Yardi
Chieftain
I have recently upgraded to bts (only played a few medium religious victories) and have a few questions as the bts manual and civ help seems very poor. I have also tried to find answers on the forums but with no luck. Most questions off the top of my head are around espionage.
1. How long does it take a space ship to reach AC after it is launched (assuming you have fully built it). Does this change depending on your level or other variables?
2. I have not really used bts espionage but am playing my first emperor game and while doing well (joint top with two others and Monty as my Vassal) think i have ignored espionage which may come back to bite (as a few other Civs seems to have gained a four tech edge over me in as many turns - just post lib, which I even got first!). I have the following questions.
a) Where the civs are listed in the bottom right against some civs is the head and shoulders of what looks like a criminal. What does this mean (is it that you are loosing the es points race against this country)?
b) When you go into the espionage screen it has a percentage against each county. Am i right in thinking that if it is higher than 100% they have more points than you, so as low a number as poss s best? If this is right and it says 120% does this mean that the cost of a mission etc against that country will be 20% higher than the base cost?
c) I have developed a few spies and sent them to other countries however when they cross the border they are captured immediately. Why? Do they have a line of spies? Passive missions? If they have done a passive mission to stop spies entering their border how can you ever send them in? I used to use spies to stop last unit spaceship production in vanilla and warlord, if you cant get spies in how do you halt the space ship?
d) When a civ does a passive mission to stop all spies entering their borders does this mean they immediately capture all existing spies within their borders. How long does this last?
e) Is it generally best to target all your spy points toward one or two countries? If you spread thin, like specialists or wonder building in cities, you must get minimal return?
f) There seem to be no limit on spies? Do most people have a large number all over the world?
g) Can spies be captured when not performing a missions.
h) Do the ep required to steel techs change as the techs require more research. Assuming a level ep playing field with an ai civ how much cheeper is it ep that just normal research. Is there also a percentage chance that an attemp to steal will be unsuccessful?
i) Does having a spy sitting in a city for a while lower the cost of mission?
j) Once you perform a mission do you loose those ep. Would this then leave you at a big ep disadvantage to that civ. for example you may be at 100% but having lost those ep due to a mission it increases to 110%?
k) I have noticed you can only see demographics now if you have enough ep. Is this relative to the other Civ or is it just in total - as I am sure i have noticed info I could see has disappeared. If you spend ep on a mission may your visibility of the other civ then decline?
l) Does it always tell you when a tech is stollen?
As you can see I a little confused. But I think this is more down to the poor manual, the van and warlords manuals were much better.
3. Main Interface.
Is there any explanation for what the main screen now shows? I think i understand most of it but where the civ names I am not entirely clear about all the info. I understand number of cities, relative strenght, open boarders but not all.
4. Can a civ declare war on you if they are friendly? At what point do they always have to trade?
5. When the AP make civs stop trading with another can they still trade techs?
6. Is there a certian level of +ve towards you that once reached means the civ has to vote for you in a religous victory. I have noticed that you never know f a civ will vote for you unless they vassel.
Thanks in advance and I havent even setup a corporation......
1. How long does it take a space ship to reach AC after it is launched (assuming you have fully built it). Does this change depending on your level or other variables?
2. I have not really used bts espionage but am playing my first emperor game and while doing well (joint top with two others and Monty as my Vassal) think i have ignored espionage which may come back to bite (as a few other Civs seems to have gained a four tech edge over me in as many turns - just post lib, which I even got first!). I have the following questions.
a) Where the civs are listed in the bottom right against some civs is the head and shoulders of what looks like a criminal. What does this mean (is it that you are loosing the es points race against this country)?
b) When you go into the espionage screen it has a percentage against each county. Am i right in thinking that if it is higher than 100% they have more points than you, so as low a number as poss s best? If this is right and it says 120% does this mean that the cost of a mission etc against that country will be 20% higher than the base cost?
c) I have developed a few spies and sent them to other countries however when they cross the border they are captured immediately. Why? Do they have a line of spies? Passive missions? If they have done a passive mission to stop spies entering their border how can you ever send them in? I used to use spies to stop last unit spaceship production in vanilla and warlord, if you cant get spies in how do you halt the space ship?
d) When a civ does a passive mission to stop all spies entering their borders does this mean they immediately capture all existing spies within their borders. How long does this last?
e) Is it generally best to target all your spy points toward one or two countries? If you spread thin, like specialists or wonder building in cities, you must get minimal return?
f) There seem to be no limit on spies? Do most people have a large number all over the world?
g) Can spies be captured when not performing a missions.
h) Do the ep required to steel techs change as the techs require more research. Assuming a level ep playing field with an ai civ how much cheeper is it ep that just normal research. Is there also a percentage chance that an attemp to steal will be unsuccessful?
i) Does having a spy sitting in a city for a while lower the cost of mission?
j) Once you perform a mission do you loose those ep. Would this then leave you at a big ep disadvantage to that civ. for example you may be at 100% but having lost those ep due to a mission it increases to 110%?
k) I have noticed you can only see demographics now if you have enough ep. Is this relative to the other Civ or is it just in total - as I am sure i have noticed info I could see has disappeared. If you spend ep on a mission may your visibility of the other civ then decline?
l) Does it always tell you when a tech is stollen?
As you can see I a little confused. But I think this is more down to the poor manual, the van and warlords manuals were much better.
3. Main Interface.
Is there any explanation for what the main screen now shows? I think i understand most of it but where the civ names I am not entirely clear about all the info. I understand number of cities, relative strenght, open boarders but not all.
4. Can a civ declare war on you if they are friendly? At what point do they always have to trade?
5. When the AP make civs stop trading with another can they still trade techs?
6. Is there a certian level of +ve towards you that once reached means the civ has to vote for you in a religous victory. I have noticed that you never know f a civ will vote for you unless they vassel.
Thanks in advance and I havent even setup a corporation......
