Mafia Game: Monty Python and the Holy Grail (GAME THREAD)

Oh, that WORD. That got past even my welding goggles. I need to go rinse my eyes out with kerosene, brb.
 
*prim look* You know very well that quoting of role PMs is not permitted.

Not in this case. That would mean that saying that im the black knight is not permitted since it is in my pm. Would also mean i am not allowed to say my alignment or ability.
 
DAY TEN






The heavens opened up and the Almighty appeared.



GOD: Arthur.... Arthur....

The Black knight: He's dead.

GOD: Shut up! I'm freaking God Almighty, all right? I can speak to the dead if I want to.

Dead King Arthur: Yes Lord?

GOD: HAVE YOU FOUND THE HOLY GRAIL YET???

Dead King Arthur: No, I'm afraid not. But they're going to lynch one of the Knights who say ni!

GOD: No excuses, Arthur. I gave you a task to complete. Were it not for some rather unpleasant REAL LIFE circumstances, the Knights who Say Ni would have handed you your own arse. And that's exactly what they did, Arthur.

Dead King Arthur: Yes Lord, sorry, Lord.

GOD: AND DON'T APOLOGIZE! Now, according to the commandments I laid out for you, the one who is to be lynched by a proper vote tally is PaulusIII. But I, in my exalted mightiness, infinite wisdom, and limitless sexiness have decreed that PaulusIII will in fact battle the Black Knight who Always Triumphs!!!

Dead King Arthur: Are you serious?

God bends down, and grins at King Arthur in a way that made all the critters in the forest gouge out their own eyes, and the plants and trees began to die.

GOD: DO I.... LOOK LIKE I'M BLEEDIN' JOKING? GET ON WITH IT!!!

Dead King Arthur: Right. Ok, Black Knight, go fight Lord of Swamp Castle thingy.


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VERSUS​

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PaulusIII: Do you know that you've killed all the wedding guests that were to attend my party, and that my very daughter... err... son Herbert is now dead? And the guards at my castle cost fifty pounds each!

Sprig: Oh piss off.

PaulusIII: I don't think you know who you're dealing with, lad. I'm not just some pushover. I'm a bloody Knight who says bloody Ni. And I'm about to bend you over my "Ni" and give your arse a good thrashing, you silly, pencil-necked pudding head!

Sprig: Yellow-bellied sapsucker.

PaulusIII: You look like you have a trashcan for a helmet, and your aunt Gladys once gave my entire herd of pigs a rectal exam, just for the sheer pleasure of it!

Sprig: I hear that you sleep on a pile of your own dirty socks, while cradling the decapitated body of your tax preparer.

PaulusIII: You enjoy fondling senior citizens on Wednesday morning!

Sprig: You have the look of a minor character in a James Cameron film, and you're paid only in hamster droppings!

PaulusIII: Your feet smell like half-cooked noodles!

Sprig: Your mother's chin is furrier than your arse!

PaulusIII: Your ancestry includes a wooden spoon and a duck!

Sprig: Your forefathers were actually fivefathers!

PaulusIII: That doesn't even make sense, you twisted cheese-encrusted dingbat!

Sprig: And that is my secret weapon! HAVE AT YOU!!!!!

The Black Knight who always triumphs ran straight toward the massive Lord of Swamp Castle, flailing him with his flail, mashing him with his mace, slashing him with his sword, and beating him with his headless chicken. This didn't quite seem to affect the giant, towering man. In fact, he softly replied:

PaulusIII: Ni.

Sprig: Oh, I don't think so. The BLACK KNIGHT ALWAYS TRIUMPHS!!!

PaulusIII: NI!!!

Sprig: It won't work, you son of a silly person. I shoved coconuts over my ears! I can't hear you! Your teeth look like molasses and your nose hair is not the proper color! Now die underneath the weight of my vicious taunting!

PaulusIII: Oh bloody hell.

And so the battle raged on. The Black Knight lost a limb or two, but refused to stop taunting the poor Knight who said Ni. And he continued to say the word "It" which caused the giant man to weaken. Finally, the one-legged Black Knight rammed into the Knight who says Ni at full speed, causing him to drop into the bottomless pit which isn't actually bottomless but for all intents and purposes may be virtually bottomless.

Sprig: THE BLACK KNIGHT ALWAYS TRIUMPHS!!!


Remaining Knight who says Ni: RUN AWAY!!!!




Unfortunately, the final Knight who says Ni made off with the Holy Grail, and if he hadn't left the game, he would have stomped you all dead. Lucky, lucky, lucky break for England.










English victory.


And, due to some unfortunate rule-breaks that happened after the warning was given out....

Knights who Say Ni victory.


I'll explain more fully as soon as possible. But suffice to say, the Knights of Ni not only got themselves into a winning position, but had to endure a few rule breaks. They deserve to be counted among the winners. That is not to take anything away from England, who fought very hard at the end and they also are deserving of victory. That's my ruling on the matter, I hope you can live with it. There would have been a murder tonight had Oyzar lived, which would have drawn out the game, and I don't feel like finding a replacement.





SURVIVORS: (4/30)

Snerk- The Witch
Sprig- The Black Knight Who Always Triumphs
oyzar- The Head Knight Who Says Ni
hell hound- The Left head of the Three-headed Knight.


Lynched: (8/30)

plarq
TheLastOne36
CivGeneral
CCrunner
Izipo
Renata
plarq (again!)
Paulus III

Murdered: (18/30)

Seon
cubsfan6506
taillesskangaru
Stuck in Pi
Winston Hughes
civplayah
cindle
rhawn
Pinman
Double A
Sithlord447
Catharsis
Tasslehoff
Nictel
choxorn
Backwards Logic
Love
Camikaze

Wrath of God: (2)

kill fire
ZPV



Congratulations England, and supreme effort by the Knights who Say Ni. Individual scores will be given out as soon as possible, in the meantime I will post all the roles.
 
