Make designing your palace actually mean something or else scrap it entirely

Teabeard

Prince
Joined
Oct 3, 2004
Messages
372
You know how you can build/design your palace, right? Well how about making it actually mean something? What I mean is, have it so each thing you add to your palace has some sort of effect. Maybe it would work like a wonder, except the effects would be much smaller. Say you add a moat and a draw bridge, how about that gives a defensive bonus to your capital? I don't know, but as it is now the palace does nothing and unless it serves some sort of purpose the whole thing should be scrapped so that improvements can be made on more important aspects of the game, like the AI or trade or whatever...
 
The palace improvement isn't meant to mean anything. It is just a fun little break from the usual civ game, which if people don't want, they can turn it off and never worry about it again ;)
 
I'm sure you've had enough of people saying how SMAC was great,
but they had a cooler palace, insted of it being based on point values it was based on accomplishments, first city improvement built, first combat won, first base captured, first air unit, first to discover "secrets of the human brain", first to build a wonder, first sattelite, first to breed alien lifeforms. Now if those meant & did something, that would be cool.
 
I always improve my palace, I think it's sort of joyful. What I find strange is that when my people suddenly decide to reward me after some 4000 years of nothing, I get to add several pieces at once - I once built the entire castle, except for two additions, in one go. It was very late in the game.
 
Mongoloid Cow said:
The palace improvement isn't meant to mean anything. It is just a fun little break from the usual civ game, which if people don't want, they can turn it off and never worry about it again ;)


I know, but the thing is it takes resources away from other more important areas of the game. If Firaxis spends alot of time on something like this it may mean less time spent on something more important, you know?
 
Suki said:
I'm sure you've had enough of people saying how SMAC was great,
but they had a cooler palace, insted of it being based on point values it was based on accomplishments, first city improvement built, first combat won, first base captured, first air unit, first to discover "secrets of the human brain", first to build a wonder, first sattelite, first to breed alien lifeforms. Now if those meant & did something, that would be cool.


Oh yeah, I remember that! I really hope Firaxis brings this and other features from SMAC to civ IV... especially the social engineering feature. :goodjob:
 
I have played SMAC, but I never got what on earth (or another planet around Alpha Centauri, there are pedantic people around) social engineering was/did. I'm guessing I'm not alone on that either.

Teabeard said:
I know, but the thing is it takes resources away from other more important areas of the game. If Firaxis spends alot of time on something like this it may mean less time spent on something more important, you know?
And the palace is a sweet feature which IMO adds to the game. I started playing civ 1 when I was like 10 (or 12 or something like that), and it was fun to upgrade the palace and in some ways I kept playing just to do so. That hasn't changed for me.
 
Mongoloid Cow said:
I have played SMAC, but I never got what on earth (or another planet around Alpha Centauri, there are pedantic people around) social engineering was/did. I'm guessing I'm not alone on that either.

SE allowed you to choose several factors about your society. The first two were the political and economic systems. The next two were what the society values and future forms of governance. As with other civs, certain advanced forms of each of these had to be researched before they were implemented. Each form had its advantages and disadvantages. Combinations also each had their time and place for different play needs. How could you play SMAC without changeing your social engineering?

Here is something that would make the palace or king's room(I would prefer that), interesting. Certain acheivements would give you special commemorative items that were in your throne room. Whatever your current map would be stylized and on the wall once map making was discovered. The throne would be differetn based on political system, desk for Representative, throne for Dictatorial or Monarchy. Once you had a complete map route connecting horizontally across the map you would get a globe. You could also have the heads of any of your enemies on a pike in the throne room that you eliminated.
 
That would be cool. I don't want items in the throne/palace to have a game effect - it should be pure eye candy. But I think relating that eye candy to actual events in the game would be cool, rather than having a one-dimensional bigger is better approach.
 
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