Hi,
I just think that a civs navy needs to be important. Like Britain didn't create it's giant empire because of great military leaders or superior technology (compared to other colonial powers). It did it because of an outstanding and large navy.
I think that the way trade in cities is done needs to be revamped so that it is manageable and bigger. Like the random way it is done in civ 4 is terrible. The player just looks at the city screen to see where his cities are trading. The gold from trade is small when you think of the the huge amount of money in port cities from trade in the real world.
I propose that,
What cities trade with other cities be defined by what resources are being traded with by civilizations. For example if I am trading corn to another leader for gems, then my city which produces the corn should see the trade gold and if it is not a coastal city (and the trade is) then the gold from the trade should be split with the nearest coastal city (or possibly the nearest one with a harbour/port).
I think my idea is good even if the way i have thought about executing it is poorly thought out. This idea could be refined and expanded. As you can guess from the title this would make a civs navy vastly more important as is a bigger proportion of a civs income came from trade and that trade was cut off it would be a big blow as it would be in real life.
Thanks, Pat
I just think that a civs navy needs to be important. Like Britain didn't create it's giant empire because of great military leaders or superior technology (compared to other colonial powers). It did it because of an outstanding and large navy.
I think that the way trade in cities is done needs to be revamped so that it is manageable and bigger. Like the random way it is done in civ 4 is terrible. The player just looks at the city screen to see where his cities are trading. The gold from trade is small when you think of the the huge amount of money in port cities from trade in the real world.
I propose that,
What cities trade with other cities be defined by what resources are being traded with by civilizations. For example if I am trading corn to another leader for gems, then my city which produces the corn should see the trade gold and if it is not a coastal city (and the trade is) then the gold from the trade should be split with the nearest coastal city (or possibly the nearest one with a harbour/port).
I think my idea is good even if the way i have thought about executing it is poorly thought out. This idea could be refined and expanded. As you can guess from the title this would make a civs navy vastly more important as is a bigger proportion of a civs income came from trade and that trade was cut off it would be a big blow as it would be in real life.
Thanks, Pat