making an apocalyptic mod. "Project Aftermath"

new water colors.
and the first water feature.
ill replace the atolls with sea trash or garbage patches I'm not sure what to call it yet. the atoll has 5 graphic variants. besides making the graphics doing it that way all that is really needed is some text file changes the existing coding is fine.

i have not finished the African forest replacement yet. my newest one broke the graphics so it must be edited again.


Spoiler :

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20230306061152_1.jpg

 
I still have to finish up Africa and present that. I'm going to update the textures slightly and tune up the ruins models.

Europe and America I need to do the ground decals and both forest and jungle ruins.

I'm thinking of breaking off from my standard of making the forest rural ruins and jungle urban ruins.
I think for that continent I'm going double city ruins.

I'll make the forest commi ruins and the jungle freedom ruins. Give it sort of cold war look.

So how is that idea. Is it good or bad?

I could also do maybe and axis vs allies look instead.

Tell me what you guys think. What type of continent themes would you want.
I'm open to suggestions well more like hoping you guys give some.

My imagination is slow and sucks. Please give me some ideas for anything. Write it in this thread and I'll reference it later. I randomly jot down ideas In this thread to look at later.

I need continent themes ideas
Resources
Buildings
World wonders
Natural wonders
Tile improvements
Tile features
Unit ideas
 
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the trash model isn't that great now but its the first test and 1 of 5

main thing is i removed the flickering and black spots on the texture.
that mainly needs a reduction in contrast. as civ when the camera is moving and zoomed out it starts to combine/merge pixels.

in detailed tiles this can cause an issue. manly it looks unappealing to the eyes when zoomed out and when moving the camera.

this i believe this is due to the wat the pixels are combined when moving and zoomed out.

when civ moves the camera and it is zoomed out. to much the difference in those colors causes this. the solution is to reduce the detail and contrast and have them blend together color wise.
the easiest way is to reduce the contrast between the pixels in the dds file
 
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When i do eventually get to the coding of the game, the building wonders, units, and more.

I'm thinking about standard civ atm. i believe to help balance it and stop most wonder concentration in one civ.

do stop this practice i may make may make wonders block other wonders in a city.

do people support or disagree with this concept. liberty or wide empires i believe suffer from few unfair penalties.
I'm not sure how to adjust it yet.
i think the limited wonders based on other wonders you built in 1 city will be good balance. this will require more then one city in your empire to consume a majority of wonders.

i think having world wonders block other world wonders in a particular city will help to balance the game. giving more of a reason to go wide when it is panelized so heavily.

i want to be able to expand upon the type of play styles people use. wide is to much panelized to be used competitively

besides all that i also want to implement population as a recourse.

i think all units, and Workers should require population to build. 1 pop per uniand workers and pop 3 for a settler.
to balance that aspect ill also edit the population growth formulas. making cities grow slightly faster when they are very small.

does any one hate the idea as population as a resource?
also before you decide you absolutely hate the idea let me implement it first. i believe it will balance many aspects of the game.


I'm also thinking about adjusting the unhappiness penalty, making it less penalizing when near 1 unhappiness but making it increasing more panelizing the more unhappy your empire is.
Lessing the effect of the first levels of unhappiness but increasing the later levels of unhappiness.
-1 happyness will no longer ruin your game game but your empire will grow and soon start to reach the next levels of unhappiness which will cause more and more problems for your empire.


what i am really talking about is a small reduction in how unhappiness works. reducing its penalty to growth could both help and hurt you at the same time.
and i plan to reduce its penalty on maybe the first level of unhappiness, keeping the unit penalty to make it fair.
i believe maybe the first level should be lessened and the penalty should increase more per level of unhappiness

1 big thing i want to do is make all playstyles more valid and equally competitive. that is way easier said then done as tradition in civ rains supreme so far.
 
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i have noticed with standard civ AI leaders hey refuse to assign defensive pacts if they are to far behind in tech.
i believe this should be the opposite.
the weaker military should want the stronger more advance military to defend them. especially when they face extinction/genocide.
I feel like sometimes civs are to reluctant to forge the alliances needed to survive.
Not that it's impossible but they in my experience some times would rather die then take your help.
They do excellent at ganging up on opponents and making offensive alliances. I feel there is much diplomatically that can be done for the ai. The ai's need to make smarter decisions and poster themselves better in global politics

i would like ai civs to more focused in what ever they wish to do. this will require more and more balancing between buildings and tiles based on civilization's and policies and more.
I plan to add and expand upon many of civs base concepts eliminating some, and expanding others to the max.
 
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new atoll model.
atoll 1 of 5. perhaps more if i feel like adding more to the game.

atolls will be changed to sea trash. will require minimal effort mostly text changes

Spoiler :


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the feature is now more 3 dimensional and contains trash below the water aswell

this version is much better then version one here
Spoiler :
20230306061311_1.jpg



i need the world to look cruddy, dirty, and destroyed.
i have thought about ways to make world look clean/normal again.

everything will go that route. ill add ways to clean the water. ill add ways to plant things, for food and to regrow jungles and forests.
or even the option to disregard fixing the world, it may not help your playstyle to spend your efforts on cleaning when there is waring to be done.

some civs ill make more adapted to the destroyed world and others i make with a focus on cleaning/repairing the world. and others will focus on war.
 
