[MAP] [Map] My huge 19 civ map for v.25 +

Honestly to me that part isn't overly important. The mountians weren't there to block access, but to suggest that it is a sheltered valley which, along with volcanoes, explains why you see warmer terrain there. Basically just trying to make it interesting and a bit reminiscent of AoI.
 
Well that's what you get when you outsource:)
 
It was like that and I didn't know exactly what it was or why it was there so I thought it was important and recreated it.
 
I'm having this same problem in my Hippus game. I'm unable to use the hotkeys to quick-save and quick-load while the WOC message is up. Are there any other fixes to this problem?

If it helps to know, I was at AD 269 when I get the WOC.

Thanks, I'll give it a shot using the hotkeys. I have tried using the menu to save and then reload, but I still got WOC'd. Going back and replaying older turns didn't work either. I hope using the hot keys work since the game was one of the most interesting I've ever played. And the AI was just getting the late game units which is very rare for me when playing the smaller maps. I couldn't wait to finish this game and play other civs. It really is a great map, you've done a fine job with it! I just wish it was smaller, but I guess it just wouldn't be the same then. But most of all I wish that Firaxis had been able to fix the MAF and also avoid whatever it is that causes the WOC. Everyone should be able to play your map and experiance FfH at its finest!

Edit: Although I wasn't able to get pass this error, this was my first experience with FfH and I greatly enjoyed it. I'm going to try the Crusades map next. Thank you so much for making these maps. :)
 
I'm having this same problem in my Hippus game. I'm unable to use the hotkeys to quick-save and quick-load while the WOC message is up. Are there any other fixes to this problem?
I haven't had time to try this yet, but Kael has posted a possible solution here.
A few posts after that he tells how to install the possible fix.
 
Certainly, since current version wouldn't work with it, due to civics changes. Anything else bothering you while I'm at it? I know somewhere there is a forest on the coast :rolleyes:
Well, there's the water forest near the elven capital. However, seeing it turn into ancient forest has me thinking this may be a natural defence for their main harbour (and have come to assume you intended it that way). You should add another water forest next to it to complete the protection ;)
(I've decided to use this idea in my D&D campaign)

There's another I found, but I can't remember off the top of my head. Since most civs got wiped out by the barbs in my last game, I don't have any landmarks to place it. I'll get the tile location the next time I play.
 
Well, there's the water forest near the elven capital. However, seeing it turn into ancient forest has me thinking this may be a natural defence for their main harbour (and have come to assume you intended it that way). You should add another water forest next to it to complete the protection ;)
(I've decided to use this idea in my D&D campaign)

There's another I found, but I can't remember off the top of my head. Since most civs got wiped out by the barbs in my last game, I don't have any landmarks to place it. I'll get the tile location the next time I play.

Its on the south part of the island in the sea to the right of the Lanun start.
 
To make the Knight's Erebus map compatible with Shadow (FfH 2 0.30) you have to open the map file with a text editor and replace the two instances of "MORGOTH" with "SANDALPHON". Voila.

... wait, too bad the map than crashes during the loading procedure.
 
Hey, I'm trying to convert your great scenario to .30, and changed the map according to your link. It does not crash once I activate it, but I am instantly "defeated," for some reason, even before I play my first turn.
 
Does anyone know what causes the instant defeat? I get that alot when trying to upgrade maps from older versions.
 
Tried modifying some of the stuff to get it to work, but I can't get the map to not crash during the loading procedure. Changed all units assigned to team 40 to team 35 for new barbarian team, tried removing the now "extra" teams, changed all the lines talked about in this thread... can't get it working, has anyone else managed to?

I love this map so much that its hard to go back to playing just random map games... After playing a map where, you know, the terrain actually makes sense its really difficult to play games where mountains just kind of randomly spawn and resources are splattered about at random. I'd go so far as to say this map should probably be included in new release downloads...
 
I completely agree with you. :D
And I got it to work, by doing all that you did, but also removing some of the winning conditions: time and altar, I think.
 
I completely agree with you. :D
And I got it to work, by doing all that you did, but also removing some of the winning conditions: time and altar, I think.

Aiee! I still can't get it to work. After playing this map I have trouble playing random.

EDIT: w00t, got it, missed the part about placing the barbarians on team 35. Now it works.
 
Yay!567890
 
Hey, does anyone have tips for improving the loading time in between turns? Not sure if anyone else has this problem. It's bearable until rival civs go in to the 1500 point range, making the wait excruciatingly long. My computer is fairly new and I have the graphics cranked up pretty high (not sure if that affects load time). This is probably the first time I've had problems playing Civ4 but seeing as how this is by far the best FFH map I've seen, I can't really settle with anything else.
 
hmm, I still CTD on the first turn with .30 patch d.. can anyone get this working or is it just me?
 
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