Dragonxander PR
Emperor of the Drakons
As a mapbuilder and perfectionwhore when it comes to the game's maps, I've spent some time experimenting with the map scripts. One feature I didn't experiment with until recently was the map climate. This is what I've found (I'll submit images if requested):
Temperate: the game's default and the most used.
Tropical: expands jungle substantially, places scattered jungle tiles on the temperate latitudes. It also shrinks the cold regions substantially, making furs and deer quite scarce (on smaller maps, even almost non-existant). With the extra jungle, one gets extra grassland.
Arid: expands steepe and desert substantially. It isn't as food defficient as many would expect, given that many of the rivers are on floodplains. Even so, the expenses of foodless desert are still around.
Rocky: it has the temperate region's biomes, but it has extra hills and peaks. At least here there are more significant mountain ranges in terms of strategic value (unlike the flat temperate, which almost never has any significant peak groupings). Its downside is that rivers are often flanked by hills, making them less usable for farming and other riverside improving.
Cold: the tundra and ice reach farther into the Equator, and the world is somewhat more dry. This makes it harder to cope with, especially since many players would likely start on either cold-bordering or cold-isolated areas.
Any further thoughts on this?
Temperate: the game's default and the most used.
Tropical: expands jungle substantially, places scattered jungle tiles on the temperate latitudes. It also shrinks the cold regions substantially, making furs and deer quite scarce (on smaller maps, even almost non-existant). With the extra jungle, one gets extra grassland.
Arid: expands steepe and desert substantially. It isn't as food defficient as many would expect, given that many of the rivers are on floodplains. Even so, the expenses of foodless desert are still around.
Rocky: it has the temperate region's biomes, but it has extra hills and peaks. At least here there are more significant mountain ranges in terms of strategic value (unlike the flat temperate, which almost never has any significant peak groupings). Its downside is that rivers are often flanked by hills, making them less usable for farming and other riverside improving.
Cold: the tundra and ice reach farther into the Equator, and the world is somewhat more dry. This makes it harder to cope with, especially since many players would likely start on either cold-bordering or cold-isolated areas.
Any further thoughts on this?