This has probably been mentioned about 100,000,000,000 times, but instead of adding things here and there just making gameplay wierder, why don't they try and make the game reflect more upon the timeframe of our history or at least make it more realistic. An example of an unrealistic situation in CivIII: A warrior moves once every 50 years. They should either give units way more movement points (doesn't nessecarily mean they are fast units or can withdraw), or they should make the turns a smaller 'real time' period. Regarding turns, the time:turn ratio is way too broad. It would seem alot more realistic if you could accomplish alot more in 50 years than just building a warrior or moving a worker. I just don't believe that back then it took 50 years to gather up a group of men to form a 'warrior'. Here's an example of a unrealistic historical situation: 800 AD Industrial Ages. There are several ways to solve this. Lessen the amount of turns the game lasts at higher difficulties. Don't give the AI such an extreme trade bonus.
Anyone have any other suggestions about how to make the game more realistic and relfecting our real history? I just don't see this type of thing discussed very often.
Anyone have any other suggestions about how to make the game more realistic and relfecting our real history? I just don't see this type of thing discussed very often.