Many leader format

mice

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The very clever Carl_Corey had the idea of a start with a choice of many leaders, in his “what can you do with a kind word and a gun” thread.

I would like to turn this into a friendly/competitive game format. Which will go in the succession games forum eventually. I’m posting here for ideas/interest

It goes like this;

Spoiler :
Everybody starts from the same start but with a different leader.
You can choose which leader you would like to play.

With eg. 6 players playing as, say Issey. Hatty, Shaka, Brennus, Washington, and Churchill, we all play 50 turns to the end of the first turnset.

At this point a winner is declared, based on a pre-chosen goal, for example, most beakers/turn

These goals are chosen from a list which we make before the game starts. A big list, based on the strategy challenges, like; most positive modifiers, biggest city, most culture per turn, most shrinegold, most crossbows, first to build spiral minaret, most promoted soldier, first to circumnavigate, first to destroy Huyana , that sort of thing, anything achievable within the current turnset. Or we can decide on the goals during the game based on the situation.

The winner gets 3 points, 2nd place 2 points, all others 1 point.

Or, winner 10 , next 9, next 8 , all others 7 . something like that.


So at the end of round 1 we have a scoreboard with the updated scores.

The game then plays on to round 2 after which the scoreboard changes depending on who wins the next mini-challenge, which has a new goal


At the end there could be extra points awarded for the earliest win.


Ultimately we find a winner and all enjoy the game(s).

One idea could be that the player with the lowest score each round, the ‘ last citizen’ gets to choose the next goal. So if you’re lagging behind the pack, you can choose a goal for the next turnset that suits your situation, and have a better chance of recovering. Cut and thrust, sneaky tactics encouraged. If a lot of players are playing a warmonger game, you can get the lead by setting the goal to be most positive modifiers.

The interest would be playing the same map but with different traits and starting techs, eg a financial, a philosophical, an aggressive, a charismatic …. and, competing with other players for that little prize – to be announced the winner!

You could look into other peoples save to get intel on the map, but not play ahead of the turnset (honesty required)

BTW if you play as Isabella, and you meet Isabella on the map, that’s fine. You have conquistadors fighting conquistadors.

Any thoughts on how this could be improved as a format?

Also looking for thoughts on level, speed, map, and real time between turnsets.

Working title; Multi leader Multi threaded Multi challenge Competitive Game
 
:)

Should indeed be interesting for other things than my gunpowder test. In that one we're really interested in only one thing: seeing how much beelining to gunpowder helps/influences the game, so we only chose a couple of leaders.

But getting to play the same map as a Specialist economy, Cottage economy, warlord or peacenick can be even more fun! I don't have time to give you any ideas, mice, but it looks like you've got quite a few yourself. :D I guess you should just set up the first challenge, link to it here and let things roll after that.
 
Yeah, I'd like to see this where 3 people go CE with different leaders and 3 people go SE with different leaders all on the same map. That would be interesting.
 
The competition bit might be too much. I think though that if you play individual games they can become completely isolated so I was hoping to find a way where you needed to check in on the other saves.

It could be too much though. Any ideas on how to do a thread with multiple leaders now that Carl has got the idea out there. i think it's too good to pass up.

Imagine Shaka, Isabella and Frederick going form the same start. It's better if you are comparing your progress throughout the game with the other leaders. How?

Maybe more simple, just ,who can get the "better" start in 50 turns.General discussion about that.
Then who can take out tokugawa the soonest. Then set another goal collaboratively.
 
I think it's hard because given the same start, different leaders might go for different strategies. Like with shaka, i'd ignore stone even if it was there and go for REX, using war if necessary; however, with Freddy, I'd target the pyramids if I had stone. With the former, I could take out the nearest neighbour much faster, but with the latter, I would be stronger come medeival era, much stronger imo (in the sense that I would get liberalism first in the latter, but not the former).

I think the goals shouldn't be that specific, but rather it should be more about who's doing better after 50 turns and that could be debated. We could vote, for example, and make it so we can't vote for ourselves.

I knew you'd say that.

Naturally :p Actually, I don't care so much about proving the merits of the SE anymore. I've played with both, won with both. I still feel SE is stronger during the critical part of the game (ancient-liberalism), given philosophical and/or pyramids, but CE is still viable and really shines post-liberalism. Ultimately, I feel like a hybrid economy is best.

Still, I like this idea and would like to see it go forward. It would be nice if the contributors would do updates like the ALC and EMC.
 
:goodjob: mice

your 3M challenge still needs a little scotch tape, though.

I wouldn't give too much thought to "intermediate goals", though. Different leaders and different strategies have different turning points.
I'd give a final goal (say domination on a pangea map) and ask for a summary every 100 or so turns.
It's more to see how it goes and compare leaders and strats than to play someone else's game, isn't it?
It could still go to the stories and tales thread.
 
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