Piranga
Warlord
- Joined
- Feb 13, 2018
- Messages
- 236
This isn't a bug exactly, just an oversight, so I wasn't sure where to post this.
One turn 1 with Maori you are at sea and making +2 science and culture a turn. At this point you CAN choose a science and start earning those +2 beakers a turn towards it. However, the game does not have a turn 1, end turn safety check to make sure you have a science assigned.
Its annoying when you sail around for 5 turns, settle a city, then realized you are 10 science short immediately. It's not a bug because you can remember to select a science without being reminded by the game, but I feel like the devs just forgot to put this safety in their for the Maori who have a different early game experience compared to the rest.
One turn 1 with Maori you are at sea and making +2 science and culture a turn. At this point you CAN choose a science and start earning those +2 beakers a turn towards it. However, the game does not have a turn 1, end turn safety check to make sure you have a science assigned.
Its annoying when you sail around for 5 turns, settle a city, then realized you are 10 science short immediately. It's not a bug because you can remember to select a science without being reminded by the game, but I feel like the devs just forgot to put this safety in their for the Maori who have a different early game experience compared to the rest.