wabatt
Guess What's Back
I think whatever it is should be a surprise. And that the map maker shouldn't know which civ has which start until the game begins either.
Yes I like this idea

I think whatever it is should be a surprise. And that the map maker shouldn't know which civ has which start until the game begins either.
How about the 6 civs on medium-small remote islands (big enough for 5 cities maybe) and all modern resources on a big central land mass?
three small coastal slices through the ring at 120 degree spacings, thus dividing it into 3 continents with 2 players on each but in a ring shape. I also like the idea of having at least one or two islands which nobody starts on and which cannot be settled until Astronomy (or Optics for Joao), perhaps with some unique resources that are not present on the rest of the map (e.g. Gold, or even perhaps Oil or Uranium?) - this gives an incentive to those teams wishing to expand overseas. I think it'd also be cool if there were one or two small islands reachable by coast for each team, perhaps with a strategic resource (Horse or Iron) that would make them worth settling early.
Team Sirius votes for:
- Standard or larger map, sea level adjusted accordingly for six teams
- Contact between all teams should be possible via land or coast, but NOT ocean
- Our preference is in the direction of a continents/islands setup rather than pangaea
- We think it would be a good idea to have at least some initially uninhabited islands (something the last map lacked)
- Overall though we vote for the mapmaker's choice as to the layout