M:C Victory Conditions

I don't think so, which is the whole point in making PlayerBitmap as a variable size in the first place. You should note that increased size will make the game slower and use more memory. Also that it starts to use 64 bit instead of 32 bit to check if plots are revealed and stuff like that, which is slower in a 32 bit application. There are no major drawbacks through.

Ok, cool. Well, at the moment I don't see anyone clamoring to have tons of players on the map so I'll leave it at 32 which is plenty for my plans any way. I am having to decided do we spawn a new player to control each individual REF or leave it in the Pope's hands with some added code to differentiate the units.
 
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