martijnaikema
Warlord
- Joined
- Oct 30, 2010
- Messages
- 111
I am having a lot of trouble with my lua-file since the update. This code crashes in FireTuner. I am sure it worked before the update:
for index,mPlayer in pairs(Players) do
if (mPlayer:IsMinorCiv() or mPlayer:IsBarbarian()) then
else
print (mPlayer:GetCivilizationAdjectiveKey())
end -- if mPlayer
end -- for index
It looks like that with the code not only the active players (AI or human) are loaded. Cause when I run a game with 8 players and 16 citystates, this code:
for index,mPlayer in pairs(Players) do
if (mPlayer:IsMinorCiv() or mPlayer:IsBarbarian()) then
else
print (mPlayer:GetID())
end -- if mPlayer
end -- for index
returns in FireTuner:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
0
So it returns 47 values in stead of 8. Does anyone know how to fix this?
Spoiler :
for index,mPlayer in pairs(Players) do
if (mPlayer:IsMinorCiv() or mPlayer:IsBarbarian()) then
else
print (mPlayer:GetCivilizationAdjectiveKey())
end -- if mPlayer
end -- for index
It looks like that with the code not only the active players (AI or human) are loaded. Cause when I run a game with 8 players and 16 citystates, this code:
Spoiler :
for index,mPlayer in pairs(Players) do
if (mPlayer:IsMinorCiv() or mPlayer:IsBarbarian()) then
else
print (mPlayer:GetID())
end -- if mPlayer
end -- for index
returns in FireTuner:
Spoiler :
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
0
So it returns 47 values in stead of 8. Does anyone know how to fix this?