I'll check that out tonight as well. In playing around in World Builder I think I see that each city set only has 2 building types (?) so if we could replace them with the Bunker and Observatory we'd have something pretty futuristic already.
There also seemed to be the possibility of different cultural flavors for city sets, but that looks like it never got implemented. Perhaps it works in the code, tho? In SMAC each faction had very different-looking bases; Yang's were all underground, for example, while Diedre's looked like trees.
There also seemed to be the possibility of different cultural flavors for city sets, but that looks like it never got implemented. Perhaps it works in the code, tho? In SMAC each faction had very different-looking bases; Yang's were all underground, for example, while Diedre's looked like trees.