Not in this case. That would mean that saying that im the black knight is not permitted since *DONTSAYTHATWORD* is in my pm. Would also mean i am not allowed to say my alignment or ability.

I'm not telling you anyway. :beer:
 
*Watches Battle*

I see the French Taunter has taught sprig and Paulus a thing or two.

I'll explain more fully as soon as possible. But suffice to say, the Knights of Ni not only got themselves into a winning position, but had to endure a few rule breaks.

Pinman... :p

SURVIVORS: (4/30)

Snerk- The Witch
Sprig- The Black Knight Who Always Triumphs
oyzar- The Head Knight Who Says Ni
hell hound- The Left head of the Three-headed Knight.
[/QUOTE]

I was right! I knew it was oyzar!
 
I didnt break any rules whatsoever, nor did any rulebreaks help me at all.
 
AND I TOLD YOU THAT OYZAR WAS GUILTY!!! :mad:

Oh yes. I was a prophet. I scanned oyzar in the first night and found him guilty.
 
Good Game !!!! I really really had a lot of fun in this. Even if things didn't quite go the way I wanted.

I figured (wrongly it seems) early in the game that since my alignment is in Fact England so i will have to die in the end if the Baddies are to achieve victory. ( I Kinda lost sight about finding the Grail) so i thought if i help the KWSN out and generally cause mischief then the KWSN will have to kill me in the end.

So really sorry to all those who got really fustrated with me but you all should have hanged me a lot earlier.
 
Good Game !!!! I really really had a lot of fun in this. Even if things didn't quite go the way I wanted.

I Figured (wrongly it seems) early in the game that since my alignment is in Fact England so i thought if i help the KWSN out and genreally cause mischief then they will have to kill me in the end.

So really sorry to all those who got really fustrated with me but you all should have hanged me a lot earlier.

As I told my fellow Knights who say Ni behind the scenes, you were going about it quite ineffectively. All you had to do was intentionally leak that you were a Knight who says Ni to an innocent. ;)
 
Player: Love
Name: King Arthur of the Britons
Title: King of the Britons, defeater of the Saxons, sovereign of all England
Alignment: England
Victory Condition: All factions opposed to England destroyed, town victory.

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Ability: Defender of the Realm


He became King when the Lady of the Lake, her arm clad in the purest shimmering samite, held aloft Excalibur from the bosom of the water, signifying by divine providence that Arthur was to carry Excalibur. He's not just a King, he is a worthy adversary, a fierce warrior and noble defender of the realm. Using the might of Excalibur, he is able to defend a player of his choosing from any dangerous foe. This protection lasts for the duration of a single night and against all foes, even multiple foes. King Arthur's sacred quest is to seek the Holy Grail, and if all threats to England are eliminated, he will be able to continue his sacred quest.

Night action: Send your order to me every night using private message, telling me which player you wish to defend.

Personal Goal: While not crucial to victory, Arthur would prefer to live so he can continue his quest for the Holy Grail, and prevent a vacuum of leadership over the Kingdom of England. If he can do this, he earns himself a total victory.




Player: Civgeneral
Name: Sir Launcelot of Camelot
Title: Knight of the Round Table
Alignment: England
Victory Condition: All factions opposed to England destroyed, town victory.

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Ability: Violent display of bravery

Sir Launcelot is one of King Arthur's most trusted and brave Knights of the Round Table. His ferocity in battle has earned him the King's highest honors. He can thwart almost any foe single-handedly... the trouble is, he usually ends up killing an entire wedding reception full of civilians in the process. He's brave but very very dangerous. Each night, Sir Launcelot has the opportunity to charge like a maniac toward someone he deems to be a threat to England, and will usually destroy his foe. Hopefully, when the body is examined, his victim will be revealed as one of the dreaded Knights who Say Ni.

Night action: Send your order to me every night using private message, telling me which player you wish to destroy.

Personal Goal: Sir Launcelot has unfortunately killed a lot of guards at Swamp Castle, and is deeply in debt. The only way he can redeem himself is to personally destroy one of the dreaded Knights who Say Ni, in battle. If he can do this, he earns himself a total victory.




Player: Izipo
Name: Sir Robin of Camelot
Title: Knight of the Round Table
Alignment: England
Victory Condition: All factions opposed to England destroyed, town victory.

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Ability: Bravely running away!

Sir Robin is among the bravest Knights of the Round Table. When I say "among" them, I mean he frequently travels alongside them. He's not quite as brave as Sir Launcelot, but he nearly fought the Dragon of Angor, he nearly stood up to the vicious Chicken of Bristol, and he personally wet himself at the Battle of Badon Hill. His amazing prowess in battle is legendary, but he's actually much more famous for avoiding situations which are a bit too dangerous even for him, such as battles where he's greatly outnumbered, battles where the forces are evenly matched, battles where he holds a significant advantage, and of course, dental appointments. If chased down by the dreaded Knights of Ni, he should be able to RUN AWAY, and therefore survive the encounter. But he cannot run from everything, and if he's trapped, he's probably going to soil his armour.

Night action: None. (Survival ability is automatic)

Personal Goal: Survival, of course! If you survive the game, you will earn yourself a total victory. Discretion is the better part of valour.





Player: Stuck in Pi
Name: Tim the Enchanter
Title: An Enchanter.... some call him Tim
Alignment: England
Victory Condition: All factions opposed to England destroyed, town victory

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Ability: You know much that is hidden, o Tim....

Tim the Enchanter is a man who can summon up flame without flint or tinder. He is a powerful master of magic, and he sees all... well, mostly all. He can peer deep into the soul of a man and determine if they are not actually a person at all, but a foul creature in disguise. Unfortunately he cannot detect the dreaded Knights Who Say Ni, because they are the keepers of the sacred words Ni, Peng, and Nee-wom, which render Tim's powers useless. Tim's ability to see the true nature of others is therefore limited to only a certain type of foe, others will escape his detection.

Night action: Send your order to me every night using private message, telling me which player you wish to investigate.


Personal Goal: Tim the Enchanter wants to live to see the Killer Rabbit destroyed. If he can do that, he might be able to achieve total victory.







Player: plarq
Name: Old man from scene 24 (Bridge Keeper)
Title: Keeper of the Bridge of Death
Alignment: England
Victory Condition: All factions opposed to England destroyed, town victory

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Ability: He who would cross the bridge of death must answer me these questions three...

The Keeper of the Bridge of Death has the ability to pose three questions to any who would wish to cross the bridge. If they answer incorrectly, they might plunge to their deaths. However, the Bridge Keeper is not always guarding the bridge, and still has the ability to pose three questions to any player and determine the truthfulness of their response. From this, you may be able to determine who has a hidden identity. However, not everyone with a hidden identity will be evil. Those who do answer all your questions correctly without exception are most likely innocent.

Night action: Send your order to me every night using private message, telling me which player you wish to question (investigate). You don't have to literally pose any questions, I'll do that for you.


Personal Goal: You must expose at least one player who answers all three questions incorrectly...
 
Player: Nictel
Name: Brother Maynard
Title: Keeper of the Holy Hand Grenade
Alignment: England
Victory Condition: All factions opposed to England destroyed, town victory

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Ability: Holding the Holy Hand Grenade, using it if necessary.

Item: The Holy Hand Grenade of Antioch

You are Brother Maynard, a Monk who follows King Arthur and his Knights of the Round table, offering spiritual guidance, translation of ancient Aramaic, and you are charged with the important task of keeping the Holy Hand Grenade in case Arthur encounters the most dangerous foe of them all, the Killer Rabbit. You must ensure that this Sacred Artifact is used exclusively for the purpose of destroying the Killer Rabbit... if you find someone who is trustworthy, who might be able to survive longer than yourself, you may entrust the Holy Hand Grenade to them, giving up the Sacred Artifact and charging them with keeping it safe and using it properly. Perhaps someone who is being protected every night, or has an ability which keeps them safe from danger... however, you have no special ability to find this person, except by your wits alone.

Night Action: If you possess the Holy Hand Grenade, you may use it exactly once. If you choose to use it, send me a private message telling me which player to use it against.

Personal Goal: Ensuring that the Holy Hand Grenade is used against the Killer Rabbit. If this happens in the game, you will achieve total victory.





Player: Snerk
Name: The Witch
Title: Foul Temptress and master of the Dark Arts
Alignment: England
Victory Condition: All factions opposed to England destroyed, town victory

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Ability: Turning others into a newt! (They get better...)

You look like an ordinary mud villager, but you're not. Guised as a simple peasant woman, you're actually a real Witch, with the ability to charm others with your seductive abilities and then use Black Magic to temporarily turn them into a harmless newt. They will be unable to perform any action that night, and they will be totally defenseless unless someone is protecting them. You ordinarily wouldn't bother assisting Arthur in his sacred quest, but frankly the dreaded Knights of Ni and the other foul creatures in England are a pain in your neck as well. See to it they are rendered helpless and then eliminated, so you can get back to bewitching the hapless villagers.

Night Action: You may choose one player every night phase, and change them into a newt. Send me a private message telling me which player to target.


Personal Goal: Turn Sir Bedevere into a newt. He's the one who used logical reasoning and deduction to expose you as a witch. Time to return the favor... if you can do this, you will achieve total victory.





Player: Winston Hughes
Name: A Famous Historian
Title: Famous Historian
Alignment: England
Victory Condition: All factions opposed to England destroyed, town victory

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Ability: Revealing the dreaded Knights of Ni

Yes, you are a famous British historian, and somehow you've managed to break the fourth wall and apparently travel back to the time of King Arthur's court. That, or you inadvertently wandered onto the set of a movie production. Since you are more aware of the actual situation than everyone else, you can successfully identify which actors are really Arthurian knights, and which are the dreaded Knights who Say Ni. Unfortunately your ability is limited and you cannot detect non-actor roles such as puppets or animations. But the Knights of Ni are the main enemy of the townsfolk, and you can detect them with the uncanny accuracy of a real, famous historian.

Night Action: You may choose one player every night phase and request to investigate them, and it will reveal whether or not they are in fact one of the Knights of Ni.

Personal Goal: One of the Knights of the Round table, Sir Launcelot, is not very picky about who dies by his sword. He's extremely dangerous and you are tasked with managing to outlive him (total victory) or simply avoid being killed by him (total defeat).





Player: Seon
Name: Minstrel
Title: Leader of Sir Robin's minstrels.
Alignment: England
Victory Condition: All factions opposed to England destroyed, town victory

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Ability: Singing a frightening song to determine if someone is afraid of death.

You are pictured on the left; you are Sir Robin's faithful minstrel. You sing songs about bravery and death, and it is kind of unnerving to those who have a ghastly fear of death. If you sing around one of these lads, you will be able to determine if they have a neutral or non-English alignment. All true Englishmen are willing to fight and die for England, after all. However, there are one or two English roles who are afraid of death as well, Sir Robin being one of them.

Night Action: You may choose one player every night phase and request to sing for them, and it will reveal whether or not they are in fact totally loyal to England, for the most part. This ability is mostly accurate, but not 100%. A repeated investigation will reveal which faction they belong to.

Personal Goal: Expose at least one (overwhelming victory) but preferably two (total victory) of the neutral factions. If you can do this, you will achieve the victory you seek. Remember, though... the neutral factions have their uses.






Player: civplayah
Name: Self-hating Monk
Title: Monk of the Sacred Order of Masochists
Alignment: England
Victory Condition: All factions opposed to England destroyed, town victory

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Ability: Must vote for himself if he gets at least two votes.

You serve the Lord, your God, in the most humble and humiliating way possible. You walk around chanting "pie iesu domine, dona eis requiem" and you smash yourself in the head with a wooden board. You're not worthy, you're not worthy. Your overall goal is to thwart the evils that plague the Kingdom of England, but if you sense an opportunity to prove yourself to the Lord, you will offer yourself as a sacrifice.

Requirement: You must vote for yourself if you get at least two votes on yourself in a single round. You have no night action or any other ability.

Personal Goal: If you get lynched and the town still wins the game, you achieve total victory. if you get murdered, you miss out on this goal.
 
I won! My personal goal was for me to die but for England to win (which they technically did), and I did it!
 
Player: Pinman
Name: Dead Man
Title: Man who is not really dead...
Alignment: England
Victory Condition: All factions opposed to England destroyed, town victory

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Ability: Death doesn't actually stop you from playing!

You're not really dead, even though people keep telling you that you are. Sure, you're very ill and infected with the plague, but you're getting better. In reality, you feel just fine. You don't want to end up on the cart filled with dead people. You are allowed to vote even if you get lynched or murdered, but once you are, you do technically count as being dead.

Special Ability: You may continue to vote even after you're dead.


Personal Goal: You're not actually dead yet, so try not to end up that way. If you survive, you achieve total victory.






Player: Double A
Name: Mister Duck
Title: Vigilant resident of the village of mud.
Alignment: England
Victory Condition: All factions opposed to England destroyed, town victory

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Ability: Witch Hunt

Ah, Mister Duck, you're the most overzealous villager of them all. You really, REALLY hate witches. You want to burn them... BURN THEM ALL!!! Cut off their heads and grind up their bones. BWAHAHAHAHAHAHA!!!! What do we burn apart from witches? MORE WITCHES!!! And sometimes wood, I suppose.

Night Action: Every night you will attempt to find the witch. If you find her, you may then kill her on the next night. Tell me which player you wish to examine for being a witch, and on the following night after you find her, tell me that you want to kill the witch.

Personal Goal: Find the witch (Major objective complete) and BURN THE WITCH (total victory)







Player: hell hound
Name: Left head
Title: One of the heads of the Three-headed Knight
Alignment: England
Victory Condition: All factions opposed to England destroyed, town victory

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Ability: Limited Defender

Sure, the Three-headed Knight was once opposed to the Knights of the Round Table, but a chance encounter with one of the dreaded Knights Who Say Ni changed his minds. Now the Three-headed Knight serves England for the most part. His immense strength will be put to good use, because the Left Head has the ability to defend a player of his choosing during the night phase. The only problem is, he tends to squabble with the other heads and after three attempts at protecting someone, the rest will fail, so it is a limited ability.

Night Action: If you wish to use one of your protection actions (out of three), send me a private message and tell me which player you wish to defend.

Personal Goal: You still don't like Sir Robin of Camelot. If you outlive Sir Robin, you will achieve total victory.

Partners: You work with the other heads of the Three-headed Knight, and know their identities.

Camikaze and oyzar are the other heads.






Player: Camikaze
Name: Right head
Title: One of the heads of the Three-headed Knight
Alignment: England
Victory Condition: All factions opposed to England destroyed, town victory

HolyGrail082.jpg


Ability: Limited Defender

Sure, the Three-headed Knight was once opposed to the Knights of the Round Table, but a chance encounter with one of the dreaded Knights Who Say Ni changed his minds. Now the Three-headed Knight serves England for the most part. His immense strength will be put to good use, because the Right Head has the ability to defend a player of his choosing during the night phase. The only problem is, he tends to squabble with the other heads and after three attempts at protecting someone, the rest will fail, so it is a limited ability.

Night Action: If you wish to use one of your protection actions (out of three), send me a private message and tell me which player you wish to defend.

Personal Goal: You still don't like Sir Gallahad of Camelot. If you outlive Sir Gallahad, you will achieve total victory.

Partners: You work with the other heads of the Three-headed Knight, and know their identities.

Hell_hound and oyzar are the other heads.





Player: Sithlord447
Name: Sir Bedevere
Title: Knight of the Round Table (Actually, you're one of the Dreaded Knights who say Ni)
Alignment: England (Actually, you're loyal to the Knights of Ni)
Victory Condition: Total destruction of England, Knights of Ni victory


HolyGrail026.jpg


Ability: Using the word "Ni" to destroy your enemies.

You're posing as loyal Sir Bedevere, one of the Knights of the Round Table. But really, you're one of the most evil and dangerous knights in all of England, one of the Knights Who Say Ni. You're the keepers of the sacred words Ni, Peng, and Nee-wom. With your other three partners, you will work to destroy everyone else in England and then you will no longer have to hear those buffoons utter the dreaded word... "it".

Night Action: One of the Knights of Ni must send in an order to murder an innocent player. Choose amongst yourselves which of you will be the captain and have the captain send in the order every night.

Personal Goal: If you can make it through the entire game without saying the word "it", you'll achieve a total victory. Assuming of course, the Knights of Ni prevail over England. But if someone asks, your personal goal is to participate in the lynch of one of the Knights of Ni (but that is not really your goal). I don't recommend actually saying "Ni" in the thread, it might get you lynched.


Renata, oyzar, and Paulus III are your partners. YOU ARE MAFIA.
 
Player: Renata
Name: Patsy
Title: Trusted Servant of King Arthur (Actually, you're one of the Dreaded Knights who say Ni)
Alignment: England (Actually, you're loyal to the Knights of Ni)
Victory Condition: Total destruction of England, Knights of Ni victory

HolyGrail000.jpg


Ability: Using the word "Ni" to destroy your enemies.


You're posing as loyal servant Patsy, servant of King Arthur. But really, you're one of the most evil and dangerous knights in all of England, one of the Knights Who Say Ni. You're the keepers of the sacred words Ni, Peng, and Nee-wom. With your other three partners, you will work to destroy everyone else in England and then you will no longer have to hear those buffoons utter the dreaded word... "it".

