Copernicus
Chieftain
Hi,
I'm trying my hand at making a mod, and I ran into a couple of questions:
1.) Can I prevent advancement beyond the first age?
2.) Can I change the way the years per turn are structured?
The rest of the message is lengthy and is just about the mod:
The mod will be set in Europe/Middle East/North Africa and will allow you to play as the:
Romans, Greeks, Vikings, Egyptians, Ostrogoths, Visigoths, Celts, Scythians, Babylonians, Persians or Carthaginians.
The goal is to produce a mod in which each civ or two has a unique challenge. It's also for those who like to fight ancient wars and are disappointed when knights come along (like my girlfriend).
I don't have the time to create new animations and such, but the new civs have new uus:
Celts - Highlander - like the Legionary.
Scythians - Horselord - like Mounted Warrior.
Carthaginians - Elephant Cavalry - like Mounted warrior, uses India's graphics.
Ostrogoths - O. Raider - Impi.
Visigoths - V. Raider - Jaguar Warrior.
Vikings - Pillager - Caravel with bombard (and no one else can do better than galleys).
Each civs starting position presents a unique challenge:
Most of Northern Europe at the time (5000 yrs ago) was forested. So the Ostrogoths, Visigoths, and Scythians have oodles of good land, but lots of work to make it usable.
The Vikings and Celts are stuck with no room to expand until they get boats.
The Carthaginians have a terrible location except for 1 or 2 cities and lots of trade goods.
The Egyptians have a great location for a couple of cities, but desert all around.
The Babylonians and Persians have the most fertile land, but start out in spitting distance from each other.
The Greeks and Romans, historical "winners" in the region, have the easiest paths - relative isolation on a peninsula, followed by easy expansion out of their homeland.
Most of the mod is done, I just need to do some playtesting.
Anyway, sorry for my first post being so long.
Thanks
copernicus
I'm trying my hand at making a mod, and I ran into a couple of questions:
1.) Can I prevent advancement beyond the first age?
2.) Can I change the way the years per turn are structured?
The rest of the message is lengthy and is just about the mod:
The mod will be set in Europe/Middle East/North Africa and will allow you to play as the:
Romans, Greeks, Vikings, Egyptians, Ostrogoths, Visigoths, Celts, Scythians, Babylonians, Persians or Carthaginians.
The goal is to produce a mod in which each civ or two has a unique challenge. It's also for those who like to fight ancient wars and are disappointed when knights come along (like my girlfriend).
I don't have the time to create new animations and such, but the new civs have new uus:
Celts - Highlander - like the Legionary.
Scythians - Horselord - like Mounted Warrior.
Carthaginians - Elephant Cavalry - like Mounted warrior, uses India's graphics.
Ostrogoths - O. Raider - Impi.
Visigoths - V. Raider - Jaguar Warrior.
Vikings - Pillager - Caravel with bombard (and no one else can do better than galleys).
Each civs starting position presents a unique challenge:
Most of Northern Europe at the time (5000 yrs ago) was forested. So the Ostrogoths, Visigoths, and Scythians have oodles of good land, but lots of work to make it usable.
The Vikings and Celts are stuck with no room to expand until they get boats.
The Carthaginians have a terrible location except for 1 or 2 cities and lots of trade goods.
The Egyptians have a great location for a couple of cities, but desert all around.
The Babylonians and Persians have the most fertile land, but start out in spitting distance from each other.
The Greeks and Romans, historical "winners" in the region, have the easiest paths - relative isolation on a peninsula, followed by easy expansion out of their homeland.
Most of the mod is done, I just need to do some playtesting.
Anyway, sorry for my first post being so long.
Thanks
copernicus