Mansa Musa UU... Better than axe rush?

bigotry

Chieftain
Joined
Mar 26, 2006
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Hi. Technically I should still be playing on Noble; however, I had an idea whereas if I played difficulties that I cannot beat I would learn how to play faster and figure out new ways of getting more efficient at killing other civs. So far it's working--I've done alot of reading and people say that Julius Caesar is actually the best aggressive civ because of Praetorian. For the most part I would agree, however, Iron is not always an easily accessed commodity, thus I was in search of another strategy that didn't require putting all efforts into getting copper / iron resources for axeman / praetorians.

I was scrolling through the list of different civ's for their UU and looking for one that had a decent basic unit. Who did I find... Mansa Musa. Unfortunately I forgot what the UU is called, but it's an archer replacement: 4 strength, 1-2 strike back, 25% hill defense, 50% city defense. An extremely versatile unit IMO--so I tried it. Hot damn, it works VERY well. Because of the fact that you can get this unit with such little effort as opposed to chop rushing an axeman army AND because with one chopped forest you can get 1 and 1/2 of them built I propose a theory.. Getting Mansa Musa's UU and chop rushing an army of them would be more efficient than the extra resources it would take to chop rush an axeman army.

The game I'm currently testing it on is Monarch, Pangaea, Temperate, Standard, and its 1500 BC roughly. I've managed to kill Montezuma completely and take all of his cities--now I am almost ready to to a jump attack on Elizabeth. One of her cities is right on my border so I can take it very easily; and there is nobody behind me because it's all barbs and close to the coast. I can pump out skirmishers pretty fast with rax's in the cities that I have building them--either 10% strength or extra first strike.

What do you guys think? :goodjob: Keep in mind I'm supposed ot be at noble difficulty right now, but if I can jump up to monarch and have little troubles holding my own; is this truly a good strat? :king:

*Edit... Plus Mansa if financial. =D And without him playing against you, you won't have to worry about him winning the tech race.
 
If it works so well, it is a good strategy. Anyway, all early UU civs just cry to be used that way.
And you say you should be playing noble? why do you says that?
You win at monarch level, what's the point playing noble?

Obviously, you understood enough of warmongering to play at your current level. I'm pretty sure that you would be fine with at least half the leaders in the game. Finish this game, and you'll have learned enough to play another leader at the same level (i'm not saying you will win easily though, a lot left to play!)
 
Mansa Musa's UU is actually pathetic at rushing, so much so that when i play him i ignore archery completely and still go with axemen. Here are some of the reasons for this :

1- It's primarily a defensive unit. Attacking cities with it doesn't make use of its natural city defense and hill defense abilities.
2- It doesn't have access to city raider promotions.
3- Mansa Musa is not aggressive, and even if he were, Skirmishers couldn't use the free combat 1 because they're not melee units.
4- The tech needed to make them, and the tech needed to chop rush them, are in completely different parts of the tech tree. And since Mansa Musa starts with mining, it makes a lot more sense to go with bronze working than archery.

Basically, with Mansa Musa, as with most leaders, i only research archery very late and only to enable longbowmen. Until then, i attack and defend with axemen. So typically, i don't build a single Skirmisher in the entire game!
 
I like playing Mansu as well, for his spiritual trait but mainly for the skirmisher.

The skirmisher is a fantastic UU, the best I have come across for playing with raging barbs -

Can get archery and build at least one before they come
Don't need resources which are hard to defend against the barbs
They are strong enough to capture early cities

Plus they look cool!
 
Zombie69 said:
Mansa Musa's UU is actually pathetic at rushing, so much so that when i play him i ignore archery completely and still go with axemen. Here are some of the reasons for this :

1- It's primarily a defensive unit. Attacking cities with it doesn't make use of its natural city defense and hill defense abilities.
2- It doesn't have access to city raider promotions.
3- Mansa Musa is not aggressive, and even if he were, Skirmishers couldn't use the free combat 1 because they're not melee units.
4- The tech needed to make them, and the tech needed to chop rush them, are in completely different parts of the tech tree. And since Mansa Musa starts with mining, it makes a lot more sense to go with bronze working than archery.

Basically, with Mansa Musa, as with most leaders, i only research archery very late and only to enable longbowmen. Until then, i attack and defend with axemen. So typically, i don't build a single Skirmisher in the entire game!


You are a bit knackered though if you don't have accessible copper.
 
shivute said:
You are a bit knackered though if you don't have accessible copper.

No. I'm still glad i researched it for chop rushing and slavery, and then i research something else, like archery or horseback riding or iron working.
 
Zombie69 said:
No. I'm still glad i researched it for chop rushing and slavery, and then i research something else, like archery or horseback riding or iron working.


Chop rush is too powerful not to ignore on vanilla.
If you don't have accessible copper nearby you really have to go for archery as warriors suck against barb chariots.
I would love to see a slaver unit as per Call to Power, a fat bald man in a red shirt with a net!
They rocked - a bit controversial though I suppose.
 