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sea trash tile 1
Spoiler :

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sea trash tile 2
Spoiler :

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sea trash tile 3
Spoiler :

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there is problem with tile 1 it is too 3d too, high to be exact. the trash is appearing on the ship deck when ships pass or stop on the tile.

Spoiler :

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here is a more zoomed out landscape view of the trash on the ocean/coast
Spoiler :

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so over all how do you think they look so far. do they look like garbage a good way or bad way haha?
does it look like garbage piled up, floating, and /or sunken in the water?

my idea mainly with these is to give players the choice to either use or remove them based on policies/ideologies chosen during the game.
i have an idea for a water based civ that ill give a special improvement to remove the sea trash regardless. but my idea for that civ is they are going to be oceanic eco nuts with the goal to clean and restore the ocean.

i do plan to also make other water based civs i have 1 idea for a pirate civ. giving them the ottoman's prized ship promotion and the 1/3 less maintenance on navy. but when i do get to making/coding civs that wont be enough they will need more abilities/unique building and improvements. as is all standard civs wont work for what I'm doing. each civ needs to be more powerful in its own way.
i want to create drastically different playstyles. i want every civ to have its bonusses and penalties making them as drastically different from one another as i can.
some civs will have a large unit roster some civs will have a very limited roster. some civs will have tons of building some will have less.
i have even thought of removing trade for a few civs. for example all hive civs will not be able to trade. this will help them to feel more animalistic or hive like and more segregated and more self sustaining.
i plan to remove trade for most of the mutant civs. i feel like very few maybe 1 or 2 leaders would be willing to trade the rest would further focus on war to blinded by rage and domination of the enemy due to the multination side effects.

some civs ill have start with various weapons or easy access to them. some civs might start with gun resources through there unique capital some civs wont. some civs will need to trade and search out guns.
i have an idea for a civ to give them access to missiles right away. giving them the resources needed to make them right away but not the tech. this will make them a early game force to be reckoned with once there missiles are operational. which wont take to long i plan to make it a somewhat early tech.

ill have tons of units and weapons available early in the game the main issue will be finding the resources to make them. some civs will start with a small stock pile of weapons some civs will have to get a workers and then improve a resource.
nothing major just some small bonusses and penalties to make each civ feel more unique and different from one another
 
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Sorry every I regret having to inform every one, but some things have come up, and major changes have taken place in my like over the last 2-3 months.
I need to stop giving up your hopes and mine. I'm just lying to myself thinking I might find the time to still do this.

I tried to stay optimistic and think maybe I can find the time to open up blender to make things I can't even find the time to sleep anymore.

Sorry to those who I did not get too.
I would love to Continue doing this but it is just not working out that way for me.

For a few years I have been taking care of a family member with a type of dementia called Alzheimer's and recently a lot has changed you can say almost over night everything has changed.

At one point it was as easy as being there just to help him or clean up behind him and fix the things he does.
Which also gave me some free time. Too much free time actually.
while he was watching TV I could open my laptop and have some fun and get some things made.
now I have to be fully alert all day and all night. Which is very trying.
I wish I was capable of being awake all night and nap all day in few minutes intervals like him but I can't and it sucks.
I am truely sorry I must stop modelling for now. Civ 5 was the reason I learned how to use blender and it took a lot of time to teach it to myself. I am still determined to model for civ 5, but it just can't be any time soon. I will return 1 day when I can.
to those who allowed me to work on models and projects with them, thanks you all for letting me be a part of it.

as for project aftermath it is discontinued untill further notice.

I will be back one day I hope. I can't say when I just don't know.

if I ever do happen to find the time I'll maybe touch up what I do have and have it posted here. But it will be only be the ruin models and ground textures.
the ruin models are still usable but incomplete.

I do want to return to modding one day. One day when I can.
 
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sadly my grandfather is back in the hospital.

but on the bright side of thigs i now have the time to make some progress here on this mod.

i made a few things and touched up a few things i previously made getting it ready for the game.

so here what i have to show for now
some new resources and units mainly fallout

new resources
-brahmin
-geckos
-ammunition factory
-soda factory
-hospital

new units
-vicious dogs
-yaoguai bears
-molerats

Spoiler :

brahmin.jpg
brahmin 2.jpg
gecko camp cn.jpg
gecko camp pl.jpg
gecko camp resource.jpg
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yaoguai.jpg

vicious dogs.jpg
molerat.jpg

 
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thanks to the work of the vox populi team and the community patch dll. new natural wonders are possible.
here is the first natural wonder. The Edan Project.
based on the real on in the UK.

i have to icons or text files yet but its being placed when the map is being made WITH NO MOUNTAIN UNDER IT YA!!!!!!!!!!!!
still lots and lots of work to do like tuning placement its pretty random now but i need it to not spawn next to a mountain. and set other stuff.


Spoiler with dll :


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Spoiler with out dll :


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again this is all thanks to the vox populi team and all the hard work they do.

