Lunar city set?

I'll check that out tonight as well. In playing around in World Builder I think I see that each city set only has 2 building types (?) so if we could replace them with the Bunker and Observatory we'd have something pretty futuristic already.

There also seemed to be the possibility of different cultural flavors for city sets, but that looks like it never got implemented. Perhaps it works in the code, tho? In SMAC each faction had very different-looking bases; Yang's were all underground, for example, while Diedre's looked like trees.
 
When i'm remembering correctly its 16 different city-buildings per Era.

Im not sure if that flavor thing is working, but you could add additional Eras -each with a own citybuilding set - as done in FfH and assign these to the leaders.
 
Thanks, Chalid. I'll deconstruct FfH to parse this out a bit more!
 
I could try as i want to create a new city sets for FfH, too. So i have to examine available the options anyway. When it works i'll provide you with models for Geo's city. The skinning would be up to you.
But first there are some more units on my list.
 
Chalid said:
I could try as i want to create a new city sets for FfH, too. So i have to examine available the options anyway. When it works i'll provide you with models for Geo's city. The skinning would be up to you.
But first there are some more units on my list.

Wow, thanks Chalid.

I was thinking of doing something a bit simpler than Geo's pic myself. :blush:

Maybe some simple square prefab buildings, a long building with a dish array, and some other odd shaped simple stuff.

I have something like that in Blender, but can't get it into Civ4 yet!
 
Like I said, i have already try with blender and the nifviewer to make a new city set and the texture didn't work corectly, so if you make it plz tell me how you did it.
 
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