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[GS] Make commodities subject to trade

Discussion in 'Civ - Ideas & Suggestions' started by Bechhold, Aug 23, 2019.

  1. Bechhold

    Bechhold King

    Joined:
    Dec 27, 2008
    Messages:
    657
    Gender:
    Male
    Copper, Stone, Crabs, Fish, Cattle, Bananas, Rice all of these have historic trade value. They were all subject to trade in Civ IV what changed? In Civ V it was removed, except for a brief bug which allowed you to trade Stone when it was introduced, commodities like Copper, and Stone is simple enough. For the perishable like Fish, Crab etc. Simply subtract what is fed into your population, which is automatically done when assigning where your populace works.

    This could have diplomatic affects to Civs who are starving, even in terms of Emergency Aid projects when drought, Floods hit etc.
     
  2. Naokaukodem

    Naokaukodem Millenary King

    Joined:
    Aug 8, 2003
    Messages:
    3,165
    So how would you allocate the food, in which city ? Like Amenities maybe ? And why substract food from you population ? At rare exceptions, we never have enough, so who could trade it ?
     
  3. cain3456

    cain3456 Prince

    Joined:
    Nov 1, 2010
    Messages:
    449
    I would like to see trading commodities in a corporation expansion.
     

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