CrazyCanuck87
Chieftain
- Joined
- Oct 29, 2007
- Messages
- 42
I'm working on a huge Europe map for BTS. I'm aiming for something that will fall somewhere between a completely accurate and realistic map and one that is balanced similarly to the ones generated by the game. Here are my questions:
- How many goodie huts appear on a huge map? Does this number vary with the number of civs added or is it directly tied to map size?
- What about resources, particularly copper, horses, iron, coal, oil, aluminum, and uranium? Does anyone have statistics for the number of strategic resources available to each civ on a randomly generated map? Obviously some civs will have an early strategic resource in the capital's BFC and others will need a second or third city to claim them; any advice for how I should balance this?
- Stone, marble, and industrious civs. Again, how many sources of stone and marble are usually present on a huge map? Also, for balance, would you recommend giving industrious civs access to these powerful resources, or using them to give other civs a chance to build wonders?