Nyjene
Chieftain
- Joined
- Feb 13, 2018
- Messages
- 9
Greetings,
Can someone read my script quickly ?
The idea is to put a dummy building that grants +25% production, gold and science when the city is holding a WLTKD. It is linked to a UA. Except it doesn't work.
Here is the dummy building :
Both the XML and the LUA files are loaded into the solution.
It's an old civilization that I have made years ago and still work. I'm just reworking the UA. So it shouldn't be a problem involving the whole mod. I have a slow upload connection, but if you really need the whole attachment, tell me and I'll do it.
By the way, what does the (ePlayer) mean ? If I do understand well, it should be a custom name to the function right ?
Can someone read my script quickly ?
Code:
GameEvents.PlayerDoTurn.Add(function(ePlayer)
local pPlayer = Players[ePlayer]
if pPlayer:GetCivilizationType() == GameInfoTypes.CIVILIZATION_MYCIV then
for pCity in pPlayer:Cities() do
if pCity:GetWeLoveTheKingDayCounter() > 0 then
pCity:SetNumRealBuilding(GameInfoTypes.BUILDING_WLTKD_TRAIT, 1)
else
pCity:SetNumRealBuilding(GameInfoTypes.BUILDING_WLTKD_TRAIT, 0)
end
end
end
end
The idea is to put a dummy building that grants +25% production, gold and science when the city is holding a WLTKD. It is linked to a UA. Except it doesn't work.
Here is the dummy building :
Code:
<!-- Called by LUA for WLTKD -->
<Buildings>
<Row>
<Type>BUILDING_WLTKD_TRAIT</Type>
<BuildingClass>BUILDINGCLASS_WLTKD_TRAIT</BuildingClass>
<Cost>-1</Cost>
<GoldMaintenance>0</GoldMaintenance>
<Help>TXT_KEY_BUILDING_WLTKD_TRAIT_HELP</Help>
<Description>TXT_KEY_BUILDING_WLTKD_TRAIT</Description>
<ArtDefineTag>NONE</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<NeverCapture>true</NeverCapture>
<HurryCostModifier>-1</HurryCostModifier>
<IconAtlas>ICON_ATLAS_MYCIV</IconAtlas>
<PortraitIndex>1</PortraitIndex>
</Row>
</Buildings>
<Building_YieldModifiers>
<Row>
<BuildingType>BUILDING_WLTKD_TRAIT</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_WLTKD_TRAIT</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>25</Yield>
</Row>
<Row>
<BuildingType>BUILDING_WLTKD_TRAIT</BuildingType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>25</Yield>
</Row>
</Building_YieldModifiers>
<BuildingClasses>
<Row>
<Type>BUILDINGCLASS_WLTKD_TRAIT</Type>
<DefaultBuilding>BUILDING_WLTKD_TRAIT</DefaultBuilding>
<Description>TXT_KEY_BUILDINGCLASS_WLTKD_TRAIT</Description>
</Row>
</BuildingClasses>
It's an old civilization that I have made years ago and still work. I'm just reworking the UA. So it shouldn't be a problem involving the whole mod. I have a slow upload connection, but if you really need the whole attachment, tell me and I'll do it.
By the way, what does the (ePlayer) mean ? If I do understand well, it should be a custom name to the function right ?
Last edited: