Magister Modmod

As far as I'm concerned, you should just take what you like from the other modmods and make your new one a separate creation. Trying to synch up with other modmods that are evolving at their own pace seems to be inviting needless complications. As a player, I am not so interested in having an 'ultimate' mod that has everything as having a selection of mods with different features that reflect different takes on the game. So what I really want is your own vision. Make the game the way you want it and I'm sure I'll enjoy it.
 
Well, I guess I won't include Fall Further then. So far I've been playing a slightly modified FF, but would probably have to start over anyway after the next xienwolf's modcomp/FF patch was released. Plus, I'd pretty much have to start over to keep decent change log. I do really like some of FF's additions, but not all of it. I was tempted to include the Austrin civ but leave off the Lizardmen, and not include any of his civ specific city art.

I guess it would be best just to use the same DLL/Schema.

(That is, if I can't easily merge in some things from other modmods and modcomps that change the DLL too. If I suddenly get a lot better at C++ then Snarko's Options Modmod, Conqueror's Delight, JImprovementLimit: Tighter Control, JCultureControl: Beyond City Borders, Obsolete Buildings, and some more SDK changes of my own might make an appearance in my modmod, along with much of ORBI and Marnok's.)
 
Well, I had meant to get a release ready last week, but that didn't happen. Most of my modding time was spent trying to figure out why my DLLs weren't compiling correctly, even when using files taken directly from xienwolf. I never really got it close to releasing it before moving back started taking all my time. I am back in school now and have a pretty tough schedule, so I won't have a lot of time for a while. I haven't actually gotten any homework yet though, so I guess I could focus on it now try to get something together by this weekend. On the other hand, there are a lot of FfH 0.33 and FF 0.42 changes I'm pretty exited about, so I might wait for some of their bugs and use that as a base instead.
 
Well, I had meant to get a release ready last week, but that didn't happen. Most of my modding time was spent trying to figure out why my DLLs weren't compiling correctly, even when using files taken directly from xienwolf. I never really got it close to releasing it before moving back started taking all my time. I am back in school now and have a pretty tough schedule, so I won't have a lot of time for a while. I haven't actually gotten any homework yet though, so I guess I could focus on it now try to get something together by this weekend. On the other hand, there are a lot of FfH 0.33 and FF 0.42 changes I'm pretty exited about, so I might wait for some of their bugs and use that as a base instead.

I am a huge Amurite fan, let's say I play them all the time... Could you make a mini patch/mod in the meantime with your Govannon's new teaching mechanic, while we're (im)patiently waiting for the final release of your mod? Amongst other great stuff, I liked that one in particular. I know the popular opinion's that Govannon is strong by himself, but being able to teach high arcane skills sounds quite astonishing!
 
I am a huge Amurite fan, let's say I play them all the time... Could you make a mini patch/mod in the meantime with your Govannon's new teaching mechanic, while we're (im)patiently waiting for the final release of your mod? Amongst other great stuff, I liked that one in particular. I know the popular opinion's that Govannon is strong by himself, but being able to teach high arcane skills sounds quite astonishing!

Sounds quite astonishingly overpowered! :p
 
Sounds quite astonishingly overpowered! :p

You bet!!! :) But since they (Amurites) suck in everything else (relative to others) at least they can have an overpowered Archmage.

EDIT: By 'suck' I don't mean balance, just FUN! Govannon's micromanagement is a pain even for micromanagement lunatics like myself!
 
I've been playing around a bit but haven't started the real work on my next version. I have a final exam Monday at 8am, Wednesday at 8am, Wednesday at 11:30am (this one is optional, but I haven't turned in a lot of the homework in that class so I'll fail the class if I don't take it; I also have homework due on the day of the final which I haven't figured out how to do yet), and Thursday at 2:30pm. I don't think I'm really ready for any of them, and I only have a good grade in one of the classes right now. Also, I'm sick.


I don't really plan to make a FfH 0.34 version. I plan to make a FF 0.43 version instead, although I'm not sure yet whether I'll leave the FF content in or just use the SDK/Schema. I find some of those changes invaluable, but still strongly dislike some of the new civs, especially the Lizardmen. I think I'm leaning towards leaving it in but making all FF civs unplayable--which would actually mean that you could still play them if you wish using Xienwolf's Limited Civilization Selection option, but they would never appear in a typical random game. I may have to change them slightly to fit some changes to how spells and promotions work (my seperate divine and channeling promotions, for instance), but they would generally be untouched.



I'll try to focus on getting a new version ready starting Thursday night. Ice comes out 5 days latter and I'll probably want to try out the scenarios, so if I don't have something close to release ready by then I may quit working on it for a while. It is unlikely that Ice will be stable enough to use as a base for my next version, so I'll be sticking to using FF0.43. It is possible that I'll add some Ice content, and also possible but unlikely that I'll rush through and release it before or at the same time as Ice. This of course would only be if I decided not to even touch Xienwolf's C++ to see if I can get some of my more difficult ideas to work.
 
ice comes out in 10 days? cool
 
So...are we finally going to see this thing or are you headed back to the academic grind?
 
Well...If Ice hadn't come out I would probably have released something by now. I think I was only a couple days away from releasing something, but haven't dealt with it at all since Ice came out. There are some things in Ice I'd hate to loose, but the same could be things FF made possible. I'd rather stick with modding Ice (including the scenarios), but I guess I could be convinced to go back to by FF 0.43 based modmod for a couple days. I certainly won't release anything as in depth as I would have if Ice hadn't come out, and I won't be delving into the SDK this time around. I'd rather wait until FF 0.44 comes out and base it on that, but I wouldn't really have time to mod then you people might not be that patient.

School starts again 1 week from today, and even though I'm taking fewer classes than usual they are hard ones with a lot of writing so I doubt I'll have much time for FfH for quite some time. I should probably get started on the first essay for one of those classes early, as I dropped that class the last 2 semesters because of really bad writers block on that assignment.
 
I don't mean to push, your magistery, but I worry you are caught on a treadmill where just about the time you have something ready, a new release comes out and you have to rework it. Or something appears on the horizon and you decide to refocus on that. I don't much care what base you use, as long as you can manage to put something out before you get involved with your classwork again. But even if I have to wait till you graduate, that will be OK. The main thing is for you to enjoy what you are doing.
 
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