I will message vox Populi member(s) and ask if I can use their files here

AssignStartingPlots.lua (from vox Populi)

And community patch dll ( from the community patch.

I need to change the assignstartingplots.lua but I also would like to get permission to use these files first.
It is all their hard work.

So hopefully this can be part of the mod.
 
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My grandfather is back out of the hospital and physical rehabilitation.

So I'm back to watch over him for now.

Until further notice I'll be on hiatus again.

I'm not sure when I'll be able to continue working on this.

Until then I can still be active from my phone and give advise for those who ask just tag me in it and I'll get an alert on my phone.
 
I didn't get as much graphically accomplished as I would have hoped for but some major obstacles have been fixed and/or overcome.

Mainly the new natural wonders placement.
Which is Super epic and needed.

Hopefully I can get in contact with a vox Populi team member and get permission to use and modify their
AssignStartingPlots.lua
file in my mod along with the dll file from the patch.

But when I return I look forward to finally getting to the American and European continent. Doing the ruins and ground decals.

Also some of those resources need some touching up.
Black spots appeared on it that shouldn't be there. Things I need to fix in blender. I couldn't see those mistakes in blender.
But civ 5 doesn't like something about them spots I'll have too see what exactly is wrong and fix it.

I still need more ideas for resources.

Feel free to post your apocalyptic resource ideas here or any idea you might have for an apocalyptic mod.
I will eventually make them into reality

I'm starving for ideas like

Resources
Buildings.
world wonders.
Natural wonders.
Art style themes.
And more.

I'm terrible at coming up with things and ideas. It would speed up the process if people posted ideas of things for me to make.

You can contribute by simply saying what you would like to see in an apocalyptic mod.
 
i finally settled on the American and European continent ground textures.


also marsh land will now be changed to lava fields. marsh can be added and removed during the game with out reload. :) sounds like fun now that it is lava :)

i also started bringing in some "natural wonders" (I will change it to something else in the text tiles.)
i don't at the moment have the time to make a bunch more but i took a good chunk of what i have already made and brought them in.

thanks to the DLL in the community patch and to adan_eslavo and his work on the Natural wonder for VP mod i have been able to make new natural wonder for the game.
I'm not great at LUA files but through trial and error and referencing his LUA and how he used commands i learned how to make basic lua coding for natural wonder placement and tile changes. im able to create unique and dynamic tike placement and changes for natural wonder I desire. like the statue of liberty having % chances to change the land around it making it very dynamic and cool and always different.


I'm taking full advantage of civ 5 Random layout handler over snapshot making model variants for several wonders.
Random will randomly choose between all models set up as random in the art defines. that is how civ 5 made the atolls different looking from 1 to the next.
the naturals wonder will of coarse be only place 1 time each but every time you start a new game and the map is generated is has a chance to spawn 1 of several variants.

new natural wonders.


opacolypse volcano

set to always spawn marsh/lava feature around it and has 6 model variants it chooses from.
Spoiler :

volc_apoc_3.jpg

volc_apoc_2.jpg
volc_apoc_1.jpg



volcano 2

Spoiler :

volc_2.jpg



pyramids of Giza will be 3 tils big. i only have the basic placement code set up for to change all adjacent land to flat land. soon ill have the coding to place fake models on the 2 other tiles its covering to make it similar to the multi tile wonders in the natural wonders mod for VP

Spoiler :


pyramids_2.jpg
pyramids.jpg




pentagon

Spoiler :

pentagon_2.jpg
pentagon.jpg



forbidden city

Spoiler :

forbidden_1.jpg



cristo redentor or Christ the redeemer

always spawns 1 tile from the ocean adjacent to at least 2 hills and/or mountains surrounded by forests or rural ruins.
Spoiler :

cristo.jpg

 
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statue of liberty. has a very interesting and dynamic way it is placed having a chance to be on land or in the water but is always near jungles or urban ruins as they now are called. it has a 40% chance to form its own harbor along the coast.
it also has 2 model variants.

Spoiler :

liberty 6.jpg
liberty 5.jpg
liberty 4.jpg
liberty 3.jpg
liberty 2.jpg
liberty 1.jpg




saint basils cathedral.

turned out so great i left it as is and didn't destroy it and make it look ruined. i really out did myself on that one i love it.

Spoiler :

cathedral_2.jpg
cathedral_4.jpg
cathedral_3.jpg
cathedral_1.jpg


 
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enjoyed clicking through all your work here, the volcanoes look particularly amazing. Definitely have achieved the apocalyptic look

Have you ever made any scorched/burnt trees? rn i am experimenting with a mod that does wildfires in forests/jungles, but haven't seen any burnt trees models anywhere.

hope things are going alright on your end!
 
enjoyed clicking through all your work here, the volcanoes look particularly amazing. Definitely have achieved the apocalyptic look

Have you ever made any scorched/burnt trees? rn i am experimenting with a mod that does wildfires in forests/jungles, but haven't seen any burnt trees models anywhere.

hope things are going alright on your end!
I suppose I could make some scorched trees.
I never thought about that.

I'll make them one day and send them over to you
 
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