Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
thanks for explanation
also i've found that ActivePlayerTurnStart event gets fired only for human players as anything inside a
closure has no effect.Code:if (not Players[Game.GetActivePlayer()]:IsHuman()) then ... end;
Does any one know whether ActivePlayerTurnEnd runs for every player, or is it also human player only?