Making Cities/Wonders/Improvements Look Always Pillaged

Dude211212

Chieftain
Joined
Jan 16, 2019
Messages
8
Location
Florida
Hello all.

I'm working on a post-apocalyptic mod, and one of the things I want to accomplish is making everything look like it's always pillaged, even if it's functioning. For example, a campus and library that are overtly burnt and burning, but are functioning as far as the science output goes. I am pretty unfamiliar with the artdef files and how graphics are controlled in this game, and I haven't found anything that does what I'm trying to do yet.

Unrelated to this mod, I've gone into eras.artdef before to change city center styles to be industrial in the modern era, so I'm hoping there may be a similarly simple solution of changing a few lines in a file.

Wonders may be more difficult. I know they have a darkened texture if they're hit with an atomic weapon, but I don't know if this is their 'pillaged' animation, so it may be more difficult to alter.

If you all have any pointers, or know if a similar mod exists, I'd be appreciative.
 
You would need to recook all the assets that you want to look permanently pillaged.

Within Improvement assets, Wonders, Buildings etc the Assets (.ast) files have Group States which are for example Unworked, Worked, Pillaged, Construction etc. You would have to change the states of all other states in every single asset to be the same as Pillaged and then recook all the assets into new .blp files. Not the simplest change to make I'm afraid.

More on Art Assets in Civ VI here:
https://forums.civfanatics.com/threads/art-assets-in-civilization-6-a-modding-guide.612050/
 
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