CaptainPatch
Lifelong gamer
I find it peculiar to have Ancient Scouts and Archers still active when you've advanced your game well into the Information Era. One would think that governments would disband units that have been hopelessly outclassed by the current tech. But I find that I can't bring myself to do that because A) I don't want to spend the gold to upgrade, and B) oddly enough, some units are just too damn useful in their Ancient form to give up those unit abilities. In particular, Archers and Chariots -- later, Crossbowmen -- have the indirect fire ability to shoot at thing two hexes away, and thereby not expose them to damage from adjacent enemy units. (Which WILL be the case if you upgrade to gunpowder weapons.)
How much would it screw up game balance if players were required to upgrade or disband units that were two eras behind the current era?
How much would it screw up game balance if players were required to upgrade or disband units that were two eras behind the current era?