Look, Curt's been on me to put up or shut about actually making a scenario, and frankly, I think he's got a point. Everything I've wanted to do up to this point is....overambitious. So I'm gonna do something FAR simpler, and I'm not giving the name because right now I'm just a **** talker, but it is a reimaging. Thing is, I have the map, I have the factions, I have the units, I have the events, cause they all pre-exist. I want to create something less derivative as a final product, but right now I want to create a playable proof of concept. Here are my issues: 1. The map has the cities in place, but because it's MGE, it's got fortresses in every single square. Is there a quick way to remove them all? 2. I want to keep the scenario creation in MGE as long as possible because it actually has editing tools, unlike TOT. Don't get me wrong, it WILL end up being ported to TOT, but I want to save that until the final second. Is that gonna cause me problems down the line? Especially when I start inserting TOTPP stuff into the old rules.txt? 3. Also, would people play a demo in MGE, or at least look at it? Knowing that the final product IS coming to TOT and is gonna have TOTPP features? 4. Is there a guide on the new terrain slots? I saw something in passing that you can create Terrian 2 stuff for them, but I can't find it and not sure how, and I want to confirm there's no way to make the terrain operate like grasslands, and that that the +1 to trade feature of grasslands, plains and deserts is hardcoded and non-transferable? 5. That there is no way to confer spy abilities to a diplomat unit at this time.