Barb chariots? I've never seen those. I didn't even know barbs could make them.

But warriors can still defend pretty well against chariots. Just place some on forested hills, and give them the woodsman promotion, and they'll do fine. Even unpromoted, a warrior that has been fortified on a forested hill for 5 or more turns has as much strength as a chariot, plus a bonus against barbs.

Defending against axemen, however, is another thing.
 
Zombie69 said:
Barb chariots? I've never seen those. I didn't even know barbs could make them.

But warriors can still defend pretty well against chariots. Just place some on forested hills, and give them the woodsman promotion, and they'll do fine. Even unpromoted, a warrior that has been fortified on a forested hill for 5 or more turns has as much strength as a chariot, plus a bonus against barbs.

Defending against axemen, however, is another thing.


Maybe the chariots are exclusive to the mod that I play - green mod?
Or exclusive to raging barbs because I always take that option too?

I decided quite quickly that warriors were too weak for combat and too weak for exploration so I don't build them now.
 
I think you need to give warriors another go. On forested hills, they're surprisingly strong barb busters against anything but axemen. They're even decent as city defenders thanks to their built in 25% bonus.

Of course, playing with raging barbarians on changes things a bit and would make archers more desirable. But for standard games, archers are quite useless most of the time and their tech is a waste of beakers to research.
 
Zombie69 said:
Of course, playing with raging barbarians on changes things a bit and would make archers more desirable. But for standard games, archers are quite useless most of the time and their tech is a waste of beakers to research.

Doesn't it slow down your tech overall if you don't have all of a previous tech era completed?
 
No. Archery is not a prerequisite to anything. It's what we call a dead end tech.
 
I usually just got archery because the computers would always offer it to me if I didn't have it and it got annoying (like how they offer calendar to me when I have stonehenge). I also thought it would slow down my research if I didn't get it (because I noticed that after I neglected other technologies) but apparently it doesn't. Learn something new everyday.

I always noticed the comptuers loved using archers even though, as you said and I'm starting to notice, they really suck. I held down Alexander in my last game as the Incans by mass producing the Incan UU and sending it to Athens right away. I sat about 6 of them on a hill next to their capital (which, on the other side, was facing an ocean). The entire game he sat there with two archers pinned down, sending his new third archer against the UU, only for it to die. It was kind of sad. :cry:
 
I have rushed with archers, but only a couple times when there was no copper, iron, or horses available. Both times were on Marthon/Huge where my production outstripped the building options provided by tech research and I was able to build a horde of units without chopping anything.

It can work and Skirmishers would be better at it, but nearly any other option is better.
 
Unfortunately in the game I'm currently trying it in I got too greedy and tried to take elizabeth on--what I didn't know was that Peter is her neighbor and I was also at war with Peter from an alliance I made with Egypt. Peter had stacks and stacks of units.

:cry:

Anyways, for the most part I think it works pretty good. I don't know if chop rushing an axe army would last you good enough to kill 2 civs before 0 AD, thus I think the Skirmishers would work better since it is easier to pull off and they are easier to mass. No copper / iron required. However, if you wait too long and can't do it fast enough your tech will fall drastically behind. :nuke:

I'm still learning some strategy and how to deal with certain situations, so give me a break. :p I suppose one thing I learned from this is don't bite off more than you can chew.
 
Dantius, how come you didn't just take out Alexander? I had about 5-6 units and took out the english (London with 2-3 archers) for good. If you give your Incan UU the cover promotion with the experience from barracks, they can kill off archers in a city pretty easily.
 
Zombie69 said:
1- It's primarily a defensive unit. Attacking cities with it doesn't make use of its natural city defense and hill defense abilities.
2- It doesn't have access to city raider promotions.
3- Mansa Musa is not aggressive, and even if he were, Skirmishers couldn't use the free combat 1 because they're not melee units.
4- The tech needed to make them, and the tech needed to chop rush them, are in completely different parts of the tech tree. And since Mansa Musa starts with mining, it makes a lot more sense to go with bronze working than archery.
Couldn't have said it better myself.

It's the +50% against melee AND the ability to get City Raider that make Axemen far superior for early warfare (although if you're short on copper or iron you don't have much choice...)
 
Zombie69 said:
No. I'm still glad i researched it for chop rushing and slavery, and then i research something else, like archery or horseback riding or iron working.

How do you decide which of those three--arch, HBR, IW--to go for next?
 
opensilo said:
How do you decide which of those three--arch, HBR, IW--to go for next?

From the resources available. If there's a source of horse available an early horse archer rush is feasible so you can go archery horseback riding. If not then you have to go for iron working.
 
Skirmishers look good for defending. I know they put me off attacking mansa as i dont want to lose lots of units. Hmmm where did i leave my catapults.
 
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