stealth_nsk
Deity
I mean, to use 6 as an example, "this tile is currently -1 appeal, I need to chop two jungles and place a sphinx and get that one governor and place a city park to get to +3" seems in the same ball park as "I need to place my city there, and plan to place 2 more cities there and there, so I can build aqueducts there and there, and a dam there to have an IZ of +8 there by the industrial era. Oh and I'm the dutch so I need the IZ to be next to river as well..."
The later is going to be more complicated in 7, with more choices for each tile: instead of just a single district (or improvement) with bonuses, you can have multiple buildings which have can have bonuses from neighboring terrain, wonders, resources, other districts, tile appeal, multiple Leader and Civ abilities now (instead of one each). Which may or may not be apparent in the UI.
Similarly, I use the "Extended Policy Cards" mod in Civ 6, since otherwise you are choosing between 20+ policies who you don't know the actual value of, and it would be very difficult to calculate and choose. They seem to be keeping that approach with policy cards in Civ 7, with potentially even more 'hidden' math coming with the crisis policy cards you are forced to choose.
I'm not arguing in favor of this - I personally think too much of this everywhere has the danger of reducing everything to noise. I was basically stating that in the context, something like appeal is very much in-line with their design policy, and not what they think of when talk about "micromanagement".
I think you nailed it. What I really want is a good set of tools for planning. In Civ 6 you only see adjacency bonuses for districts when you try to build them, but at least you see it there. You could click through districts and see potential bonuses on the map. I hope Civ 7 does something similar or better for potential placement of other buildings. What worries me is what buildings are expected to be replaced in future eras. So it looks like we'll not have tools to plan districts having in mind future era buildings, we'll have to calculate those bonuses manually. And if Appeal works as it's written in this post AND we could affect it with districts and wonders, this adds much more things to calculate.
So, that's the point. I don't want to make pen and paper calculations for each tile to plan city. I want to click lenses or something and make planning decisions based on numbers I see on the map.