Night Action: One of the Knights of Ni must send in an order to murder an innocent player. Choose amongst yourselves which of you will be the captain and have the captain send in the order every night.

Personal Goal: If you can make it through the entire game without saying the word "it", you'll achieve a total victory. Assuming of course, the Knights of Ni prevail over England. But if someone asks, your personal goal is to obtain a spare set of coconuts from one of the other villagers. I don't recommend actually saying "Ni" in the thread, it might get you lynched.

Your MAFIA partners are Sithlord447, oyzar, and Paulus III







Player: Paulus III
Name: Lord of Swamp Castle
Title: Lord
Alignment: England (Actually, you're loyal to the Knights of Ni)
Victory Condition: Total destruction of England, Knights of Ni victory


HolyGrail114.jpg


Ability: Using the word "Ni" to destroy your enemies.

You're posing as the Lord of Swamp Castle, and an ally of King Arthur. But really, you're one of the most evil and dangerous knights in all of England, one of the Knights Who Say Ni. You're the keepers of the sacred words Ni, Peng, and Nee-wom. With your other three partners, you will work to destroy everyone else in England and then you will no longer have to hear those buffoons utter the dreaded word... "it".

Night Action: One of the Knights of Ni must send in an order to murder an innocent player. Choose amongst yourselves which of you will be the captain and have the captain send in the order every night.


Personal Goal: If you can make it through the entire game without saying the word "it", you'll achieve a total victory. Assuming of course, the Knights of Ni prevail over England. But if someone asks, your personal goal is to locate a suitable wife for your effeminate son, Prince Herbert, and see to it they get married. I don't recommend actually saying "Ni" in the thread, it might get you lynched.

Your MAFIA partners are Sithlord447, Renata, and oyzar.







You will want to read your role very carefully. Make sure you understand it fully, contact me with questions if necessary.


Player: oyzar
Name: Middle head
Title: One of the heads of the Three-headed Knight (actually, one of the Knights of Ni)
Alignment: England (Actually, you're loyal to the Knights of Ni)
Victory Condition: Total destruction of England, Knights of Ni victory

HolyGrail082.jpg


Ability: None, but supposedly you're a limited defender. (Actually, using the word "Ni" to destroy your enemies)

COVER ROLE: (not accurate info)

Sure, the Three-headed Knight was once opposed to the Knights of the Round Table, but a chance encounter with one of the dreaded Knights Who Say Ni changed his minds. Now the Three-headed Knight serves England for the most part. His immense strength will be put to good use, because the Middle Head has the ability to defend a player of his choosing during the night phase. The only problem is, he tends to squabble with the other heads and after three attempts at protecting someone, the rest will fail, so it is a limited ability.

Night Action: If you wish to use one of your protection actions (out of three), send me a private message and tell me which player you wish to defend. (Not a real ability, this is your cover)

Personal Goal: You still don't like Sir Bedevere of Camelot. If you outlive Sir Bedevere, you will achieve total victory. (not a real mission)

Partners: You work with the other heads of the Three-headed Knight, and know their identities.

YOUR MASONIC PARTNERS ARE CAMIKAZE AND HELL_HOUND. BUT THEY ARE TOWNIES, NOT MAFIA.

REAL ROLE:

You're one of the heads of the Three-headed Knight, an ally of King Arthur. But really, you're one of the most evil and dangerous knights in all of England, one of the Knights Who Say Ni. You're the keepers of the sacred words Ni, Peng, and Nee-wom. With the other Knights of Ni, you will work to destroy everyone else in England (including the other two heads you're forced to coexist with...) and then you will no longer have to hear those buffoons utter the dreaded word... "it".

Night Action: One of the Knights of Ni must send in an order to murder an innocent player. Choose amongst yourselves which of you will be the captain and have the captain send in the order every night. I STRONGLY recommend that you argue that you wish to "save" your ability to defend, or suggest you already used the ability each night, on one of the players who survived, so you never get caught not protecting someone who dies.


Personal Goal: If you can make it through the entire game without saying the word "it", you'll achieve a total victory. Assuming of course, the Knights of Ni prevail over England. But if someone asks, your personal goal is to outlive Sir Bedevere of Camelot. I don't recommend actually saying "Ni" in public... it could get you lynched.

You're in the unique position of being both a Knight who Says Ni, and also a member of the Three-Headed Knight trio of heads. Basically, you're an infiltrator of this Masonic group, and you should be able to use the knowledge you gain from talking with your "fellow townie mason partners" to avoid targeting someone who is defended by the other heads... you're a traitor among them, but don't let them know that!

This is a very special role. It will require more participation and commitment than most. If you are going to go inactive for longer than a couple of days, please inform me ahead of time so I don't replace you.


Your MAFIA partners are Paulus III, Renata, and Sithlord447. You are Mafia.







Player: kill fire
Name: Sir Gallahad of Camelot (actually- MOOSE TRAINED TO MIX CONCRETE AND SIGN COMPLICATED INSURANCE FORMS)
Title: Knight of the Round Table
Alignment: Order of the Majestic Moose (neutral)
Victory Condition: Survival of the Order of the Majestic Moose, outlive the Llamas

HolyGrail037.jpg


Ability: Locating Moose and Llamas


You look like Sir Gallahad of Camelot, but you're not! You're really the Moose Trained To Mix Concrete and Sign Complicated Insurance Forms, one of the members of the Order of the Majestic Moose. In all other respects, you're a townie and you're somewhat loyal to England, but in reality you don't care if the Knights of Ni prevail over the town. You only care that at least one of the Order of the Majestic Moose survives the game. If you end up being the dominant faction, that's a TOTAL VICTORY.

Night Action: Investigation. You can investigate one player every night, and they will turn up Moose, Llama, or Other. You don't care about Others, Moose are your allies, and Llamas are your enemy. Try to get Llamas lynched... but don't let them know you're onto them.

