Let's discuss strategy for the SG here before we get started, just so we're all on the same page. (Seems to me the poll thread would get too cluttered if we did this there.) I see the following questions we should address (many of these will obviously depend on the precise circumstances, but should be discussed anyway):
1. Do we want to do some early warmongering or not?
2. In general, do we want this to be a more peaceful or more aggressive game?
3. What should our initial research path be?
4. What about early Wonders?
My take:
1. I'm inclined to not. The JT isn't really a dominant warring unit - its major benefit isn't one that will win fights for us. Since I'm not a big fan of early wars anyway, and we'd start our GA very early by doing so, I'm inclined to hold off.
2. My thought is more peaceful. Possibly secure our starting continent (depending on the situation), maybe not much more. I'd envision going for Space or Diplomatic victories.
3. I feel very strongly that our first tech should be Warrior Code. It's cheap, and will allow us to get JTs out for defense and, hopefully, slaves. After that, we should go for Horseback Riding for an early war, or a Republic slingshot if we aren't doing that.
4. If we have a good opportunity (e.g. SGL) we can maybe pick up the Pyramids (note that this triggers our GA). Going for a Republic slingshot will put us in a good position to pick up the GLib or GLit if the game situation demands it. Otherwise (with one exception) we shouldn't think about them. They're either attached to techs off my proposed research paths so the AI will get them (Oracle, Colossus, likely ToA), attached to techs we have no reason to research (Hanging Gardens) or aren't worth building (GWall, MoM).
OTOH, if we have Ivory available, that's a big deal. Going for a Republic slingshot and starting with Masonry puts Mathematics in easy reach. So if we do have Ivory, I say we build the SoZ and go to town with Ancient Cavalry and JTs!
1. Do we want to do some early warmongering or not?
2. In general, do we want this to be a more peaceful or more aggressive game?
3. What should our initial research path be?
4. What about early Wonders?
My take:
1. I'm inclined to not. The JT isn't really a dominant warring unit - its major benefit isn't one that will win fights for us. Since I'm not a big fan of early wars anyway, and we'd start our GA very early by doing so, I'm inclined to hold off.
2. My thought is more peaceful. Possibly secure our starting continent (depending on the situation), maybe not much more. I'd envision going for Space or Diplomatic victories.
3. I feel very strongly that our first tech should be Warrior Code. It's cheap, and will allow us to get JTs out for defense and, hopefully, slaves. After that, we should go for Horseback Riding for an early war, or a Republic slingshot if we aren't doing that.
4. If we have a good opportunity (e.g. SGL) we can maybe pick up the Pyramids (note that this triggers our GA). Going for a Republic slingshot will put us in a good position to pick up the GLib or GLit if the game situation demands it. Otherwise (with one exception) we shouldn't think about them. They're either attached to techs off my proposed research paths so the AI will get them (Oracle, Colossus, likely ToA), attached to techs we have no reason to research (Hanging Gardens) or aren't worth building (GWall, MoM).
OTOH, if we have Ivory available, that's a big deal. Going for a Republic slingshot and starting with Masonry puts Mathematics in easy reach. So if we do have Ivory, I say we build the SoZ and go to town with Ancient Cavalry and JTs!