Map Discussion

DaveMcW

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Oct 8, 2002
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What kind of map do you want? I'm going to provide some general maps scripts, which will serve as a basis for the customized map that will follow. What I want your team to do is let me know what kind of map you'd like to see for this game. Here are five general options to think about:

Wheel: One of the better Multiplayer maps for this sort of game, and a very "fair" map, with equal territory for all civs and access to each team. May be too unnatural for some teams' tastes. Also on the small side.



Donut: A fun script added in the expansion. All the teams start on the outside edge of the donut, with a large region of peaks in the middle. The peaks can also be replaced by water, or standard terrain, if desired. Lots of early contact on this map.



Islands: A map that features lots of water and naval combat. Each team has their own starting island to themselves, which may or may not be what you want. The islands by default are separated by ocean, but they can be bridged by turning on the "tiny islands" setting.

No Tiny Islands


Various Tiny Islands


Archipelago/Snaky Continents: One of my personal favorites, due to the crazy and unpredictable land forms it spits out. Navies will still be emphasized heavily on this script. Here are three different looks, with different settings:







Global Highlands: A more interesting take on Pangaea, IMO. The peaks make for all sorts of wacky geographical formations, and interesting decisions on where to settle. Lots of customization options in the settings too. The latter two pictures explore some of the peak options.







Now what I would like from each team is to discuss and agree on a ranking of your three top preferences. This doesn't mean that you'll necessarily get the script that you picked first, but I will take into account what kind of map each team wanted. For example, if your team was dead-set on an Islands map, I'll lean more towards the naval ones in the overall decision. You can also simply say, "we trust the map maker, come up with a mystery game that looks awesome" as I know a couple of teams have suggested. If that's the general team feeling, you can skip this discussion entirely. ;)

Once again, I'm asking each team to come to a decision on their top three map preferences by Saturday, March 27. At that point, I'll see what each team decided and do my best to come up with something agreeable to everyone (although that may be impossible...) Thanks for your input, and I'm looking forward to hearing from you! :cool:
 
Wheel, donut and pangea are fine. Islands is too isolated and probably boring. Snaky continents has the disadvantage of some teams being on the tip of the islands and thus having only one border to defend, while other teams have multiple borders...
 
I'd agree with darkness, or some 'new world' esque scenario. Meaning early action but also a point in researching astronomy.

Otherwise i wouldn't mind the map being completely random
 
A donutesque map would be my first preference, maybe exchange the peaks for water so there is a reason for navies. As darkness said wheel and pangea would be good to. I also trust the mapmaker to put in some non-standard features into any of those maps to add some mystery
 
Donut with water in between would be essentially Inner Sea script which is quite fine for such a game a-la CTON.

Islands would be extremely slow.

Otherwise no preference.
 
Gone with Dave's post in the main voting thread but it appears we're getting an entirely random map.
 
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