The very clever Carl_Corey had the idea of a start with a choice of many leaders, in his what can you do with a kind word and a gun thread.
I would like to turn this into a friendly/competitive game format. Which will go in the succession games forum eventually. Im posting here for ideas/interest
It goes like this;
Any thoughts on how this could be improved as a format?
Also looking for thoughts on level, speed, map, and real time between turnsets.
Working title; Multi leader Multi threaded Multi challenge Competitive Game
I would like to turn this into a friendly/competitive game format. Which will go in the succession games forum eventually. Im posting here for ideas/interest
It goes like this;
Spoiler :
Everybody starts from the same start but with a different leader.
You can choose which leader you would like to play.
With eg. 6 players playing as, say Issey. Hatty, Shaka, Brennus, Washington, and Churchill, we all play 50 turns to the end of the first turnset.
At this point a winner is declared, based on a pre-chosen goal, for example, most beakers/turn
These goals are chosen from a list which we make before the game starts. A big list, based on the strategy challenges, like; most positive modifiers, biggest city, most culture per turn, most shrinegold, most crossbows, first to build spiral minaret, most promoted soldier, first to circumnavigate, first to destroy Huyana , that sort of thing, anything achievable within the current turnset. Or we can decide on the goals during the game based on the situation.
The winner gets 3 points, 2nd place 2 points, all others 1 point.
Or, winner 10 , next 9, next 8 , all others 7 . something like that.
So at the end of round 1 we have a scoreboard with the updated scores.
The game then plays on to round 2 after which the scoreboard changes depending on who wins the next mini-challenge, which has a new goal
At the end there could be extra points awarded for the earliest win.
Ultimately we find a winner and all enjoy the game(s).
One idea could be that the player with the lowest score each round, the last citizen gets to choose the next goal. So if youre lagging behind the pack, you can choose a goal for the next turnset that suits your situation, and have a better chance of recovering. Cut and thrust, sneaky tactics encouraged. If a lot of players are playing a warmonger game, you can get the lead by setting the goal to be most positive modifiers.
The interest would be playing the same map but with different traits and starting techs, eg a financial, a philosophical, an aggressive, a charismatic . and, competing with other players for that little prize to be announced the winner!
You could look into other peoples save to get intel on the map, but not play ahead of the turnset (honesty required)
BTW if you play as Isabella, and you meet Isabella on the map, thats fine. You have conquistadors fighting conquistadors.
You can choose which leader you would like to play.
With eg. 6 players playing as, say Issey. Hatty, Shaka, Brennus, Washington, and Churchill, we all play 50 turns to the end of the first turnset.
At this point a winner is declared, based on a pre-chosen goal, for example, most beakers/turn
These goals are chosen from a list which we make before the game starts. A big list, based on the strategy challenges, like; most positive modifiers, biggest city, most culture per turn, most shrinegold, most crossbows, first to build spiral minaret, most promoted soldier, first to circumnavigate, first to destroy Huyana , that sort of thing, anything achievable within the current turnset. Or we can decide on the goals during the game based on the situation.
The winner gets 3 points, 2nd place 2 points, all others 1 point.
Or, winner 10 , next 9, next 8 , all others 7 . something like that.
So at the end of round 1 we have a scoreboard with the updated scores.
The game then plays on to round 2 after which the scoreboard changes depending on who wins the next mini-challenge, which has a new goal
At the end there could be extra points awarded for the earliest win.
Ultimately we find a winner and all enjoy the game(s).
One idea could be that the player with the lowest score each round, the last citizen gets to choose the next goal. So if youre lagging behind the pack, you can choose a goal for the next turnset that suits your situation, and have a better chance of recovering. Cut and thrust, sneaky tactics encouraged. If a lot of players are playing a warmonger game, you can get the lead by setting the goal to be most positive modifiers.
The interest would be playing the same map but with different traits and starting techs, eg a financial, a philosophical, an aggressive, a charismatic . and, competing with other players for that little prize to be announced the winner!
You could look into other peoples save to get intel on the map, but not play ahead of the turnset (honesty required)
BTW if you play as Isabella, and you meet Isabella on the map, thats fine. You have conquistadors fighting conquistadors.
Any thoughts on how this could be improved as a format?
Also looking for thoughts on level, speed, map, and real time between turnsets.
Working title; Multi leader Multi threaded Multi challenge Competitive Game