Personal Goal: Locate the other members of the Order of the Majestic Moose. If your faction outlives the Order of the Wonder Llamas, you automatically achieve a minor victory. A major victory is when one of your order survives the game. A Total victory is if your order becomes the dominant faction.










Player: cindle
Name: Taunting Frenchman (actually- MOOSE RESPONSIBLE FOR THE FAULT IN THE SUBTITLES)
Title: Servant of Master Guy de Loimbard
Alignment: Order of the Majestic Moose (neutral)
Victory Condition: Survival of the Order of the Majestic Moose, outlive the Llamas

HolyGrail054.jpg


Ability: Locating Moose and Llamas

You look like some sort of Taunting Frenchman, but you're not! You're really the Moose Responsible For The Fault In The Subtitles, one of the members of the Order of the Majestic Moose. In all other respects, you're a townie and you're somewhat loyal to England, but in reality you don't care if the Knights of Ni prevail over the town. You only care that at least one of the Order of the Majestic Moose survives the game. If you end up being the dominant faction, that's a TOTAL VICTORY.

Night Action: Investigation. You can investigate one player every night, and they will turn up Moose, Llama, or Other. You don't care about Others, Moose are your allies, and Llamas are your enemy. Try to get Llamas lynched... but don't let them know you're onto them.


Personal Goal: Locate the other members of the Order of the Majestic Moose. If your faction outlives the Order of the Wonder Llamas, you automatically achieve a minor victory. A major victory is when one of your order survives the game. A Total victory is if your order becomes the dominant faction.
 
Player: CCRunner
Name: Dennis' Mother (actually: LARGE MOOSE ON THE LEFT HAND SIDE OF THE SCREEN IN THE THIRD SCENE FROM THE END, GIVEN A THOROUGH GROUNDING IN LATIN, FRENCH, AND "O" LEVEL GEOGRAPHY)
Title: Peasant wallowing in mud who thinks she's part of an autonomous collective.
Alignment: Order of the Majestic Moose
Victory Condition: Survival of the Order of the Majestic Moose, outlive the Llamas

HolyGrail006.jpg


Ability: Locating Moose and Llamas


You look like some sort of old woman wallowing in the mud, but you're not! You're really the LARGE MOOSE ON THE LEFT HAND SIDE OF THE SCREEN IN THE THIRD SCENE FROM THE END, GIVEN A THOROUGH GROUNDING IN LATIN, FRENCH, AND "O" LEVEL GEOGRAPHY, one of the members of the Order of the Majestic Moose. In all other respects, you're a townie and you're somewhat loyal to England, but in reality you don't care if the Knights of Ni prevail over the town. You only care that at least one of the Order of the Majestic Moose survives the game. If you end up being the dominant faction, that's a TOTAL VICTORY.

Night Action: Investigation. You can investigate one player every night, and they will turn up Moose, Llama, or Other. You don't care about Others, Moose are your allies, and Llamas are your enemy. Try to get Llamas lynched... but don't let them know you're onto them.


Personal Goal: Locate the other members of the Order of the Majestic Moose. If your faction outlives the Order of the Wonder Llamas, you automatically achieve a minor victory. A major victory is when one of your order survives the game. A Total victory is if your order becomes the dominant faction.







Player: ZPV
Name: Sir Not-appearing-in-this-film (actually: Majestic Moose)
Title: Rarely seen Knight of the Round Table
Alignment: Order of the Majestic Moose
Victory Condition: Survival of the Order of the Majestic Moose, outlive the Llamas

HolyGrail033.jpg


Ability: Locating Moose and Llamas

You look like some sort of baby wearing the full armour of a Knight of the Round Table, but you're not! You're really the MAJESTIC MOOSE, one of the members of the Order of the Majestic Moose. In all other respects, you're a townie and you're somewhat loyal to England, but in reality you don't care if the Knights of Ni prevail over the town. You only care that at least one of the Order of the Majestic Moose survives the game. If you end up being the dominant faction, that's a TOTAL VICTORY.

Night Action: Investigation. You can investigate one player every night, and they will turn up Moose, Llama, or Other. You don't care about Others, Moose are your allies, and Llamas are your enemy. Try to get Llamas lynched... but don't let them know you're onto them.

Personal Goal: Locate the other members of the Order of the Majestic Moose. If your faction outlives the Order of the Wonder Llamas, you automatically achieve a minor victory. A major victory is when one of your order survives the game. A Total victory is if your order becomes the dominant faction.








Player: rhawn
Name: Dennis the peasant- (actually: SPECIALLY TRAINED ECUADORIAN MOUNTAIN LLAMA)
Title: Peasant wallowing in mud who thinks he's part of an anarcho-syndicalist commune.
Alignment: Order of the Wonder Llama
Victory Condition: Survival of the Order of the Wonder Llama, outlive the Moose

HolyGrail007.jpg


Ability: Locating Llamas and Moose


You look like a bloody peasant wallowing in the mud, but that is just your disguise. In reality, you are a SPECIALLY TRAINED ECUADORIAN MOUNTAIN LLAMA, one of the members of the Order of the Wonder Llama. In all other respects, you're a townie and you're somewhat loyal to England, but in reality you don't care if the Knights of Ni prevail over the town. You only care that at least one of the Order of the Wonder Llama survives the game. If you end up being the dominant faction, that's a TOTAL VICTORY.

Night Action: Investigation. You can investigate one player every night, and they will turn up Moose, Llama, or Other. You don't care about Others, Llamas are your allies, and Moose are your enemy. Try to get Moose lynched... but don't let them know you're onto them.

Personal Goal: Locate the other members of the Order of the Wonder Llama. If your faction outlives the Order of the Majestic Moose, you automatically achieve a minor victory. A major victory is when one of your order survives the game. A Total victory is if your order becomes the dominant faction.







