Irkalla
ENTP POWWWEEEEEER
Trying to grab all tiles within 3 tiles of a city, that is, the workable tiles. How can I do such? I want to grab mountains and other usually unworkable tiles too.
Perhaps I could make a table consisting of pCity:GetNumCityPlots(), after which I remove from the table any tile that differs on x or y by more than 3?
Perhaps I could make a table consisting of pCity:GetNumCityPlots(), after which I remove from the table any tile that differs on x or y by more than 3?