Lumber mills? What for?

OctopusOverload

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Does anyone really use Lumber mills? They seem out of place, since mines work better on hills and workshops on flatlands...
 
Lumbermills with railroads are equal to mines and workshops, plus they give an extra 0.5:health:

Unfortunately by the time I get Replaceable Parts I don't have many forests left.
 
I often leave forests undisturbed for the health benefits that they offer. a forested plains hill gives 3 hammers. A mined plains hill gives 4 hammers. I'd often rather have the extra +1/2 health than the extra hammer per turn, especially if I have other tiles that I would rather be using. This also means I don't have to use up valuable worker time on that hill and I can get to work building farms, cottages or other fun stuff.

Considering the fact that my cities rarely go above 10-12 population before I have Replaceable Parts anyway, I can easily let a few forests sit undisturbed in one of my better cities. Once Replaceable Parts comes along, I get to have some extra fun in addition to the health benefits.
 
lumbermills + railroad on the same terrain as workshops give the same number of hammers + 1 extra food (assuming you are not running state property) + health benefit from the intact forest.
 
if you can save a few forrest untill then, even when using state property lumbermills+workshop mixtures for your production city are really nice. Why chop those trees when you can build lumber mills? This is my philosophy.

But obviously this is hard when you're chopping trees around your core cities from early game to get those buildings/units going. For me though I usually shift my late game production city from my early/mid game ones - so within my empire I usually let one city just hum along through out the game & grow population wise without chopping any forrest in its city radius untill I get lumber mills+state property, and then once I have that I immediately turn all the forrests into lumber mills and all the non-forrested tiles to workshops and once all is set, more than often it end up beating my production city up to that point (at which point I switch to bureaucracy & make that city my capital - have 1000 gold or so saved for it and you can buy palace in one turn & if you're spiritual it's a breeze)
 
Lumbermills with railroads are equal to mines
I'd say lumbermills are equal to mines (on forested hills) with or without railroads. If you have RRs, nice, they'll add 1 hammer to both.

A lumbermill on plains/grassland with RR is equal to a workshop, only it gives 1 extra food even without State Property.
 
A decent sized city with plenty of forrests (2 food/1 hammer and 1 food/2 hammers) can produce ALOT of production with mill and railroads (2/3 and 1/4). I will often put the iorn works in this city so the forrests offset the +2 unhealthiness.
 
Most my game seems to revolve around lumbermills. I just don't go well with workshops early because the -F problem and the depleated health issue.
 
Does anyone really use Lumber mills? They seem out of place, since mines work better on hills and workshops on flatlands...

Lumbermill is one of my favorites. It's great. Because it gives more Hammers without hills. If you have many hills, Lumbermill is not important. Never chop Forests on a map has no hills.
 
Lumbermill is one of my favorites. It's great. Because it gives more Hammers without hills. If you have many hills, Lumbermill is not important. Never chop Forests on a map has no hills.
You can build Workshops on plains or grassland, you know. After Chemistry they are as good as Lumbermills with RRs, except one less food. If you don't have hills, but still want to chop down forests, make Guilds and Chemistry your priority, for they both add 1 hammer to Workshops. You can get both techs even before Replaceable Parts.
 
Also, if you have a city with a decent number of forests (especially Grassland forests), then Lumber Mills turn that city into a production powerhouse with an extra bonus.

When you're building the spaceship, put the piece with the longest duration in that city. When you're a few turns away from completion, build Workshops in each of those squares. (Don't chop and then build workshops since you don't want to miss out on any production.)

Chopping forests is the only way to accelerate spaceship parts (or the Internet) since those are projects and not buildings. Great Engineers need not apply.

Trees 4 teh WIN!!! :D
 
When you're building the spaceship, put the piece with the longest duration in that city. When you're a few turns away from completion, build Workshops in each of those squares. (Don't chop and then build workshops since you don't want to miss out on any production.)
Yep.

You can actually chop them down in advance, before finishing the last tech. Simply set the city to build wealth or research, and bring an army of Workers to replace the lumbermills with workshops, and chop down everything in sight outside of the fat cross.

After the tech, switch to the part, and all the hammers from the chops will be accurately applied to it.

With Ironworks, Lab and Elevator you only need 8-10 forests to finish in 1 turn the Stasis Chamber (from Genetics), which is usually my last SS part.
 
State property is pretty amazing in both Vanilla and Warlords. I always run it, making Lumbermills and workshops the same thing... only I can get a quick burst of extra hammers by cutting the forest and using a workshop.

I don't use lumbermills. :/

This will change in BtS though, probably, what with the addition of late game reforesting, more reason to have forests around, and the nerf to state property.
 
Chopping forests is the only way to accelerate spaceship parts (or the Internet) since those are projects and not buildings.

You can also use a golden age to accelerate.

BTW, doesn't lumbermills also give you + 1 gold in some instances? I never paid much attention to that, as it's production my main concern anyhow.
 
Allright, lumbermills are good as long as you wait until the renaissance...I wonder why though? Lumbermills must have been around since thousands of years bc.
 
It's all about the food, dude.

The thing with Lumbermills is that right from the word go you don't lose the food benefit. Since when you get replaceable parts, you're more than likely still growing most of your cities then the food is a massive bonus.

Watermills, windmills, lumbermills, mines, workshops: they all have their place. Each gives unique combinations of :food:, :hammers: and :commerce: . You just have to decide which combination is more miportant given the terrain in your city. Personally, I save trees and don't chop much cause their health benefit is tremendous in the late game :goodjob: :health: so I find myself using lumbermills a lot.
 
VERY generally, I chop all forests in the initial 9 square city radius (no defence bonus for attacking armies), and any forests outside that (the rest of the big fat cross) will be kept for lumbermills. Also, if you have a hill poor BFC, keeping forests (especially plains) will give you much needed hammers, giving you at least some production until you can build lumbermills in them.

Also there's the rail hammer bonus already mentioned.

In BtS, it may be worth rethinking this strategy if you have a very flat BFC with forest and a lot of river, as the new levee (sp?) building will give a hammer for every river (or water?) tile.
 
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