i mentioned before that the civilization beyond earth aliens sea units didnt work correctly with the regular naval units.
I'm not sure exactly why i haven't investigated into it enough.
im going to start looking into that.
hopefully i can get them to work with vanilla civ naval units.
i think i can, worse case scenario i have to rework the fx triggers and other stufff for all naval units in the mod.
which wont be problem because im redoing everything anyway and not using any normal civ 5 units.
at least i don't plan to but i may end up using a select few idk, everything is still up for debate.
i will soon post the BE alien land based units i have on my units workshop. (link can be found in my tag below in my comments)
member
Ini orang will be happy when i do he has asked about them.
i just need to try and work out to the best of my ability the sea monster units.
i am almost done with all the units
the bombarder bug unit.
i cant use its animations because they are broken once opened or create a new animation because I still haven't figured out how to bring new animations into the game.
So i figured i can use the stegosaur unit animation (from the wildlife reborn mod). which will make its attack be swinging its tale instead of throwing a projectile.
(maybe i can get then to throw projectiles like that. hopefully throwing things from the side instead of over head will look just as good).
at my skill level that is the best case scenario.
its that or nothing for the units.
(the gr2 model's bones become un-named which brakes the animations as the animations use the names of those bones)
i guess i could cheese out by using catapult animations but i see no way where i can get it to walk it would be still standing with a supper cheesy tail attack. that is also still and just bad. i wont do that but that would be the only way i can see that the tail throws over head.
so for me the stegosaurs seems to be the best fit. so it can swing its tail as a melee attack. sadly it wont be ranged.
but then again i might be able to still some how get it to look good while throwing a projectile.
idk its going to be trial and error like most of what I'm doing here.
i will try my best to make a ranged version of the bombarder bug with attacks that look acceptable.
if not i hope a melee version is acceptable.
so basically in a nut shell the units will not be perfect but they will be in civ 5.
i hope they are good enough for those who want them.