Main thing that effect district cost: Game turns!

Kouvb593kdnuewnd

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I have followed FilthyRobot Spain game and check the district cost at multiple times at different stages of the game.

My conclusion is that district cost increase by 1 every turn (His first district cost over 100 production simply because he built it around turn 40).

Built districts seems only to increase districts cost by +4 production or something like (Im not sure) that and cities are maybe the same or have no effect at all.

For example at turn 125 his district cost is 205. He have 3 cities and 6 district at that point. The cost come probably from something like this 60 (base) + 125 (for turns) + 20 (from cities and districts)
 
At turn 142 the district cost is 222 which agan is turn +80. So it may simply be 60 (base) + 142 (from turns) + 20 (era modifier?)

Districts and cities may not effect your district cost at all!!

If you place down a district its cost is frozen but you must finish that district if you want to build another district.
 
1. We already have a thread for that: http://forums.civfanatics.com/threads/district-cost-increase.574080/

2. I think the consensus was that the increase is on a % and not an absolute basis. Nobody even questioned that.

3. One theory is that eras also increase the cost of districts. This would be a similar effect to "turn" since both measure time, albeit differently.

Ehm what? We had no idea how it works and there was no consensus. I can tell you 100% that it is NOT on % basis, at least not solely on that. If anything, eras or turns play some role.

I like this theory, it is gonna be something like that. I'll check some other streams tomorrow. Actually, I am pretty sure that it is something like this, since % or flat scaling was obviously not the case in any playthrough.
 
At turn 44 FilthyRobot spanish game he can build a holy district for 103 production. He has not built a district or founded new cities so simply base cost + turn number -1 (probably first turn do not count).

In the same game at turn 64 he can build a holy district 130 production. If we remove turn + base cost we are left with 7 production. He has two cities at that time, one district, 8 population and a settler.

Turn 66 holy district are still at 130 production so cost from unknown factors seems to be 5. He as 3 cities and 9 population.

Turn 85 holy district cost 162 with 3 cities and 13 population so cost from unknown factors are 18.

Turn 125 encampment cost 205 with 3 cities, 5 districts and 23 pop. Cost from unknown factors are 21
 
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I expect the formula to be under heavy balancing at this point (and probably after release) We should know in 3 weeks as the formula should be in game files.
 
I don't see a much better concept for how to balance district costs in later eras. The specific numbers are probably still up in the air though.
 
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