Macedon in RTW

Only a couple of things: we argentinians play very differently then, we use other tactics/strategy...
 
RickFGS said:
Small tip sugestion of how to use crapy units like town milita and others:
Lets say its the 10th turn of the game and you ve just been attacked by a full pack of angry gauls - warbands, swordsmen, barbarian cavalry and so on - and you find yourself having 10 town milita, some hastati/scutarii, some cavalry and skirmishers.

What do you do? A good way to deploy your army is to extend your town milita at its most lenght and then set up 5 rows of town milita close together in a column formation very close together and put them in guard mode - put another 5 row column next to the first and you have your own phalanx of crapy troops ready to hold the center for a nice and long period of time, giving you the chance to skirmish the enemy and flanking him with your cavalry and scuttari or other fast infantry.

This set up can even withstand a full charge cavalry attack, as the row is 5 inche deep (10 men) and all units are close together in guard mode.

I bring some of them on campaigns to use as cannon fodder/holding units so my best units dont die.
 
Dreadnought said:
I bring some of them on campaigns to use as cannon fodder/holding units so my best units dont die.

Yep, its more or less the general ideia, keep your better troops on the flanks and just let the elite of the enemie get slaughtered by your crapy ones and while busy flank them.
 
RickFGS said:
Small tip sugestion of how to use crapy units like town milita and others:
Lets say its the 10th turn of the game and you ve just been attacked by a full pack of angry gauls - warbands, swordsmen, barbarian cavalry and so on - and you find yourself having 10 town milita, some hastati/scutarii, some cavalry and skirmishers.

What do you do? A good way to deploy your army is to extend your town milita at its most lenght and then set up 5 rows of town milita close together in a column formation very close together and put them in guard mode - put another 5 row column next to the first and you have your own phalanx of crapy troops ready to hold the center for a nice and long period of time, giving you the chance to skirmish the enemy and flanking him with your cavalry and scuttari or other fast infantry.

This set up can even withstand a full charge cavalry attack, as the row is 5 inche deep (10 men) and all units are close together in guard mode.

That works even better with phalanx troops, like militia hoplites. Two of those stacked in a street really makes a difference.

Seleucia is so pitable in the beginning.
 
RickFGS said:
hu..like for example....:rolleyes: ...share it....
We sometimes go for very complicated ambushes... we like palying in forests a lot, als, we play many bridge battles, or sometimes we make a tundra-ish plain and have it out with dozens of onagers, elephants, cata-tanks, etc...
 
Takhisis said:
We sometimes go for very complicated ambushes... we like palying in forests a lot, als, we play many bridge battles, or sometimes we make a tundra-ish plain and have it out with dozens of onagers, elephants, cata-tanks, etc...

You choose the battle ground that will for sure make you easily win or gives your current type of army the best advantages, that can be called a bit like guerrila warfare, and its a great way of playing, very effective.
 
Yes, but the guerrilla advantage is for both sides... we always agree beforehand on where to play, since, as we play on LAN, even if it´s a public place it´s fair to smash his nose if he cheats you...
 
Takhisis said:
Yes, but the guerrilla advantage is for both sides... we always agree beforehand on where to play, since, as we play on LAN, even if it´s a public place it´s fair to smash his nose if he cheats you...

hehehe, what if you both agree on a map like italy lowlands where only part was covered with forests, and you cant use some of your units for full effect, happened to me while using onagers and scorpions, they cant pass trough dense forest.
 
That´s part of the job... of course, slinger ambushes in the forest are one of the favourites... but most of my pals just don´t seem to realize how useful slingers can be... Rhodians never run out of ammunition
 
Takhisis said:
That´s part of the job... of course, slinger ambushes in the forest are one of the favourites... but most of my pals just don´t seem to realize how useful slingers can be... Rhodians never run out of ammunition

On earlier game those guys, and ballearic rule, but if you can hire rhodian, you arent far from the territory where you could hire cretan....

On multi battles, they dont seem to as efficient as the archers....but maybe i could be wrong.
 
Rhodians are so good in forest ambushes... they just don´t run out of ammunition, and they can run fast enough to hide again when spotted.
 
Takhisis said:
Rhodians are so good in forest ambushes... they just don´t run out of ammunition, and they can run fast enough to hide again when spotted.

;) i believe they are, thats a very good tactic Takhisis, and ive also noticed that if i advance my slinglers towords the Ai and keep killing them, he will not advance on the field until his own units like skirmishers and archers have run out of ammo trying to kill my slingers.... which can be very intersting.

I tryied ballearic the other day, im playing Britannia, attacked Gades on South Iberia and on the end of the battle, one single unit had killed almost 500 !! Pretty impressive - this on emperor difficulty RTR 5.0 Huge scale.
 
What on earth is RTR? is it a mod?
Here in Argentina we don´t have that kind of stuff. We only play the original game and kill each other by the thousands on LAN.
 
Takhisis said:
What on earth is RTR? is it a mod?
Here in Argentina we don´t have that kind of stuff. We only play the original game and kill each other by the thousands on LAN.

If you havent played RTR, you havent really played RTW, get the RTR 6 gold and the music addon, you´re in for a nice surprise trust me ;) AI is much more cunning.

For Warmongers i recomend the SPQR Rome Total War mod, on this one you have gazillion unit types and all draft/recruitment is made on 0 turns, thus you can build and sail out a fullpack instantly....this tends to have much more war.
 
Somehow, and I don&#180;t know <WHY!> RTW won&#180;t work in this machine... :( So I have to play it in netcaf&#233;s. And netcaf&#233;s don&#180;t D/L any mods, except those for Warcraft 3 like X Hero Siege, DotA...
 
In rome total war, Macedon has to be the strangest faction ever.

2)Levy pikemen, ...
4) Whenever i play against it, it seems to pull armies out of nowhere.
5) When played as the computer,...
2) Levy pikemen are good, if one employs them so that their low morale is not an issue. I defeat them with Roman equites in early game, however... but only with properly coordinated attacks (& not head-on)... so they are not so great; lack of mobilty is their other weakness.
4) I've never seen that...
5) As an opponent, Macedon is one of the weakest... it is too willing to part with their wonder, for instance. In a long campaign, I make them my ally and immediately attack the Rebel city Athens, and about 50% of the time, my ally (Macedon) will attack with me (they are nearby), and they rush in with their cavalry and get slaughtered... then I go in, mop up, and then in a turn or two attack Macedon... which has been striped of its southern cavalry, LOL.

With Patch 1.5, the Macedonian cavalry is weaker than ever. A bit strange, at least for Companions, as they really were strong. I suppose it was a game balance issue, though... but it hit the Macedons hard, particularly the Lancer charge in early game.

So I have not really found them "strange", just "strangled." :D
 
It sounds as if you heavily exploit the AI. No idea if the RTR AI is better in this regard.
 
Back
Top Bottom