I'm just about done with all the battle droid models from the 4 civ unit mod packs.
they are fully converted. sadly i cant convert the animations or at least I have been unsuccessful so far.
So things like the droidika/destroyer droid i must still do i will have to suck it up and only have it walk. No rolling
sadly there will be no way for me to get super battle droids into he game. not unless i make it so its arm is always up ready to fire even while walking and idle. that would just look ridiculous.
ill also have to make missing models like IG-227 hailfire class droid tank, crab droids. buzz droids (maybe), and spider droids, and droid STAPS (single trooper aerial platform).
ill do the missing models at a later date. they will definitely require my more effects mod cause they will need custom location, rotation, and scale edits to make the normal civ 5 effect to work on them. I have ideas on how to do a few of them it shouldn't be to hard.
No pictures yet but i did do the imperial At-At to practice getting 4 legging things in and walking properly.
i used a very creative animation type a long with a stray bone that doesn't move during animations.
i used the animations from the converted bear unit from civ 4.
everything is partial weighted to that stray bone to provide additional stability and to restrict the idle movement so it looks less like the bears idle animation. it no longer moves up and down like its breathing during its idle animation.
the only downside is that it also restricts all other animation movements. not a problem except the death animation it only tips over about 70% of the way now. but it is hardly noticeable. it doesn't need to flip completely on its side 70% tip still looks great, in my opinion even better due to it being a machine.
the normal attack animations work but of coarse the AT-AT cant claw its enemies. so ill have to use an idle animation for its attack and then add laser effects to the guns.
so it shoots.
a couple more weeks i should a good bit of the star wars units done and ready to post to my units page.
will contain the models with a copy of each one set up for regular gun effects from civ 5 and a version that uses my more effects mod. the laser shooting versions of the units will require my more effects mod or else they wont shoot anything the laser attacks are all new.
i will also update the more effects mod when i post these units. effects specifically for these units will be added a long with a few more miscellaneous effects yet to be utilized for anything.
I'm not sure what will and wont end up being used in project aftermath but as of now i will probably only use the vehicles and maybe a few clone troopers.
the rest will only be posted and go unused here. well see how i feel when I'm designing the factions/civilizations and there units.
that's still a long ways off.
I'm still sadly stuck on designing the new map graphics/features/resources/and ect...
its hard coming up with ideas right now im stuck on not having any lol.
if any one has resource/feature ideas throw them my way ill make them. ideas are hard to come up with.
i only need the graphic idea of what it is or looks like.
we can flush out what the in game purpose is later.