historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,412
I didn't read all the postings, just the op.
Recently I played a Civ5 mod where I tweaked the following :
- City attack range = 0 (cities can only defend)
- unit hit points 10 -> 20
- city hit points 30 -> 100
(+ other changes to buildings, science costs, etc.)
I enjoyed the game (on Giant Earth Map) very much. The AI founded hundreds of cities and used them as kind of Forts, most with a wall and a ranged unit inside. The AI was not able to capture more than a few cities during the whole game but was almost permanently on war with each other. There was no run-away civ. All civs stayed alive until the end of game. It felt very historical with all these small and medium sized civs around me. In normal games most civs are eliminated soon and continents turn into single-colored empires.
I suppose that making cities weaker will accelerate the run-away-process and will lead to early elimination of most civs.
Strong cities are definitely not historical but single-colored huge continents are also not historical.
Recently I played a Civ5 mod where I tweaked the following :
- City attack range = 0 (cities can only defend)
- unit hit points 10 -> 20
- city hit points 30 -> 100
(+ other changes to buildings, science costs, etc.)
I enjoyed the game (on Giant Earth Map) very much. The AI founded hundreds of cities and used them as kind of Forts, most with a wall and a ranged unit inside. The AI was not able to capture more than a few cities during the whole game but was almost permanently on war with each other. There was no run-away civ. All civs stayed alive until the end of game. It felt very historical with all these small and medium sized civs around me. In normal games most civs are eliminated soon and continents turn into single-colored empires.
I suppose that making cities weaker will accelerate the run-away-process and will lead to early elimination of most civs.
Strong cities are definitely not historical but single-colored huge continents are also not historical.