Making tech cost scale with city count and a couple of other questions

ratatosk

Chieftain
Joined
Oct 6, 2010
Messages
24
Haven't started modding CiV yet, but there are a couple of things I'd like to change and I'm wondering if anyone has done it already or know if it's (im)possible.

- Is it possible to make tech costs scale with city count, like culture? Say, increase tech costs by 10-30% (of base cost) for each city?

- Is it possible to make units use two different strategic resources? Say, knights need iron AND horses, tanks need oil AND iron, jet fighters need alu AND oil.
 
for the first I don't know, and I don't think so at first.

For the second yes, it's doable
 
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