Major Changes

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Apr 21, 2008
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Since I only play civ 3 I need to know the most crucial changes between the games. The ones that I need to know to make team strategies.
 
I was confused by that.
 
There is nearly no part of the game that isn't changed.

1) Corruption doesnt' exist, at all. Every city is as productive as any other city. Having lots of cities, though, can crash your empire, as each city has upkeep, and each new city raises the upkeep on ALL your cities.

2) No governments. Instead, the effects you get from different governments in Civ III you get from different civics - switching civics takes a turn or two.

3) Worker actions and improvements - you get fewer workers, and there are many, many more things they can do. Decisions have long term implications (ie, if you want to go cottage based, you need to start pretty early)

4) Combat is really different - much more variety in what you can do, but also needs more planning. Units get bonuses vs other units.

5) Tech tree is pretty similar, but more decisions need to be made, to get military or to get worker actions or other things.

6) Religion. Totatlly different.

7) City specialization. In civ III, you could specialize somewhat - in Civ IV, it's almost a mandate - some cities may get all cottages and produce money/science, some may get nearly none and only produce military.

Maybe it's better to say what is the same....

each citizen requires 2 food? Sounds about it...
 
Thanks, that's all I need to know.
 
The other real differences are that you can research part of a tech and then switch to another without losing beakers. The same idea is applied to builds, which has an interesting effect - no prebuilds, thus no wonder cascades.
 
The other real differences are that you can research part of a tech and then switch to another without losing beakers

Though i believe the beakers researched on a tech decay with time when the tech is not being researched
 
That's true - but there's a pretty decent grace period before the beakers start to decay. Same goes for hammers.

You can't let it sit there forever - but you can reasonably research (or build) one or two other things, then come back to the original without losing anything.
 
Kylearean and M-H are awesome at that stuff :b: using infomation that they can produce we should be able to design a constantly evolving game strategy that can lead us to victory (and hopefully they could also tell us when our neighbours don;t have much of an army so we can kill them ;) )
 
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