Oral Tradition, God of Open Sky, Sun God, Goddess of Hunt), natural wonders augment ur culture, faith, production, and food as necessary to decide which path u should take and hopefully that makes all the difference!
Then after those two:
Finish Tradition
Get to Piety Temple gold boost - build grand temple.
Get to Piety Reformation for Jesuit Education or Glory of God.
Finish Piety
Finish Liberty for Great Scientist or Engineer.
NOTE: Some finish Liberty for the great prophet. While this helps establishing a religion - it does not continue the faith growing or set up discounts - going down piety does.
However its all game by game from here. Maybe u have uluru so Piety can be pushed. Maybe u have a lot of close cities and want to finish Liberty for a key wonder. Maybe growth is important.
TURNS 40 AND AFTER
U have ur three cities in sweet spots all by turns 40/50. Life is good!
Build pyramids or workers and caravans. Try to get the empire growing.
Get the national wonders going.
National College - T75-100
East India - T125-150
4th and 5th can be settled as long as u get the national wonders out on time.
etc. etc.
T100 AND AFTER
I usually will start Rationalism as soon as I can because the +10 percent is key. Then I will get to Three factories for the ideology for two free tenets. I find I finish Liberty later for the happiness boost, social policy help, AND free Great Person which is when the free great scientist is critical.
Finish Piety gets a me the SUPER RELEVENT reformation beliefs: Glory of God or Jesuit Education.
BENEFITS
ANXIETY GONE! (Not sure if this affects other but Im usually so tense my first 60 turns where im like gotta get 500 gold, come on AI please dont settle, etc...)
No early war or hatred of neighbors.
NEGATIVES
TAKES SKILL AND PRECISION
Honestly Ive tested 5-7 100 turn games so far. This worked great for two games where I had a faith natural wonder or great pantheon.
For one game I struggled with faith but later realized I forgot to open Piety.
Granted though those wonders I got were in my 3rd or 4th city so this strategy essentially helps set up that sort of start.
REALLY DEPENDANT ON TERRAIN, NATURAL WONDERS, PROXIMITY TO CIVS, RUINS
But then isnt that Civ as a game?
IT IS A HYBRID SOCIAL POLICY OPENING
So u dont get the full food and growth of tradition or crazy faith of piety or full production and free worker and GP of liberty.
INSTEAD u get parts of all three and as long as u play well and get a little lucky - its REALLY POWERFUL.