ghost toast
Prince
- Joined
- Apr 29, 2022
- Messages
- 403
When i do eventually get to the coding of the game, the building wonders, units, and more.
I'm thinking about standard civ atm. i believe to help balance it and stop most wonder concentration in one civ.
do stop this practice i may make may make wonders block other wonders in a city.
do people support or disagree with this concept. liberty or wide empires i believe suffer from few unfair penalties.
I'm not sure how to adjust it yet.
i think the limited wonders based on other wonders you built in 1 city will be good balance. this will require more then one city in your empire to consume a majority of wonders.
i think having world wonders block other world wonders in a particular city will help to balance the game. giving more of a reason to go wide when it is panelized so heavily.
i want to be able to expand upon the type of play styles people use. wide is to much panelized to be used competitively
besides all that i also want to implement population as a recourse.
i think all units, and Workers should require population to build. 1 pop per uniand workers and pop 3 for a settler.
to balance that aspect ill also edit the population growth formulas. making cities grow slightly faster when they are very small.
does any one hate the idea as population as a resource?
also before you decide you absolutely hate the idea let me implement it first. i believe it will balance many aspects of the game.
I'm also thinking about adjusting the unhappiness penalty, making it less penalizing when near 1 unhappiness but making it increasing more panelizing the more unhappy your empire is.
Lessing the effect of the first levels of unhappiness but increasing the later levels of unhappiness.
-1 happyness will no longer ruin your game game but your empire will grow and soon start to reach the next levels of unhappiness which will cause more and more problems for your empire.
what i am really talking about is a small reduction in how unhappiness works. reducing its penalty to growth could both help and hurt you at the same time.
and i plan to reduce its penalty on maybe the first level of unhappiness, keeping the unit penalty to make it fair.
i believe maybe the first level should be lessened and the penalty should increase more per level of unhappiness
1 big thing i want to do is make all playstyles more valid and equally competitive. that is way easier said then done as tradition in civ rains supreme so far.
I'm thinking about standard civ atm. i believe to help balance it and stop most wonder concentration in one civ.
do stop this practice i may make may make wonders block other wonders in a city.
do people support or disagree with this concept. liberty or wide empires i believe suffer from few unfair penalties.
I'm not sure how to adjust it yet.
i think the limited wonders based on other wonders you built in 1 city will be good balance. this will require more then one city in your empire to consume a majority of wonders.
i think having world wonders block other world wonders in a particular city will help to balance the game. giving more of a reason to go wide when it is panelized so heavily.
i want to be able to expand upon the type of play styles people use. wide is to much panelized to be used competitively
besides all that i also want to implement population as a recourse.
i think all units, and Workers should require population to build. 1 pop per uniand workers and pop 3 for a settler.
to balance that aspect ill also edit the population growth formulas. making cities grow slightly faster when they are very small.
does any one hate the idea as population as a resource?
also before you decide you absolutely hate the idea let me implement it first. i believe it will balance many aspects of the game.
I'm also thinking about adjusting the unhappiness penalty, making it less penalizing when near 1 unhappiness but making it increasing more panelizing the more unhappy your empire is.
Lessing the effect of the first levels of unhappiness but increasing the later levels of unhappiness.
-1 happyness will no longer ruin your game game but your empire will grow and soon start to reach the next levels of unhappiness which will cause more and more problems for your empire.
what i am really talking about is a small reduction in how unhappiness works. reducing its penalty to growth could both help and hurt you at the same time.
and i plan to reduce its penalty on maybe the first level of unhappiness, keeping the unit penalty to make it fair.
i believe maybe the first level should be lessened and the penalty should increase more per level of unhappiness
1 big thing i want to do is make all playstyles more valid and equally competitive. that is way easier said then done as tradition in civ rains supreme so far.
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