Player: choxorn
Name: Prince Herbert- (actually: MEXICAN WHOOPING LLAMA)
Title: Prince of Swamp Castle
Alignment: Order of the Wonder Llama
Victory Condition: Survival of the Order of the Wonder Llama, outlive the Moose

HolyGrail114.jpg


Ability: Locating Llamas and Moose

You look like the effeminate Prince of Swamp Castle, but that is just your disguise. In reality, you are a MEXICAN WHOOPING LLAMA, one of the members of the Order of the Wonder Llama. In all other respects, you're a townie and you're somewhat loyal to England, but in reality you don't care if the Knights of Ni prevail over the town. You only care that at least one of the Order of the Wonder Llama survives the game. If you end up being the dominant faction, that's a TOTAL VICTORY.

Night Action: Investigation. You can investigate one player every night, and they will turn up Moose, Llama, or Other. You don't care about Others, Llamas are your allies, and Moose are your enemy. Try to get Moose lynched... but don't let them know you're onto them.

Personal Goal: Locate the other members of the Order of the Wonder Llama. If your faction outlives the Order of the Majestic Moose, you automatically achieve a minor victory. A major victory is when one of your order survives the game. A Total victory is if your order becomes the dominant faction.






Player: taillesskangaru
Name: Green Knight- (actually: 'RALPH' THE WONDER LLAMA)
Title: Rival of the Black Knight
Alignment: Order of the Wonder Llama
Victory Condition: Survival of the Order of the Wonder Llama, outlive the Moose

HolyGrail013.jpg


Ability: Locating Llamas and Moose

You look like an ordinary Green Knight, usually without a sword through your head, but that is just your disguise. In reality, you are 'RALPH' THE WONDER LLAMA, one of the members of the Order of the Wonder Llama. In all other respects, you're a townie and you're somewhat loyal to England, but in reality you don't care if the Knights of Ni prevail over the town. You only care that at least one of the Order of the Wonder Llama survives the game. If you end up being the dominant faction, that's a TOTAL VICTORY.

Night Action: Investigation. You can investigate one player every night, and they will turn up Moose, Llama, or Other. You don't care about Others, Llamas are your allies, and Moose are your enemy. Try to get Moose lynched... but don't let them know you're onto them.


Personal Goal: Locate the other members of the Order of the Wonder Llama. If your faction outlives the Order of the Majestic Moose, you automatically achieve a minor victory. A major victory is when one of your order survives the game. A Total victory is if your order becomes the dominant faction.







Player: cubsfan6506
Name: Nameless prisoner- (actually: REG LLAMA OF BRIXTON)
Title: Starving prisoner in the dungeon of Camelot
Alignment: Order of the Wonder Llama
Victory Condition: Survival of the Order of the Wonder Llama, outlive the Moose

HolyGrail048.jpg


Ability: Locating Llamas and Moose


You look like an ordinary starving prisoner, stuck in the dungeon of Camelot, but that is just your disguise. In reality, you are REG LLAMA OF BRIXTON, one of the members of the Order of the Wonder Llama. In all other respects, you're a townie and you're somewhat loyal to England, but in reality you don't care if the Knights of Ni prevail over the town. You only care that at least one of the Order of the Wonder Llama survives the game. If you end up being the dominant faction, that's a TOTAL VICTORY.

Night Action: Investigation. You can investigate one player every night, and they will turn up Moose, Llama, or Other. You don't care about Others, Llamas are your allies, and Moose are your enemy. Try to get Moose lynched... but don't let them know you're onto them.

Personal Goal: Locate the other members of the Order of the Wonder Llama. If your faction outlives the Order of the Majestic Moose, you automatically achieve a minor victory. A major victory is when one of your order survives the game. A Total victory is if your order becomes the dominant faction
 
Player: Backwards Logic
Name: Roger the Shrubber- (actually: You're the Killer rabbit...) :goodjob:
Title: A Shrubber
Alignment: England (actually: You're trying to destroy England)
Victory Condition: All factions opposed to England destroyed, town victory. (Actually, you have your own victory condition... you're a Serial Killer)

HolyGrail140.jpg


Ability: Viciously destroying all who oppose you.


You're known as Roger. You're a Shrubber. You're called Roger the Shrubber. You arrange, design, and sell shrubberies. But you're not really Roger the Shrubber... you're actually the Killer Rabbit of Caerbannog, the most vicious, evil, foul-tempered rodent who ever lived. Bones of full fifty men lie strewn about your lair. You're immune to being Night-killed and it will take two lynches in order to kill you... your only true weakness is the Holy Hand Grenade of Antioch, which can be used against you at any time, which will instantly kill you.

Night Action: KILL!!!!

Special Ability: Immunity to night-kills, 2 lynches are required to kill you.

Personal Goal: You're not the only dangerous creature in England... if you happen to locate the Legendary Black Beast of Aaaarrggghh (probably, by attempting to kill him and failing to do so) then you can join forces and form your own Mafia family, and share overwhelming victory if either of you happens to survive the game, and total victory if you both survive





Player: Catharsis
Name: Mud villager - cart driver (actually: You're The legendary black beast of ARRRRRGGGHHH...) :goodjob:
Title: Driver of the cart filled with dead bodies
Alignment: England (actually: You're trying to destroy England)
Victory Condition: All factions opposed to England destroyed, town victory. (Actually, you have your own victory condition... you're a Serial Killer)

HolyGrail005.jpg


Ability: Viciously destroying all who oppose you.


Bring out yer dead! Bring out yer dead! Bring out yer dead! *clang* Bring out yer dead!

You're a villager covered in mud and filth, or so it seems. In reality, you are the LEGENDARY BLACK BEAST OF ARRRRRRGGGGHHH!!! You are immune to night kills and you're immune to lynches, so long as "The Animator" is alive. You're a cartoon creature that can destroy almost everything in your path.

Night Action: KILL!!!!!

