Originally posted by Frithiof
I have never used governors. Is it beneficial to use governors to take care of some of the city details?
I think that's a matter of opinion. There seems to be a school of thought (the Taoists?

) that says if you use the same AI to manage your cities & workers that is running the AI civs, how can you beat the AI to win the game? (by other methods than conquest/domination).
Then there are people who think that, for example, moving Citizen Pane from the grassland tile to the mined hill temporarily so that the Aqueduct is completed 2 turns faster and then moving him back afterwards so that the city pop will grow faster is boring, or even annoying, detail and doesn't change the game's outcome enough to bother with.
The city governors generally (IMO) emphasize growth unless you tell them otherwise, which can be really annoying when your town is stuck at size 6 anyway because it doesn't have an aqueduct yet and you're trying to build the Great Library, but your city governor has the citizens working to produce 4 extra food (which is wasted) every turn instead of the 2 extra shields they could be producing on those forest tiles....
Ahh, like I said, it's a matter of opinion, and I guess what I'm trying to find out is do the guys who can win on Deity do it themselves or automate (as opposed to the people like me who are still struggling to win a Warlord game), and does play style (warmonger vs. peaceful builder) affect this choice?
Using the governors could make the game go faster and more smoothly if one has like 30+ cities, letting them auto-build instead of having to choose what to build next for every city every time it completes something. On the other hand, seeing the idiotic things the governor suggests to build next sometimes (Antioch is pop 3, has no improvements and only a warrior to defend it, and you want to build
Sistine Chapel there???) makes me want to decide for myself, every time, what each city is going to build next no matter how long it takes!
So.. it depends!
