many mods and stability

Amadee

Chieftain
Joined
Nov 9, 2011
Messages
17
maybe a noobish question but does using many mods at once decrease the stability of the game (crashwise)?
 
Not directly, no. But there are three things related to mods that CAN decrease stability:

1> If two mods are incompatible with each other because they both modify the same UI elements, then they can cause strange behaviors (including crashes) because the UI file of whichever one loads first will be ignored. As a result, the mod might be expecting a certain value to be set, or a certain window to be configured in a way that it's now not doing.
This was especially common in mods made in the first couple months of Civ5, back when we didn't really know how to embed Lua and a lot of people were modding InGame.xml to do so.

2> If two mods are incompatible with each other because they both modify the same GameData elements, it's less likely that the game will crash outright, but still possible. Again, strange behaviors can happen, but this time it'll be because the first to load was NOT ignored, and changed something before the second to load got to it.

3> Many early mods had the "Reload Landmark System" flag turned on. Not only does that flag not do anything beneficial (as we can't actually edit terrain/landmark graphics), it was found to be the cause of many crashes, most often when a unit (mainly naval units) did a long-distance move order which'd cause the game to try updating many hexes' graphics at once. As a result, most of us have learned to turn this one off.

So yes, using many mods can lead to crashes, but only because the more mods you use the greater the chance that two will be incompatible, and the greater the chance that one of your mods is horribly out-of-date and modifies/flags things that we've since learned not to mess with. If you're careful about exactly WHICH mods you're using, then the game can still be completely stable with a large number of mods.
 
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