Special Ability: Immunity to night-kills, Immunity to lynches, so long as the "Animator" lives.

Personal Goal: You're not the only dangerous creature in England... if you happen to locate the Killer Rabbit (probably, by attempting to kill him and failing to do so) then you can join forces and form your own Mafia family, and share overwhelming victory if either of you happens to survive the game, and total victory if you both survive.




Player: TheLastOne36
Name: Terry Vance Gilliam
Title: The Animator of the Film
Alignment: England (townie)
Victory Condition: All factions opposed to England destroyed, town victory.

TerryGilliamCCJuly09.jpg


Ability: You automatically protect one of your fellow players, so long as you live.

You're Terry Gilliam, the animator of the wacky segments between the sketches in the Monty Python and the Holy Grail movie. You want England to prevail of course. So long as you live, one of your fellow players is automatically protected from death.

Special ability: So long as you live, one of the other players cannot die.

Personal Goal: Participate in the lynch of at least one of the Knights of Ni, and attempt to survive the game. If you do this, you will achieve Total Victory.





Player: Sprig
Name: The Black Knight
Title: Nearly indestructible Knight
Alignment: England (Actually, you have a suicide role. You want to die)
Victory Condition: Your death

HolyGrail016.jpg


Ability: You survive two lynches or night kills, and then die on the third hit.


None shall cross the bridge that you guard with your life. None shall pass. You move... for no man. If anyone tries to cross, that means they must die. Your skill in battle is unmatched, and you can continue to fight even after you lose your limbs. You're practically invincible... but you so desperately want to be beaten in battle just once... and finally rest in peace.

Personal Goal: The Black Knight ALWAYS TRIUMPHS!!! But you triumph especially well when you lose all your limbs in combat. Come on then, show them how indestructible you are!


You basically have an Actor role, but you've got to die three times in order to win, not just once.
 
Yeah, I don't think he was talking about you. (Pinman, that is, late with the comment.)

Yay! Sorry about my teasing there at the end; I couldn't resist. Obviously Paulus and I knew what was going to happen. oyzar's absconding left everyone in an impossible position. We apparently could have won, contingent on a coin flip and the whim of a third party; however, to actually carry it out with oyzar gone would have required a replacement (blech) or some kind of Pizzaguy shenanigans (double-blech); and in any case a whole lot of sitting around right when the game should be the most exciting (triple-blech). Paulus and I effectively decided to concede, and ATPG was kind enough to credit us with a co-win.

Don't sell yourselves short at all (speaking of the England-aligned); you were handed a tall order and came very very close to pulling off a clear victory despite all the setbacks.

Although none of you should ever, EVER let me get away with the way I played in this game again; by all rights I should have been lynched by about Day Three. :p

I had a blast. Sithlord, I wish we'd spoken more; what interactions I did have with you were a pleasure. oyzar and Paulus, what can I say? One of the most enjoyable experiences of my NOTW/Mafia playing career. Thanks for everything.

ATPG -- thank you for a fabulous game. The write-ups were amazing.
 
Oh I forgot: sprig! Thorn in my side, bane of my existence, you're completely insane -- don't ever change.
 
It had become apparent on day 1 that sprig was an actor role.

His madness really made the game though.
 
Please do enjoy those role PMs, I worked hard to make even them funny.

And onto the backstory behind the shared win: There were rulebreaks, unintentional perhaps, but 4 major ones.

askthepizzaguy said:
Spoiler :
Renata said:
Paulus, are you convinced enough of Snerk being against us that you would like to concede? I'd play it out anyway, except that if you look at oyzar's sig, you'll notice he has left the forums -- it's over something in the Cavs pitboss that I was unfortunately involved in and witness to. It's kind of completely sucked the life out of me, to be honest; and in any case it's evident oyzar will not be contributing to his defense at all today, even if he does come back at some point.

Sorry.

http://forums.civfanatics.com/showpost.php?p=8515132&postcount=806

I won't be able to ignore further rule breaks, accidental or otherwise. Thank you for listening.

http://forums.civfanatics.com/showpost.php?p=8518783&postcount=863

do not send private messages to dead people regarding this game.

http://forums.civfanatics.com/showpost.php?p=8520136&postcount=926

The dead cannot reveal new information. It is either in the thread already or it is not allowed.

Followed by yet another report of someone contacting the dead.

There's also a rather large "no one's fault" concern about the game, in that our friend Oyzar has left us, which given the trend this round renders the game effectively over.

Given these circumstances, I can continue the round, which will end with Paulus' lynch and the end of the game based on Oyzar leaving. However, the Knights Who Say Ni were discussing an outright concession, indicating that perhaps they didn't want to go through all this.

In my judgment, there were multiple rule breaks after I gave a rather stern warning about not doing so. I believe that these rule breaks were made unintentionally, and given the rather complicated nature of this game, they were not to be unexpected. However, I worry that the game's fairness has now been compromised.

In my judgment, the town eventually made the correct conclusion about who the guilty parties were, only to reach a tied vote, even with the dead Pinman voting for them (had Oyzar been around).

In my judgment, the Knights who Say Ni had the fairness of the game compromised against them, and there were at least three "don't do it again" rulebreaks. And if Oyzar were around, the vote would likely end up tied.

As such, I've asked the KWSN if they wish to end the game right now in a victory for both the town, and themselves. It is not a "draw" because both factions outlasted the other factions, and IMO except for the rather game-breaking dropout and the unintentional rule breaks, both sides really, really EARNED a victory.

My ruling would be that England emerges victorious, but the Knights who Say Ni survive to say Ni another day. A bittersweet compromise which allows us all to end the game with celebration and dignity it deserves, even though there are some regrettable circumstances. I don't believe the rule breaks were malicious, and that's why the town isn't being punished, but I also can't ignore some of the game-imbalancing implications of such.

Final verdict: Congratulations England, and Congratulations, Knights who Say Ni!
 
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